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Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.27 10:48:00 -
[1] - Quote
im going to suggest this in here because this is where wormholes are likely to read it. If the thread takes off and there is some good discussion maybe it can be moved to Features and Ideas forum... We all know that c2's have multiple statics which is great but my question is why only c2's?
Currently in wormholes there is very little reason to fight over a system because you can probably find another system with the same effect and same static thats empty. If there was some c5's or c3's for example with multiple statics there might be some reason to fight over them.
Most of the time when scanning a chain from the c5 i live in it just goes from static to static eventually leading to k-space, its just a straght line which can only be scanned efficiently by 1-2 people.
I would love to see a wormhole chain that branched all over the place where there was more wormholes than 2 people could scan at a time and you could literally send out a swarm of scanners can be connected to 10,15,20 wormholes all at once.
So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?
Benefits: - Multiple wormhole chains, more variety - More difficult to wall off a so called 'fortress wormhole' - I ncreased chance of PvP and encountering other players
Problems: - Changing existing wormholes may give current owners an advantage due to luck ??? help me out guys |

Ya Huei
Imperial Collective
65
|
Posted - 2012.04.27 11:00:00 -
[2] - Quote
It's not just you,
Two_step also mentioned this in one of his previous blogs, and I'm assuming he's probably bugging CCP devs about this on occasion ;)
I myself would also like it if CCP would seed some extra static wormholes in some of the higher up systems since I like to meet new people and all that.
|

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.27 11:55:00 -
[3] - Quote
yeah it would be good to live in a wormhole with multiple statics in a high class wormhole ^^
im gonna try find his blog post about the issue |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
6
|
Posted - 2012.04.27 12:17:00 -
[4] - Quote
Do you mean the same type of static or different ones like in a C2? |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.27 12:29:00 -
[5] - Quote
Kalel Nimrott wrote:Do you mean the same type of static or different ones like in a C2?
why not both? variety is the spice of life!
but most likely different statics would be great. like haveing a c5 with static c5/c6 or c5 with c3/c5 etc... |

LumiLa
Aperture Harmonics K162
1
|
Posted - 2012.04.27 12:36:00 -
[6] - Quote
This is a highly desired feature. you can make isk down one chain, and then loose it down the other one. |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.04.27 12:53:00 -
[7] - Quote
I thought the suggestion was something along the lines of:
"If you collapse your static, there is a %age chance for a random incident wormhole to spawn"
More connections == More action
WSpace; Best space. |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.04.27 12:57:00 -
[8] - Quote
Oxandrolone wrote: So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?
They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.
C3's always have a k space.
C1's can have K-Space or W-Space static. Only one or the other.
WSpace; Best space. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.27 13:14:00 -
[9] - Quote
a potential problem would be changeing the statics of already populated wormholes, some corps might get lucky and get an extra static in their wormhole so i think if this was a feature that actually got implemented eventually they should add new wormholes and delete wormholes that are unocupied to counteract this. |

Kyros Xero
Xuronautics
13
|
Posted - 2012.04.27 14:37:00 -
[10] - Quote
Efraya wrote:
They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.
C3's always have a k space.
C1's can have K-Space or W-Space static. Only one or the other.
Can C1s really have a w-space static? I was under the impression that my dream of a C1 with a C1 static was not possible. POS Layered Defenses: "Panic" mode and defense-automation arrays |

Chitsa Jason
High Intellion Exhale.
120
|
Posted - 2012.04.27 15:33:00 -
[11] - Quote
Multiple statics would be nice especially for C4s |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
86
|
Posted - 2012.04.27 15:59:00 -
[12] - Quote
double ALL the statics! maybe not c3 and 1 because that would change the reason i assume people live in them and have a massive impact on residents. but If every wormhole had 2 statics instead of 1, both of the same type maybe, it would be a lot better :) |

