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Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.17 17:29:00 -
[1]
Quantum Force Bomb: Ship - Stealth Bomber Module - Bomb Launcher
Radiates an omnidirectional pulse upon detonation that causes a burst of momentum to surrounding vessels in the direction away from the detonation. The bomb employs an advanced energy wave which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.
Purpose: The purpose of this bomb is to scatter or break up ship blobs. These blobs include Remote Repair Battleship gangs, Gate Camps, and POS shield or station huggers...etc
Tactic:
Disperse Remote Repping Gang- Remote repping gang is terrorizing the locals. A ôQuantum Forceö bomb is detonated near the gang from a Stealth Bomber. The Battleships get a 250ms momentum push in the direction away from the detonation. 1 or 2 of the Battleships gets out of remote repping range. Tacklers come in for the kill.
Gate Camp Blob- Ships are hugging the gate and will not engage. A ôQuantum Forceö bomb is detonated near the gate, sending the enemy fleet of hacs and battle cruisers off the gate at an average of 300ms. Enemy gang has no way to jump out, aggression gang engages target gang off the gate.
You get the ideaà.
Physics:
I would imagine the physic behind the bomb would be similar to being (bumped) by another ship. Or how a POS shield will jettison ships when a password is changed.
Technically, the effect is already in game. We try to bump people all the time, trying to get them off a gate or station. This ôQuantum Forceö Bomb just takes that tactic and puts into a more effective weapons platform.
Could make for some great fun in my opinion.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.17 17:55:00 -
[2]
Thumbs up for originality! I think I like it. ~ Santiago Fahahrri Galactic Geographic |

Dav Varan
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Posted - 2009.03.17 18:48:00 -
[3]
nice idea
Plus I would love to see this effect added to capital ship jump in, along with a blinding flash of light. Give back the shock and awe to cap drops :) rather than the rather lame bloob, bloob jump effect we have been short changed with since apocrapha. |

Hesod Adee
Dark-Rising
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Posted - 2009.03.17 19:58:00 -
[4]
This could be fun, especially with tactics like: Firing it at friendly ships to scatter any smaller ships tackling them. Maybe the bomb should come in different strengths ranging from the one that can knock about capitals to the one that can barely nudge a cruiser.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 21:04:00 -
[5]
Edited by: David Grogan on 17/03/2009 21:04:08 i like it too it would make stealth bombers useful again
signed for sure SIG: if my message has spelling errors its cos i fail at typing properly :P |

Lord macattack
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.03.17 21:26:00 -
[6]
But would this be treated as an attack? Cuz if it is aggro timer will come on, and if not High sec Bombing would be very much used. fro bumping ppl away from alot of things. or just to terrorize.
I would say yes if it counts as an aggressive act. And maybe increase the speed of it some... maybe 500ms because 300ms is practicly nothing to a frigate or cruiser. Or maybe it would be a certain percentage of what the explosion velocity would be, so the further of you are to it the less it effects you. But the ppl closest would get a bump velocity up to 1250 ms while hose far away from it might only get 100ms.
And I also think that mass have something to do with bumping. but you are correct when it comes to the effect is already in-game. so transfer it over to a bomb and have it be radius effected with in accordance to explosion velocity. If that sounded wrong its cuz my english sucks...
/supported
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 21:32:00 -
[7]
oh i agree with the above poster
agro must count if this is used SIG: if my message has spelling errors its cos i fail at typing properly :P |

Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.17 21:49:00 -
[8]
Yes... as with any weapon deployed... Aggro would take effect.
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Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.03.17 22:20:00 -
[9]
This is packed with pure win. Agreed with some of the above posters that 300ms just isn't really enough. But seriously, kudos mate.
Originality? Check Viability? Check Fun? Check Codeability? Check
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Marcus Gideon
Gallente Excessive Force
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Posted - 2009.03.17 22:21:00 -
[10]
I don't think it would cause aggro... it's not damaging the ships, it's just bumping them. Maybe it releases a shockwave that ships sensors think is an incoming ship. That's why we bump anyways, or at least the commonly held theory. Ships automatically adjust to avoid collision damage.
As for high sec abuse... I was pretty sure bombs of any kind can't be set off in range of a station or gate. So what would be any different? Sure, you could have fun anywhere else... but what's wrong with a laugh now and then, so long as no one loses an eye. --- Life altering changes, to combat the acts of a extreme minority... means you're letting the terrorists win. "Players don't want Variety. They want THE BEST" |

