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Okal Eldar
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Posted - 2009.03.16 18:57:00 -
[1]
I know its not thought of as a good pvp bird, but I love me some raven, I was looking into a torp set up but I'm not sure how much tank to put on it, I normally fly the 157k EHP abbadon, so I was looking for a similar, exploded your foe set up for empire wars and station humping. Was looking at a [All T2] 2 BCU's, 3 PDR's 3 LSE EM Kinetic and Invuln 6 Torp and 2 nuets, with 3 Shield hp rigs. with drones + T2 rage it comes out to almost 6k volley damage (base) while being able to nuet heavily for a short time to keep the smaller ships the torps can't handle away, and helping to break the bigger boats. any feedback? not sure how missles run for pvp
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Esmenet
Gallente
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Posted - 2009.03.16 19:00:00 -
[2]
Edited by: Esmenet on 16/03/2009 19:01:08 You should at least fit a target painter unless you got other ships for it, and why no damage control?
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Bonhomme Carnaval
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Posted - 2009.03.16 19:01:00 -
[3]
Target painter.
Of course, the most important thing to notice in this discussion is that here on the forums, there's really no way of telling when you've stopped reading someone's post and started the sig. |

AstroPhobic
Minmatar
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Posted - 2009.03.16 19:09:00 -
[4]
Dont use rage torps.
I used to have a nice fit that gave me 94k EHP and 1200+ DPS... dont have it on me.
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Forumz Warrior
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Posted - 2009.03.16 19:36:00 -
[5]
[Raven, nuet] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II
100MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II Target Painter II
Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Heavy Unstable Power Fluctuator I [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 Warrior II x5
You're welcome 
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Forumz Warrior
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Posted - 2009.03.16 19:37:00 -
[6]
p.s.
People think the Raven sucks in PVP because the majority of them are clueless. For small gang stuff, it's made of nothing but win.
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Peckles
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.16 20:21:00 -
[7]
Originally by: Forumz Warrior p.s.
People think the Raven sucks in PVP because the majority of them are clueless. For small gang stuff, it's made of nothing but win.
This tbh.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.16 20:37:00 -
[8]
Edited by: Merin Ryskin on 16/03/2009 20:37:46 [Raven, torp] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
100MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Target Painter II
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Medium Energy Neutralizer II Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5
Swap the point for another invulnerability field or medium cap booster (for the neuts) if you already have enough tackle in your gang.
-----------
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Cpt Cosmic
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Posted - 2009.03.16 20:39:00 -
[9]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 16/03/2009 20:37:46 [Raven, torp] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
100MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Target Painter II
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Medium Energy Neutralizer II Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5
this
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Trader20
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Posted - 2009.03.16 20:51:00 -
[10]
My fav gate camping bs is the torp raven. (because my corpies always fit tp's on their rapier/huginns.)
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Zeromentor
High Flyers Sev3rance
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Posted - 2009.03.16 20:51:00 -
[11]
In my opinion it matters what sized ships your fighting, and the skills of the pilot )ingame). If they try to hit anything smaller than a cruiser without help (webs, scrams, nuets) they tend to do very little damage.
BUT, against larger targets, or slowed targets (or painted, as I like to do) you can put some wicked volley damage on some poor guy. I'm not one to pilot Ravens in PvP, but a corpmate has a decent setup that ripes holes in anything bigger than a destroyer as long as 1 web and scram have nulled the targets MWD/AB.
To be honest, though, a Raven with a pilot that only rats or does missions may not have the skills, or pvp experience, to know what to fit and how to use it. As most people think "Oh a raven, it must have all shield extenders and cruise missiles!" shortly before a massive 'star' slams into the side of thier HAC and they start wishing they had brought along a RRBS. ______________________________________
***I was going to put a sig here, but I decided having a smaller sig would make it less likely to be hit by people's turrets.*** |

Forumz Warrior
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Posted - 2009.03.16 21:00:00 -
[12]
Originally by: Merin Ryskin
Medium Energy Neutralizer II Medium Energy Neutralizer II
You're really better off w/ a single large neut, since mediums negate most of the range advantage of torps. Dropping the PDU sacrifices only a bit of tank (I'd love to have both ofc).
I know, you're very good with fits, but having flown my above setup for almost 2 years now, I have always preferred the heavy neut. It comes in handy more often than not.
But YMMV.
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Comrade Bliss
Caldari
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Posted - 2009.03.17 12:05:00 -
[13]
So if one wasnt prepared to sacrifice a mid slot for a target painter or have some one in your gang target painting then how would target painter drones do are they even viable? Life is a grave...Dig it... |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.17 12:35:00 -
[14]
Edited by: Gypsio III on 17/03/2009 12:37:53
Painter drones are weak and gimped by the stacking penalty. You're almost certainly better off using damage drones in terms of raw DPS, and far better off in terms of combat flexibility (e.g., vs. frigates).
Carry a proper painter yourself, or organise your gang such that you have reliable painter support.
Both Merin's and Forumz Warrior's fits are excellent. The heavy neut offers you range; the dual med neut offers greater effectiveness against small ships and those with cap boosters. An alternative is to drop neuts to fit remote armour reps in your utility highs.
QR didn't really change the torp Raven. In general, torp damage against webbed BS, webbed BCs and most webbed cruisers is unchanged from pre-QR - because nobody use lolABs on heavy ships and the gangs that a torp Raven flies in have web support available.
The biggest problem with the torp Raven is that it's normally a shield tanker in a world of armour RR BS. But in smaller gangs, where you don't have the BS to set a proper RR circle up, this isn't a problem really.