Ampoliros
Aperture Harmonics K162
48
|
Posted - 2012.04.27 16:40:00 -
[13] - Quote
Oxandrolone wrote:a potential problem would be changeing the statics of already populated wormholes
I'd be concerned about this as well
what i'd probably want is (one or several of the below):
a) A POCO-like system that let you choose another type of static. You anchor a structure at a specific location in-system, it lets you choose a static type from reasonable lists of statics (no static highs from c5/c6s, for example :P ) and has some sort of maintenance/fuel requirement to keep that static active.
I like this one because it adds a bit of ~mystery~ to the whole thing; you can't just look up on the intertubes which extra statics a system has, it involves some figuring and intel, and it adds a nice point of contention to w-space.
b) Add new w-space regions of the same classes that exist now, but with no moons and extra statics. Add 1 new c6 region, couple of new regions for the other wh classes per each. They kinda become the true wilderness territory that no man can own.
c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face.  |

Bishops Guest
Adhocracy Incorporated Adhocracy
19
|
Posted - 2012.04.27 17:40:00 -
[14] - Quote
Rather than having systems with two statics, make the statics more random. Say, instead of a system with a C5 static, a system where the static goes to different parts of w-space on each roll. Say, C6 10% of the time, C5 50% of the time and C4 30% of the time and spawn 2 statics 10% of the time. (In the case of 2 statics, a new one will not spawn until both are gone. Keep the dynamics spawning as well.
I would like to see the clusters get a bit more tangled, but more importantly, I think it would be fun if they were more random. |

seany1212
eXceed Inc. No Holes Barred
166
|
Posted - 2012.04.27 18:34:00 -
[15] - Quote
Bishops Guest wrote:Rather than having systems with two statics, make the statics more random. Say, instead of a system with a C5 static, a system where the static goes to different parts of w-space on each roll. Say, C6 10% of the time, C5 50% of the time and C4 30% of the time and spawn 2 statics 10% of the time. (In the case of 2 statics, a new one will not spawn until both are gone. Keep the dynamics spawning as well.
I would like to see the clusters get a bit more tangled, but more importantly, I think it would be fun if they were more random.
Agreeing with dynamic statics (yes yes, oxymoron), but it would be interesting for those c1 inhabitants to occasionally get c6 spawns and such. Just do it based along the lines of bishops idea where normally a c1 with a static high gets that high 75% of the time and then random classes there after  |

Joran Jackson
The Red Circle Inc.
20
|
Posted - 2012.04.27 19:42:00 -
[16] - Quote
More dynamics are what is needed IMO, and I want them rising and falling with time.
Like triple the amount of dynamics in one constellation one week, moving to another constellation the next week, it would spice up the standard fare, having to deal with living in a highway one week, to being closed off and having trouble with logistics the next. |

Bishops Guest
Adhocracy Incorporated Adhocracy
19
|
Posted - 2012.04.27 22:01:00 -
[17] - Quote
Ampoliros wrote:c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face.  How about moving some of the sites to only those systems. Maybe highend ladars will only spawn in the backyard systems. (Or just spawn a lot more frequently.) Give people a reason to try and lock them down and control them while they are connected besides just good fights. (They should also have more dynamics into them) |

discordigant
Doomheim
34
|
Posted - 2012.04.28 00:55:00 -
[18] - Quote
I like the idea of more statics on holes to give other options, but i wouldn't support an idea that gives high class holes a K-space static. That would stop other people having the chance to gank all your loots and just allow easy logistics and would lead to noobville in C4-6's. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.28 10:02:00 -
[19] - Quote
I personally dont like the idea of allowing people to choose the static of a wormhole, i dont see wormholes as being something thats player controlled. If new wormholes were added to the game with multiple statics it would make groups have to make a choice if they want to fight over and eventually move to the new systems.
If you think about this from a designers point of view changeing the code to give wormholes another static is relitively simple compared to creating a new type of module and interface to allow people to choose their own static. The more i think about choosing a static the more i think its ridiculous lol. |

Talonaer
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.04.28 11:01:00 -
[20] - Quote
1) More random "constellation" statics spawning. You probably get one of these every 2-3 weeks on average. 2) Love the idea of the systems static destination having a random profile: 10% c5, 50% c4, 40% c3.
WH's are pretty predictable and scanning your home system every few hours with a Deep Space Probe ensures you know whats going on all the time frankly. |

