|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sol Invectus
Sol Invectus Corporation
0
|
Posted - 2012.04.27 14:29:00 -
[1] - Quote
Being a Caldari I have always feel underpowered in my Eve online life. Treated as a second degree citizen in all incursion sites, always picked last when there is no one else to invite, waiting a few hours just to get in to an incursion fleet. It is all non sense. This is clearly a game design flaw and developers are wasting their times on non essential things. They must either change missile damage mechanics or provide better missile ships or simply REMOVE defender missiles from NPC ships. It is already non-sense seeing NPC battleships with micro warp drives, defender missiles, amazing dps and amazing defences. Nearly all npc ships have defender missiles. DPS of missile ships is already low and seeing it diminished more by hidden defender mechanic fills me with rage and frustration. Moreover when missiles suffer from these things they now try to change the missile effects. It is same as saying 'Yes we know missiles suck so we give you new amazing effects to forget how awful they are and provide a visual satisfaction". I don't know why the hell I even wasted time on torpedoes V. I have never seen anyone use torpedoes, never. So why they are still in game, just remove them because they are not used. Eve must go under some serious combat mechanic changes cause there are lots of things in game which does not make any sense (especially in missiles), supremely illogical things that gives so much frustration to players (at least to me). I don't think having some missile effects will solve the issue. |

Sol Invectus
Sol Invectus Corporation
2
|
Posted - 2012.04.27 19:07:00 -
[2] - Quote
Missile flight time is not an issue btw. I play smart, so I stop sending missiles to a target when it is at 50% armor and start on a new target. That way you won't waste any salvo, and by the time your last salvo hits the target will be dead in a few seconds so no dps loss there. The problem is low dps on caldari ships, and defender missiles on NPC ships. I don't even want to mention explosion radius non sense. After giving it a good thought there are lots of things that is wrong with gameplay mechanics. But these are like this for over years and don't think developers will even bother to chance them. They are more oriented on cosmetic changes right now. What Eve requires is a solid combat revamp like most of the MMORPG games did. I don't even want to start counting illogical things cause there are lots of things that need to be changed which will deeply effect gameplay.
These are just my thoughts but my point that is more solid then ever is missiles/torpedoes need to be revamped. Ofc Eve needs a solid combat revamp over a solid expansion. I can even pay for one expansion if they will bring a good one like 'Wrath of the Lich King' or 'Cataclysm' expansions of World of Warcraft. (Btw I am not defending wow , it is a silly game if you ask me, but their expansions are very good examples of how an expansion should be).
But first things first, missile mechanics need to be changed without doubt.
And yes Tengu is a good ship, and you can do other things as well instead of incursions, but that does not verify missiles are in par with guns/blasters which they should be. |

Sol Invectus
Sol Invectus Corporation
4
|
Posted - 2012.05.05 10:52:00 -
[3] - Quote
Well making an incursion atm and artillery howitzer salvos are hitting for 10k dmg. 10k dmg!!! My each salvo hits for 1000-1100 dmg. Yes I fire twice often but still I am very far away from that damage. Yes I always hit but I don't think artilleries miss half of the time. Lets say they miss half of the time; still the damage output is more then twice of my damage output. If they miss 3/4 of the time they still more damage. There is definetely something wrong here and I can't beleive some people are defending missiles. Yes they have some uses but not that much when compared with non-missile weapons. The low damage is a HUGE drawback not even mentioning ridiculous t2 missile prices and their drawbacks on ship. |

Sol Invectus
Sol Invectus Corporation
4
|
Posted - 2012.05.05 13:21:00 -
[4] - Quote
And I also made a mistake by saying missile flight time is not hat much issue. Yes if you never waste a salvo then it is not issue but if you waste salvos then you are in deep trouble. Missile damage is delayed damage. So you had to be very careful about not sending any salvos on a probably dead target after a few seconds. Lets say your target is dead at 8th salvo and you have still 2 (wasted) salvos on the air then you will lose 20% of your dps. If your target dies in 3rd salvo and you have already sent another then it is a 25% dps loss for you. You really had to be careful about when your target is going to be destroyed if you do not want to waste any salvo and most of the time it is just a guess. Therefore already low missiles dps becomes a joke after losing more missiles to defender missiles and wasted salvos. |

Sol Invectus
Sol Invectus Corporation
4
|
Posted - 2012.05.05 14:07:00 -
[5] - Quote
And instant hitting artillery shells while missiles take 5-10 sec to reach their targets? Just lol. http://hypertextbook.com/facts/2003/GabrielaBis.shtml
Minmatar could have cardbox ships but they have mastered matter-energy transmution it sems, just turning shell mass to energy before it leaves the muzzle and transforming it back to physical mass just before it hits the target. |
|
|
|