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.03.17 13:16:00 -
[15]
Edited by: Morel Nova on 17/03/2009 13:19:12 Edited by: Morel Nova on 17/03/2009 13:17:24
Originally by: Gypsio III
The biggest problem with the torp Raven is that it's normally a shield tanker in a world of armour RR BS. But in smaller gangs, where you don't have the BS to set a proper RR circle up, this isn't a problem really.
:'( I can RR too!
I'd rather have a cruise one with dual ECCM to pop enemy falcons though
[Raven, RR Torp] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Beta Reactor Control: Reaction Control I Damage Control II
100MN MicroWarpdrive II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Sensor Booster II Target Painter II Warp Disruptor II ECCM - Gravimetric II
[empty high slot] Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Large 'Solace' I Remote Bulwark Reconstruction [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Garde II x3
690 dps (drops a bit with faction which you are more likely to use) 102k EHP
cruise setup:
[Raven, RR] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Quad LiF Fueled I Booster Rockets Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Sensor Booster II Sensor Booster II ECCM - Gravimetric II ECCM - Gravimetric II
Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Large 'Solace' I Remote Bulwark Reconstruction Drone Link Augmentor I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Bouncer II x3
120k effective hitpoints. 500 dps. main role will be to knock out falcons so bring lock range scripts. Put in space whales!
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.17 14:12:00 -
[16]
Edited by: Haradgrim on 17/03/2009 14:14:42 Edited by: Haradgrim on 17/03/2009 14:12:52 I don't PVP much in low sec so I don't know if people are using torp for undock games, etc, but in most cases I find cruise missiles much more effective in gang situations, primarily because the Raven, properly fit, is an amazing support and falcon killer.
I generally use something like this in fleets (when I fly a raven):
[Raven, Falcon Killer] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range 100MN MicroWarpdrive II ECCM - Gravimetric II ECCM - Gravimetric II Target Painter II
Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Heavy Energy Neutralizer II Large 'Arup' I Remote Bulwark Reconstruction
Warhead Rigor Catalyst I Warhead Flare Catalyst I Hydraulic Bay Thrusters I
Hornet EC-300 x5 Warrior II x5
The nice thing is that your reasonably well defended against small ships both close in and at range. --
Originally by: CCP Oveur Just donęt forget the reach-around.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.17 14:24:00 -
[17]
Edited by: Gypsio III on 17/03/2009 14:24:44
Use dual rigour. For guided missiles, Rigour is better than Flare and, last time I checked on Sisi, there's no stacking penalty for multiple Rigour.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.17 17:53:00 -
[18]
Originally by: Forumz Warrior
Originally by: Merin Ryskin
Medium Energy Neutralizer II Medium Energy Neutralizer II
You're really better off w/ a single large neut, since mediums negate most of the range advantage of torps. Dropping the PDU sacrifices only a bit of tank (I'd love to have both ofc).
I know, you're very good with fits, but having flown my above setup for almost 2 years now, I have always preferred the heavy neut. It comes in handy more often than not.
But YMMV.
The heavy neut is a good option, but the 2x mediums do have the advantage of faster cycle time. With heavy neuts, the long cycle time means you'll have a hard time keeping the target's cap down. So, either option is acceptable, depending on what you want, but there are tradeoffs. -----------
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Sabbaticaler Rokia
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Posted - 2009.04.01 14:35:00 -
[19]
so are the days of an active tanked raven suitable for pvp gone? what if i want to be ready for pvp in a low sec pve ship? Would a cruise raven with cap booster, and neuts stand a chance? I'm thinking that seige launchers would be too big for anything smaller than a BC? |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.01 16:19:00 -
[20]
Originally by: Sabbaticaler Rokia so are the days of an active tanked raven suitable for pvp gone? what if i want to be ready for pvp in a low sec pve ship? Would a cruise raven with cap booster, and neuts stand a chance? I'm thinking that seige launchers would be too big for anything smaller than a BC?
I'm not so certain about your active tank; you can make them work in PvP but they're set up differently than a typical PvE tank (i.e. omni resists, cap booster). The best alternative for you would seem to have a set of PvP tanking gear handy in your station (be it buffer or cap-boosted active). Cruise Ravens are certainly useful in PvP; they're wonderful long-range support suppression (i.e. Falcons, Sniper HACs, etc.) but they don't fare nearly as well against other battleships up-close when compared to a Torp Raven. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.04.02 07:31:00 -
[21]
Originally by: Forumz Warrior
Originally by: Merin Ryskin
Medium Energy Neutralizer II Medium Energy Neutralizer II
You're really better off w/ a single large neut, since mediums negate most of the range advantage of torps. Dropping the PDU sacrifices only a bit of tank (I'd love to have both ofc).
I know, you're very good with fits, but having flown my above setup for almost 2 years now, I have always preferred the heavy neut. It comes in handy more often than not.
But YMMV.
Having tried both fits I currently use the one you posted Forumz and like it a bit more. However I always have good tackle with me in gang. Having the heavy neut with similar range as your torps simplifies things for me.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Lexa Hellfury
Oedipus Complex
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Posted - 2009.04.02 08:13:00 -
[22]
[Raven, Solo] Co-Processor II Power Diagnostic System II Ballistic Control System II Ballistic Control System II Damage Control II
Heavy Capacitor Booster II, Cap Booster 800 Warp Disruptor II Stasis Webifier II X-Large Shield Booster II Invulnerability Field II Invulnerability Field II
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Large EMP Smartbomb I OFFLINE Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Large EMP Smartbomb I OFFLINE Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Berserker TP-900 x2 Vespa EC-600 x2 Vespa EC-300
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