Frau Leinsmarch
Merchants Trade Consortium The Last Chancers.
29
|
Posted - 2012.04.29 04:45:00 -
[21] - Quote
Ampoliros wrote:Oxandrolone wrote:a potential problem would be changeing the statics of already populated wormholes c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. 
This is somthing we've been disscussing alot lately.
I would like to see the implementation of a C7 system, containing no moons and possibly 2 of each wormspace static(eg C1,C2,C3,C4,C5) This would then act as a focus point for WH PvP.
Of course there wouldn't be any wormholes with Static 7 as that would give an unfair advantage.
I think allowing people to pick and choose their statics is kinda against the WH environment. Whilst adding random statics to people's holes could cause problems for people, whats to say that they couldn't move?
Perhaps if they didn't add additional statics but just increased the spawn rate of random wormholes in systems, this would make for a more interesting environment whilst still allowing people to close holes that they dont like.
|

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.04.29 05:29:00 -
[22] - Quote
Oxandrolone wrote:im going to suggest this in here because this is where wormholes are likely to read it. If the thread takes off and there is some good discussion maybe it can be moved to Features and Ideas forum... We all know that c2's have multiple statics which is great but my question is why only c2's?
Currently in wormholes there is very little reason to fight over a system because you can probably find another system with the same effect and same static thats empty. If there was some c5's or c3's for example with multiple statics there might be some reason to fight over them.
Most of the time when scanning a chain from the c5 i live in it just goes from static to static eventually leading to k-space, its just a straght line which can only be scanned efficiently by 1-2 people.
I would love to see a wormhole chain that branched all over the place where there was more wormholes than 2 people could scan at a time and you could literally send out a swarm of scanners can be connected to 10,15,20 wormholes all at once.
So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?
Benefits: - Multiple wormhole chains, more variety - More difficult to wall off a so called 'fortress wormhole' - I ncreased chance of PvP and encountering other players
Problems: - Changing existing wormholes may give current owners an advantage due to luck ??? help me out guys
The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace. |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.04.29 05:30:00 -
[23] - Quote
Frau Leinsmarch wrote:Ampoliros wrote:Oxandrolone wrote:a potential problem would be changeing the statics of already populated wormholes c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face.  This is somthing we've been disscussing alot lately. I would like to see the implementation of a C7 system, containing no moons and possibly 2 of each wormspace static(eg C1,C2,C3,C4,C5) This would then act as a focus point for WH PvP. Of course there wouldn't be any wormholes with Static 7 as that would give an unfair advantage. I think allowing people to pick and choose their statics is kinda against the WH environment. Whilst adding random statics to people's holes could cause problems for people, whats to say that they couldn't move? Perhaps if they didn't add additional statics but just increased the spawn rate of random wormholes in systems, this would make for a more interesting environment whilst still allowing people to close holes that they dont like.
this sort of c7 wouldn't get my vote. You'd have to get lucky to get in, and whoever was in the c7 would have a huge tactical advantage over every other system. Both in protecting their system and in launching attacks. |

Leontyne Gaterau
Lead Farmers Kill It With Fire
50
|
Posted - 2012.04.29 12:08:00 -
[24] - Quote
I need a cold shower after thinking about a C5->C5/C3. |

Lexylia
1ST GERMAN POPPLERS CORPORATION
5
|
Posted - 2012.04.29 13:15:00 -
[25] - Quote
I like the idea of a Full random wh there the exit is random mean can lead into c1,c2,c3,c4,c5 or c6 :D would be so nice |

Myz Toyou
Bite Me inc Exhale.
94
|
Posted - 2012.04.29 13:17:00 -
[26] - Quote
Leontyne Gaterau wrote:I need a cold shower after thinking about a C5->C5/C3.
|

