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Rek Seven
Probe Patrol Project Wildfire
301
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Posted - 2012.04.27 12:37:00 -
[1] - Quote
I'm sure you guys have experienced this before: you jump through a wormhole in your cloaky ship, you try to move away from the wormhole and cloak but alas, the invisible deadspace signature is preventing your from cloaking.
It's time this mechanic was removed from wormholes by either moving the deadspace sig to zero on the actually wormhole or simply make the deadspace sig have no effect on cloaking.
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Roime
Shiva Furnace Dead On Arrival Alliance
737
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Posted - 2012.04.27 12:48:00 -
[2] - Quote
Yes this is beyond stupid.
Also, the cause of most "random" decloaks.
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Crest Washere
The Wizards Of Weed Friendly Players Alliance
4
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Posted - 2012.04.27 12:52:00 -
[3] - Quote
this was brought up during fanfest and will be looked at in the very near future \0/ then again near future for CCP is as unknown as WH space itself |

jonnykefka
Adhocracy Incorporated Adhocracy
67
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Posted - 2012.04.27 13:44:00 -
[4] - Quote
Deadspace sig on zero of the hole would probably prevent the (rare but it happens) instance of appearing within 5000 of the deadspace sig when you jump instead of within 5000 of the hole. I know I love motoring an orca back to jump range from 9k away (yes I know people in k-space don't get this luxury, but you can't crash gates).
Plus I would no longer have to hunt down and murder scanners that bookmark from the scan window instead of the overview. HRNGHDNGH |

illy velo
Production N Destruction INC. The Last Chancers.
24
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Posted - 2012.04.27 16:25:00 -
[5] - Quote
jonnykefka wrote:Deadspace sig on zero of the hole would probably prevent the (rare but it happens) instance of appearing within 5000 of the deadspace sig when you jump instead of within 5000 of the hole. I know I love motoring an orca back to jump range from 9k away (yes I know people in k-space don't get this luxury, but you can't crash gates).
Plus I would no longer have to hunt down and murder scanners that bookmark from the scan window instead of the overview. HRNGHDNGH
Oh yeah, I go ballistic when corp mates use scanner bookmarks. On the other hand I have managed to pop a few cov-ops scanners as they decloaked 8k off the WH, which is kind of fun. I guess it should get fixed though. |

Nendail Smith
Lockheed Nighthawk
36
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Posted - 2012.04.27 22:07:00 -
[6] - Quote
Roime wrote:Yes this is beyond stupid.
Also, the cause of most "random" decloaks.
Learn to function with it. When approaching it, Zoom way out and move the mouse around the wormhole slowly. You will be able to select the sig even though you can't see it. The selected item will then give you range to it, and overview can show the wh and you can navigate around it.
Yes a fix would be optimal, but in the meantime learn to deal with it. |

Silas Shaw
Coffee Hub
25
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Posted - 2012.04.28 03:04:00 -
[7] - Quote
Id like to see the deadspace sig not interfere with bubble anchoring, too. |

Messoroz
AQUILA INC Verge of Collapse
219
|
Posted - 2012.04.29 00:20:00 -
[8] - Quote
It's been in the bug report system as report #114635 and marked as a defect for almost a year now. |

Frau Leinsmarch
Merchants Trade Consortium The Last Chancers.
29
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Posted - 2012.04.29 02:09:00 -
[9] - Quote
This has caused 90% of my Covert Ops Ship deaths. the other 10% by sleepers xD |

Celery Man
Talocan Mining And Industrial Talocan United
43
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Posted - 2012.04.30 01:00:00 -
[10] - Quote
I'll admit I could just be crazy lucky, but every time I go through a WH I select orbit at 30km, and then hit cloak immediately. Never been decloaked by the signature. I don't know if it knows, or I'm wasting all my luck on something like this, but it has never failed for me. |

