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Demeterus
Caldari
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Posted - 2009.03.08 03:53:00 -
[1]
Understandably people are excited about W-space and the dangers that lurk within. But I'm just as excited about the implications of wormholes leading to K-Space.
Dev's have snickered at the thought of a wormhole leading to "where you don't want to go". I agree, that's an exciting aspect. But maybe, for some of us, the "where you don't want to go" is exactly the right place to go. :)
I scanned down a wormhole on SiSi today that lead straight into the cyno jammed systems in tribute. Now, in game, I'm allied with MM - naturally - but the implications... the implications....
With enough patience and perseverence, every part of every bit of 0.0 is wide open now. And that is exciting as hell.
Who knows what will be behind the next neutral in local. It maybe an isk farming raven from next door, or it may be a scout going through a wormhole ahead of a largish fleet from across the galaxy.
/me has happy things in his pants --- Wtf happened to my sig now? |

Merouk Baas
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Posted - 2009.03.08 03:56:00 -
[2]
Or nothing, as nobody bothers with wormholes, as they're too pre-nerfed and not fun.
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Sola Veritas
Minmatar Pator Tech School
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Posted - 2009.03.08 03:58:00 -
[3]
I fear that the randomness of it, however, will put a major damper on any kind of planned strategy. While there is potential, it will be of the "oh wowùI just found a wormhole into my enemy's homebase"ùbut that will be after you've scanned a bunch of wormholes, fought the Sleepers inside, and sought (and failed) to go back home.
While I share your excitement about the potentiality of it all, I fear that the fact that you cannot plan anything regarding your exit from the wormholes (barring going back the way you came) will see strategic movements via w-space few and far between.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.08 04:00:00 -
[4]
This has actually come up a fair amount.
Basically the conclusion is this:
While the implications of this are too random to really be of a large strategic importance, except for a certain playstyle. What we do have here, are temporary boosts to logistics.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Demeterus
Caldari
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Posted - 2009.03.08 04:09:00 -
[5]
I think the implications are big, because it is a common livelihood to explore in 0.0 to fund pvp activity. And though the exit points are random, i think the alliance that does not keep the chance that a wormhole will open right in the prime enemy's back yard would be negligent.
All it takes is a hundred players scanning a few dozen systems for a couple of weeks until the randomness becomes a certainty. One day a wormhole will be found that opens up in the enemy's back yard, and an alliance that does not plan for such an eventuality (or for the fact that such a fleet could show up) would be negligent.
Sure, it's all speculation, at this point. But from the extremely unscientific method of my experience on sisi, i find more k-k wh's than k-w wormholes. --- Wtf happened to my sig now? |

Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.08 04:13:00 -
[6]
Originally by: Demeterus I think the implications are big, because it is a common livelihood to explore in 0.0 to fund pvp activity. And though the exit points are random, i think the alliance that does not keep the chance that a wormhole will open right in the prime enemy's back yard would be negligent.
All it takes is a hundred players scanning a few dozen systems for a couple of weeks until the randomness becomes a certainty. One day a wormhole will be found that opens up in the enemy's back yard, and an alliance that does not plan for such an eventuality (or for the fact that such a fleet could show up) would be negligent.
Sure, it's all speculation, at this point. But from the extremely unscientific method of my experience on sisi, i find more k-k wh's than k-w wormholes.
The downside to discovering the 'certainty' of it all is the vastness. If it was a dozen w-space systems, or a hundred ... but no, we're talking THOUSANDS. Random values start going up pretty high, when you think of the number of systems that can be bridged, etc.
Cause a wormhole system can have one, or several entrances to k-space. It can also have none or several entrances to other w-space. The random variables here are very dynamic and actually pretty immense in size.
The chance that you're going to get a back door into your enemies space, much less the chance that you'll know about it in time to exploit it? Slim to none.
But oh, the power of paranoia, hehehehe ...
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.03.08 04:33:00 -
[7]
The odds of a wormhole opening in a system you can gather a fleet in, with a mass allowance for your fleet to use it, that links in some way to another system you'd like to attack, with a mass allowance for your fleet to use it.
I doubt it'll ever happen, to be honest.
Sig is now EVE related. Happy mods?
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.03.08 04:59:00 -
[8]
1) Send cov-ops to a cyno-jammed system. 2) Find k-k wormhole. 3) Jump in dreads and carriers. 4) Repeat step 2 and 3 a few times. 5) ? 6) Profit!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.03.08 05:03:00 -
[9]
Originally by: Rakshasa Taisab 1) Send cov-ops to a cyno-jammed system. 2) Find k-k wormhole. 3) Jump in dreads and carriers. 4) Repeat step 2 and 3 a few times. 5) Die of old age 6) Profit!
Fixed 
_ Create a character || Fit a ship || Get some ISK |

Aldee
Federated Holdings
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Posted - 2009.03.08 05:10:00 -
[10]
Here I was hoping wormwholes would lead us to T&A space. I guess I need to keep waiting for ambulation.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.03.08 06:38:00 -
[11]
Edited by: Ancy Denaries on 08/03/2009 06:38:00
Originally by: Rakshasa Taisab 1) Send cov-ops to a cyno-jammed system. 2) Find k-k wormhole. 3) Jump in dreads and carriers. 4) Repeat step 2 and 3 a few times. 5) Find out that after the first dread the wormhole collapses. 6) ??!
Fixed again. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
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