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.04.29 23:54:00 -
[27] - Quote
Nendail Smith wrote:
The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.
completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse...
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
52
|
Posted - 2012.04.30 00:07:00 -
[28] - Quote
The last thing I would think we want is CCP making crazy changes to wh space. Lets get a better system for POS's before we even think about messing with statics. |

discordigant
Doomheim
34
|
Posted - 2012.04.30 00:12:00 -
[29] - Quote
Bane Nucleus wrote:The last thing I would think we want is CCP making crazy changes to wh space. Lets get a better system for POS's before we even think about messing with statics.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |

Trinkets friend
Sudden Buggery
337
|
Posted - 2012.04.30 02:56:00 -
[30] - Quote
I agree with the OP; it would be nice to have some more connections in wormholes aside from C2's. We live in a C2 because you do get the branching wormhole chains to scan out; I also treat hisec as a branching wormhole chain where some of your systems don't have wormholes.
Adding second statics to higher-end wormholes would change the dynamics significantly, for the better in my opinion. C5 space can often be "turtles all the way down", which results in serial static rolling to actually get fights, or a k-space exit.
I don't think that a bit of chaos during implementation is a bad thing. The advent of PI saw quite a bit of conflict in C4 to C1 space as people who previously thought their 4 planet system was fine suddenly yearned for more riches, and went looking for the mythical 3 plasma C1 known affectionately as "robotron". This also goes for C5's, tbh, because PI fuel capability is important in the deep rabbit hole.
So, if you suddenly get a second static and your C5>C2 gets a C3, you may decide this is too lame and leave, or find somene else is quite a bit happier punching your donuts for that configuration and you end up fighting. I can't see how this is a more adverse effect that some of the stuff CCP has just invented into the game recently.
But my biggest pet peeve are C4's. You never, ever get a damn k-space connection in C4 space. Its easier to do logistics in a C6 because you connect to C5's which get k-space to hisec, and voila, a freighter full of fuel. C4's, you're frever doing hauler runs with fuels via your statics - and f you're stupid enough to live in C4>C4 you see why this constealltion is 90% empty.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Rashino Zea
Universal Freelance
15
|
Posted - 2012.04.30 04:04:00 -
[31] - Quote
Kyros Xero wrote:Efraya wrote:
They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.
C3's always have a k space.
C1's can have K-Space or W-Space static. Only one or the other.
Can C1s really have a w-space static? I was under the impression that my dream of a C1 with a C1 static was not possible.
Sorry boss, they don't exist.
The only C1 to C1 WH is H121 which is wandering.
Actually, i don't think C1s have any statics to other WH space. hmm... |

Trinkets friend
Sudden Buggery
337
|
Posted - 2012.04.30 04:08:00 -
[32] - Quote
I saw my first H121 the other week. I have only been doing wormholes since, well, forever. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Two step
Aperture Harmonics K162
1950
|
Posted - 2012.04.30 14:57:00 -
[33] - Quote
I have asked several times for CCP to think about adding a 2nd static to another class of wormholes, my vote would be for C4s or C5s. I have also mentioned the C7 with no moons but lots of statics idea, I think that would be really interesting as well... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Scoto Timta
EveMerc's
10
|
Posted - 2012.04.30 15:01:00 -
[34] - Quote
I'm not sure I like the idea of more statics (full disclosure: I live in a c2) because it would mess with existing setups, but if they did that -- adapt. But I *do* fully support the idea of adding more dynamic/roaming/random connections. And go ahead and add a few more hisec connections (roaming) to or from the C4-C6 systems. More connections will lead to a bit more interaction with everyone else, which is a good thing. |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.05.02 02:21:00 -
[35] - Quote
Oxandrolone wrote:Nendail Smith wrote:
The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.
completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse... Or better depending on your perspective. |