illy velo
Production N Destruction INC. The Last Chancers.
24
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Posted - 2012.05.01 21:20:00 -
[11] - Quote
Celery Man wrote:I'll admit I could just be crazy lucky, but every time I go through a WH I select orbit at 30km, and then hit cloak immediately. Never been decloaked by the signature. I don't know if it knows, or I'm wasting all my luck on something like this, but it has never failed for me.
What you are describing shouldn't decloak you but you still might get the message that you are too close to something to be able to cloak when you first start. Once you can cloak you will be fine as you are traveling away from the signature. Now, try orbiting at 10k and every so often you will get decloaked by the signature as you pass by it. I think the big issue here is when you are trying to sneak in through a bubble and end up decloaked 8k off the hole because of the signature wobble.
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Nathan Jameson
Talocan Dominion Talocan United
388
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Posted - 2012.05.02 08:15:00 -
[12] - Quote
illy velo wrote:I think the big issue here is when you are trying to sneak in through a bubble and end up decloaked 8k off the hole because of the signature wobble.
Ah, in this case, you really should have chosen the deadspace signature as your selected object to keep track of it.
Agreed that deadspace signatures should be cleaned up, but it might be a database/coding issue. |

Roime
Shiva Furnace Dead On Arrival Alliance
737
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Posted - 2012.05.02 09:22:00 -
[13] - Quote
Nendail Smith wrote:Roime wrote:Yes this is beyond stupid.
Also, the cause of most "random" decloaks.
Learn to function with it. When approaching it, Zoom way out and move the mouse around the wormhole slowly. You will be able to select the sig even though you can't see it. The selected item will then give you range to it, and overview can show the wh and you can navigate around it. Yes a fix would be optimal, but in the meantime learn to deal with it.
Jep, this works when already on grid, but I was mostly referring to confusion caused when you warp to a wh or a site and get decloaked with nothing visible inside 2000. In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Rek Seven
Probe Patrol Project Wildfire
301
|
Posted - 2012.05.02 11:05:00 -
[14] - Quote
Nathan Jameson wrote:illy velo wrote:I think the big issue here is when you are trying to sneak in through a bubble and end up decloaked 8k off the hole because of the signature wobble. Ah, in this case, you really should have chosen the deadspace signature as your selected object to keep track of it. Agreed that deadspace signatures should be cleaned up, but it might be a database/coding issue.
What is the overview setting for the deadspace sig? I asked a GM once and the idiot didn't even know what i was talking about.
I don't have a problems finding the sig on my work PC but at home, it's impossible. |

Ikeo58
Vermis foramen Industrius Union 0f Revolution
4
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Posted - 2012.05.02 11:09:00 -
[15] - Quote
Agreed!
The worst one i find is when you try to anchor a bubble but your within 5000 metres of the sig but miles away from the WH. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
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Posted - 2012.05.02 11:19:00 -
[16] - Quote
Btw, I recently discovered why/when it happens that after jumping through a WH we don't appear in jump range to the WH, but rather near the signature and thus 8 km away from the hole. This always happens when you are the first pilot after downtime to jump through the wormhole which already existed before downtime. All subsequent jumps will place you near the wormhole itself.
This extends to other places as well. If you bookmark a structure in a sleeper site before downtime, then after downtime do a fleet warp to the bookmark, the first ship will not arrive at the bookmarked location but at the signature of the site. The other ships will warp to the bookmark. I lost a Guardian this way because my two ships ended up 100 km apart from each other. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Suni Khan
Trojan Manufacture LTD Frentix Alliance
8
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Posted - 2012.05.02 11:24:00 -
[17] - Quote
Ikeo58 wrote:Agreed!
The worst one i find is when you try to anchor a bubble but your within 5000 metres of the sig but miles away from the WH.
pu the bubble on the other side of the wormhole? |

Rek Seven
Probe Patrol Project Wildfire
301
|
Posted - 2012.05.02 11:37:00 -
[18] - Quote
Suni Khan wrote:Ikeo58 wrote:Agreed!
The worst one i find is when you try to anchor a bubble but your within 5000 metres of the sig but miles away from the WH. pu the bubble on the other side of the wormhole?
What if the enemy fleet is warping in form the dead sig side? you have just drastically reduced the effective range of your bubble and made it easier for the enemy fleet to get to the WH, that's what 
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