David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 22:24:00 -
[11]
Edited by: David Grogan on 17/03/2009 22:24:57
Originally by: Marcus Gideon I don't think it would cause aggro... it's not damaging the ships, it's just bumping them. Maybe it releases a shockwave that ships sensors think is an incoming ship. That's why we bump anyways, or at least the commonly held theory. Ships automatically adjust to avoid collision damage.
As for high sec abuse... I was pretty sure bombs of any kind can't be set off in range of a station or gate. So what would be any different? Sure, you could have fun anywhere else... but what's wrong with a laugh now and then, so long as no one loses an eye.
no but activating the module should create a flag event in high sec much like using ecm and jamming does SIG: if my message has spelling errors its cos i fail at typing properly :P |

Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.17 22:54:00 -
[12]
I am just tired of the "win button" known as hugging a dock point or gate jump... even though I use it quite a bit... but by using a bomb, it still enables the target to shoot it down before deployment. So the there is some counter to it... And I am not thinking of huge bumps... just enough to break up a RR gang, or off a dock point, or gate. If you do have different sizes... that would be best... if not.. I am sure the smaller ships would go wizzing on by, while the BS sized ships get a nice gentle bump about 8000 meters or so...
It would have to agro, otherwise the undock of Jita would be like a bowling alley.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 22:59:00 -
[13]
totally agrees bumper bombs should incur agro and should only be allowed on stealth bombers and should incur full concord agro in high sec SIG: if my message has spelling errors its cos i fail at typing properly :P |

Hesod Adee
Dark-Rising
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Posted - 2009.03.17 23:02:00 -
[14]
Originally by: Lord macattack But would this be treated as an attack? Cuz if it is aggro timer will come on, and if not High sec Bombing would be very much used. fro bumping ppl away from alot of things. or just to terrorize.
It would have to count as an aggressive act. Unlike bumping, it is always going to be perfectly clear who aggressive here: The person who fired the bomb. With bumping, you can have situations with the stationary person when the bump happens being the aggressor.
Also, these might be treated like other bombs and be 0.0 only. Though I would like to see it in low and high sec wars (with all the penalties for aggression like any other weapon when it hits a bystander).
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.17 23:04:00 -
[15]
bumper bombs need to be usuable in low sec to assist players break up gate camps SIG: if my message has spelling errors its cos i fail at typing properly :P |

Valegresch
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Posted - 2009.03.17 23:28:00 -
[16]
Edited by: Valegresch on 17/03/2009 23:34:52
Originally by: Hesod Adee It would have to count as an aggressive act. Unlike bumping, it is always going to be perfectly clear who aggressive here: The person who fired the bomb. With bumping, you can have situations with the stationary person when the bump happens being the aggressor.
Would the ship be forced to decloak after the bomb goes off? Say a stealth bomber places a bomb infront of a gate and stealths before it goes off,would the ship be brought out of cloak when the aggro counter starts? Come to think of it, wouldn't the blast hit concord ships if used at high sec gates? 
I also have a question for the OP,what ship class would the stealth bomber be based off of? Take the Manticore for example,it uses the kestrel(frigate) as the base for it's appearance, would the ship be based off the destroyer,cruiser or the battleship class ship?
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.03.17 23:30:00 -
[17]
Hey yeah,I'd fly a stealth bomber if i could launch a Quantum force bomb that does a nice oooooommmppphhhh sound and some cool blast wave looking effect that bumps people. The 'Fendahlian Collective' strikes again |

Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.18 00:10:00 -
[18]
I would assume it would have the same range and effect as the other bombs, with a range of 15 km. All ships withing that 15km sphere would be affected... It would have all the same attributes of the other bombs in its class... it would just be bumping instead of occuring damage or draining cap.
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Hesod Adee
Dark-Rising
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Posted - 2009.03.18 01:08:00 -
[19]
Originally by: Valegresch Would the ship be forced to decloak after the bomb goes off? Say a stealth bomber places a bomb infront of a gate and stealths before it goes off,would the ship be brought out of cloak when the aggro counter starts?
Probably not, unless Concord is after it. Why would it decloak ?
Quote: Come to think of it, wouldn't the blast hit concord ships if used at high sec gates? 
Yes it would. Though the NPCs would then return to their regular route.
Quote: I also have a question for the OP,what ship class would the stealth bomber be based off of?
Eh ? I thought we are talking about a new bomb for the current stealth bombers to fit tin their bomb launchers. Not a new ship.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.03.18 01:41:00 -
[20]
oh god yes /signed
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Valegresch
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Posted - 2009.03.18 03:14:00 -
[21]
Edited by: Valegresch on 18/03/2009 03:16:34
Originally by: Hesod Adee
Quote: I also have a question for the OP,what ship class would the stealth bomber be based off of?
Eh ? I thought we are talking about a new bomb for the current stealth bombers to fit tin their bomb launchers. Not a new ship.
I noticed that a hour or so ago,so I deleted that part of my post. To be honest,I'm not sure why I made that mistake.
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Lego Maniac
Minmatar Dusty Death Enterprise Libertas Fidelitas
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Posted - 2009.03.18 05:37:00 -
[22]
I support and/or endorse this product
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Sigras
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Posted - 2009.03.18 06:08:00 -
[23]
this is one of those "why hasnt this been done yet" ideas . . . /signed
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2009.03.18 06:12:00 -
[24]
As bomber pilot, I would love to see this in the game. The fact it would break blobs and RR gangs while still seeming balanced just makes it epic win. ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Valegresch
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Posted - 2009.03.18 06:15:00 -
[25]
/signed from me as well.
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Mithfindel
Gallente Zenko Group
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Posted - 2009.03.18 07:40:00 -
[26]
Note to people who are unaware how Stealth Bombers work: In high-sec (or lowsec), they're stuck with their old role of small missile boats. They can use their bomb launchers only in 0.0.
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Mattk50
Caldari House Maadiah
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Posted - 2009.03.18 07:51:00 -
[27]
make it so that the bombs only trigger concord aggro if they hit players that are not wardecced or flashing red. the affect on concord ships, gates, stations (and all other things that just dont move) should not trigger concord aggro. also the bombs should cost a good price to prevent spamming jita with.
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.03.18 09:06:00 -
[28]
Good idea! Good job! /signed
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xena zena
freelancers inc KenZoku
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Posted - 2009.03.18 10:55:00 -
[29]
Like the idea except:
(1) it should do damage, bombs are HUGE, so although MOST of the energy would be put into a concussion wave there should still be a fairly significant damage associated (nowhere near as much as a damage bomb though), and yes it would cause agro.
(2) the effectiveness of it would be scaled by mass of the ship, so it wouldn't throw say a titan very far at all, but a shuttle would fly off grid (if it didn't die from the damage!). The estimate of 300m/s for a small cruiser ship wouldn't even move a battleship! The most effective use of this would be to break up spider tanking battleships and carriers. Would also be very useful to bump capitals away from stations for a hot drop surprise.
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Lord macattack
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.03.19 21:28:00 -
[30]
I was reading the recent posts in here and I must aggree that the bomb would be nice, but the bomb launcher is only allowed in 0.0. I would have hoped there would be any possible way to have a bomb launcher with a quantum force bomb in it to be deployed in low sec.
As well, I would say that if any damage should be dealt it should be Kinetic damage, its kinetic force to bump the ships which will make it the logical thing to do, and it shouldnt be much damage it would give out, but the damage should be able to take out a shuttle that are right on to it. Maybe the stats would be like this.
99.5% kinetic resistance 240 Armor HP 5000m/s explosion velocity 1250m/s max velocity signature radius 400m inertia modifier 1,000 20km area of effect 500 Kinetic damage 234,6 Shield Damage 117.3 Armor Damage
Not sure about explosion velocity but I thought of the frigate if they would ram into another ship it would affect smaller ships more. So maybe the exp velolicty should be either lowered and have some kind of relations between mass and velocity impact so smaller ships wouldnt get this extreme high velocity and the bigger ships would get some speed on theyre butts
Or maybe have the mass as a cruiser sized ship would ram into each person within the radius of explosion and have maybe those 5000m/s so frigs and cruisers would get a very high speed while BC and BS would get smaller velocity but still get bumped pretty hard
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