Drunein
Lockheed Nighthawk
9
|
Posted - 2012.05.02 02:51:00 -
[36] - Quote
Oxandrolone wrote:Nendail Smith wrote:
The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.
completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse...
Your either not sticking around long enough or your having extremely terrible luck. I been doing PvP ops for a few months, and I at lest step inside of another Jhole once a day. And I have only ever seen one empty wormhole. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.05.02 13:15:00 -
[37] - Quote
this is an MMO and if you have to go through 20 c5's in order to find a player outside of a pos shield who you can interact with i consider that a problem. adding more wormholes just spreads people out even more.
tbh i dont really want the thread to derail into a discussion about if there are or are not enough wormholes but just say that more multiple staic wormholes would increase the likelyhood that you will encounter other active players.
C4's are fairly empty, maybe they should have multiple statics aswell as c2's... |

chris elliot
EG CORP Talocan United
12
|
Posted - 2012.05.03 00:16:00 -
[38] - Quote
How does the idea of turning the c4 constellations that are just c4/c4 into a clone of the c2/LS+c2 constellations.
Since it already has a c4 static you can make a second one go up to c5-6 space and one going back down to c3-c1 space.
How one decides which second static to assign I dunno, but if there is more than one of these constellations that would solve the problem. Make one constellation go up, and the other go down.
Although this could probably have the effect of a lot of lower classes looping back in on themselves, and the higher classes doing the same.
Just an idea though. |

Narzis
No Mutants Allowed H0RR0R VACUI
0
|
Posted - 2012.05.03 02:43:00 -
[39] - Quote
Ampoliros wrote:Oxandrolone wrote:a potential problem would be changeing the statics of already populated wormholes I'd be concerned about this as well what i'd probably want is (one or several of the below): a) A POCO-like system that let you choose another type of static. You anchor a structure at a specific location in-system, it lets you choose a static type from reasonable lists of statics (no static highs from c5/c6s, for example :P ) and has some sort of maintenance/fuel requirement to keep that static active. I like this one because it adds a bit of ~mystery~ to the whole thing; you can't just look up on the intertubes which extra statics a system has, it involves some figuring and intel, and it adds a nice point of contention to w-space. b) Add new w-space regions of the same classes that exist now, but with no moons and extra statics. Add 1 new c6 region, couple of new regions for the other wh classes per each. They kinda become the true wilderness territory that no man can own. c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. 
Your C option sounds interesting. This can be avoid the problem of the modifying of already existing wh-s, and without moons these systems wont be uber-profitables (for example: living in a c2 with two c4-c5 static = infinite money).
Edit: absolutely agree with Two Step's C7 idea |

Slaktoid
Aperture Harmonics K162
6
|
Posted - 2012.05.04 23:42:00 -
[40] - Quote
I don't think we have to hold back, or "pull our punches" when discussing new features. CCP has more people than ever working on the game, I think it's allright that some feature requests have some amount of work attached. I can certainly see another Apocrypha addon-expansion somewhere down the line, when core systems have been reworked.
I think the easy way out would be to add another random static to all wormholes. Yeah, some inhabitants could possibly get luckier than others, but we adapt like we always do. I feel it's time to shake things up abit.
As for expanding on this C7 idea, there are a few ways we could make it really interesting, instead of the usual GÇ£meh...whateverGÇ¥. At first I wasnGÇÖt a a huge fan of making regions uninhabitable. I get this picture of farmers living out of Orcas, and logging off whenever they see new sigs on scan. But maybe there is a way...
ALLRIGHT! Brainstorming-time:
Suppose we got a new C7 region with 40-50 systems.
Suppose these systems weGÇÖre permanently connected to eachother, like a Nullsec Region. *GASP*, right?
This region would effectively be a -1.0 Nullsec region with a new race. Lets call them GÇ£The AwakenedGÇ¥. The Awakened (Wakers) could be the grandparents of The Sleepers and they would be a mean race. Really, really mean and the region would be far, far away from New Eden (By far I mean more Lightyears than a carrier with JumpCal5 can reach, if you catch my drift).
Maybe these regions were divided into constellations of varying difficulty (pve-content, gaterats etc, much like W-Space itself).
This region would be accessible only through numerous dynamic wormholes. C1-3 leading to easy constellations, C4-6 leading to midrange constellations. And in the same way: Highsec dynamics leading into easy constellations, Lowsec/Nullsec into midrange constellations).
What if The Wakers had super-secret laboratories where they were working on a strange new technology that New Eden scientists could twist into new, modular-based shiptypes! *GASP* Wait...we already got Strategic Cruisers. Well, what the hell. Make them Strategic Battleships then!
What if the gasses required to produce Strategic Battleships simply could be looted from super-secret Waker Haulers (cornered, and tackled(!) in some long lost pocket of space, after a hard pve-encounter), instead of needing long and mindless gas-mining-sessions-of-horrible-horrible-boring-doom in completely helpless ships?
What if The Waker gaterats bubbled the gates sometimes? *GASP*
What if the components of building Strategic Battleships were so unstable that parts would have to be manufactured on the spot?
What if the region was so unstable that if your ship was exposed to its environmental effects and radiation for too long, it would eventually damage your ship beyond use. Maybe after 12 hours (or whatever) all your modules would reach 100% damage. (Yes, losing power/isp/incoming CCP hotpatch/whatever stranding you in the region for a couple of days would cripple your ship and youGÇÖd have to Self-Destruct or Eject from the ship and podjump back to K-Space. DEAL with it!)
Would it be interesting if all hauling to and from this Region would have to be done through W-Space (ie wormholes FROM this region would only go to C1-C6 space)?
Wormholes to this region should be short duration (6-12 hours), limited mass, maybe 1.5 billion kg, and maxjumpmass of no higher than Battleship. All wormholes to and from this region should be size 10, easy and quick to scan from anywhere.
What if there were rumors of incredibly rich, random wormholes, that only appeared in the toughest sections of this Region, after certain pve escalations, that nobody had managed to come back from alive. Rumors of Waker capital ships, and secret building plants and facilities able to produce strange and wonderful ships and modules. How about a GÇ£Projected Warp Disruption Probe IGÇ¥ that could be fitted on Heavy Interdictiors. This module would spew forth a warp disruption field, like a spiderweb, travelling through space like a missile. We could all huddle together and blow bubbles...in space...and think happy thoughts. And maybe sing songs. Who knows, right!?!?
This region would be a place that reward tactics, knowledge and expensive and well thought out fleet compositions, over numbers. End-game content for veterans of Eve Online, with strong organization and experience.
Maybe you would have to train some new skills to make your ship better suited to exposure to this new, exotic and unstable environment.
See where IGÇÖm going with this? Would you come here to fight, to claim your price?
IGÇÖd be there, that I can promise you. And when we meet, weGÇÖll FIGHT for the rights to exploit this wonderful, harsh and unforgiving place! But weGÇÖll fight in even numbers and similar shipclasses (frig up to BS), and none of us will have an advantage over the other, except maybe in willpower, knowledge, motivation, stamina, pilotingskills, bravery etc etc, you get the idea...So when you kick our asses, you can do so safely knowing we can't escalate with 214 Dreads and a Phoenix.
Like Cooller once said on Live on Three: GÇ£Lets dream together!GÇ¥
Mind you, people have often times called me crazy =) |

Cybus Max
Bite Me inc Exhale.
3
|
Posted - 2012.05.04 23:51:00 -
[41] - Quote
I think that's a good idea slaktoid however i think that it needs tweaking a bit. I don't like the idea of t3 BS because BS are certainly not a focus of most WH fleets and the T3 is kinda a improved BS with lower mass. Maybe a T3 destroyer? i know this has already been suggested at fanfest.
I don't like the idea about them being like 0.0 space. Don't like that at all it's a WH so it should have the basic WH mechanics.
I like the idea of more agressive wakers (i also like the name) maybe also add in some waker capitals!? |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.07 10:44:00 -
[42] - Quote
This discussion is very much driven by the most powerful w-space entities in the game. I don't think adding new statics to C4-6 is a good thing. Right now you have to choose: If you pick a C5 with static C5 or similar, you get new highly profitable sleeper sites every day and the chance to meet the other big players of w-space on a regular basis.
If you choose a C3 you get easy access to well-paying sites for 1-2 players and relative safety most of the time because you have few connections to other holes, but this is also a big disadvantage if you are not simply a farmbear but also want to pvp in wormholes. And C3s cannot support more than two reasonably active players.
If you choose a C2 you have the most options, but are still limited in that you can't have direct access to the high-end content. Which is also an advantage because you are somewhat shielded from the big guys who will only occasionally pay a random visit (for example, I have been living in several C2s for two years now and did only recently see an AHARM fleet for the first time).
If C5s get additional C2 or C3 exits, then the big corps get everything: Their high-end hole for amassing riches and play with their other big-corp frenemies, and the low-end hole for easy logistics and ganking of smaller-corp players.
That's why in my opinion, if more statics are added, they should be of the same kind. Even that is problematic because corps would get more access to more sleeper sites without having to close holes.
What about this little change: Change wormhole mechanics so that all holes are always open; once a new signature spawns the wh is active and the k162 exists without someone warping to it. This would automatically lead to a LOT more connections between systems, and less ability to turtle up in your hole. The wandering holes would also appear more often because they never get stuck in an empty backwater system for weeks like they do now. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.05.07 19:50:00 -
[43] - Quote
this thread seems to be getting derailed into a thread for any and all wormhole ideas, please make a new thread if you have your own idea.
there is a real problem with higher class wormholes being quite empty, in order to find other players in wormholes there either needs to be less high class wormholes or more connections going to them, i like the idea of more connections as they will support more players scanning at once.
although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk. id highly suggest small wormhole corps band together into allience and move upto a c5 so you can get rich and involve yourselves in the PvP. its not that scary if you dont have a constant k-space exit 24/7...
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.08 09:56:00 -
[44] - Quote
Oxandrolone wrote:although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk. Only if you have a team of skilled, experienced and dedicated players with no newbies. I find that flying with others almost always drags down your efficiency. As I don't really enjoy shooting at NPCs, I always preferred to rat solo so I have to spend less time on it.
In a gang, you have lost cycles because targets have already popped, inattentive people who 'forget' to restart their launchers after reloading because they know the others will keep shooting, delays for organizing and so on. And newbies who drag everyone down with their **** skills.
Back when I ratted in C3s, I made 250+ m/h solo (two chars). Nowadays I run C2s again (for not ISK-related reasons), though I have the opportunity to rat with friends in a C4. But what I hear from them, they usually make only 100-120m/h per player, and they all fly shiny ships and most also dual-box. I make about the same alone with two cheap Drakes. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Mattalious
The Marmarati
0
|
Posted - 2012.05.09 11:03:00 -
[45] - Quote
Terrorfrodo wrote:Oxandrolone wrote:although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk. Only if you have a team of skilled, experienced and dedicated players with no newbies. I find that flying with others almost always drags down your efficiency. As I don't really enjoy shooting at NPCs, I always preferred to rat solo so I have to spend less time on it. In a gang, you have lost cycles because targets have already popped, inattentive people who 'forget' to restart their launchers after reloading because they know the others will keep shooting, delays for organizing and so on. And newbies who drag everyone down with their **** skills. Back when I ratted in C3s, I made 250+ m/h solo (two chars). Nowadays I run C2s again (for not ISK-related reasons), though I have the opportunity to rat with friends in a C4. But what I hear from them, they usually make only 100-120m/h per player, and they all fly shiny ships and most also dual-box. I make about the same alone with two cheap Drakes.
I've got to agree. We''re more casual, and C4s suit us because of that. We log on and do the sites as and when we feel like it or need the ISK. None of us currently want the hassle that running C5/C6 would require, and that's without having to defend them from bigger, badder corps. To get into a higher hole we'd either have to merge or go on a crazy recruiting spree. That's be counter productive to being a casual corp.
Although making 100-120/h per person in a C4 sounds pretty bad on their part. You should be able run through 3 or 4 barracks an hour with a pair of Tengus. |
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