
Dasalt Istgut
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Posted - 2009.03.24 13:43:00 -
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Edited by: Dasalt Istgut on 24/03/2009 13:47:32
Originally by: Psycho Nomad Yes it would take about 6 months of 'focused' skill training to have said 6 million in the right mutually interdependent skill areas to be a worthy pilot along the chosen path.
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Which proves the OPs remark, that it is purely a myth, and people with lesser skills should not think that they cannot pvp, or fight much older players due to this common missperception.
Yeah. I mean that's it. Its not purely a myth and at the same time its misleading to say SP > skill. There is a point you need to get to in order to be 'competant' with a ship and that has purely to do with SP. There's a reason that corps set SP minimums, it indicates time playing the game and likelihood that you can competantly fly a ship.
Realistically, for a brand new player who isn't going to go and focus on a ship, you're talking at least 10 mil XP to be competant solo. I say *competant solo* for a reason. If you're in a group of 3 killing lone ships at bubbles then, that's great and its certainly PVP but its not what we're talking about. We're talking about head to head, in similar ships - you need thermodynamics + good gunnery/missile skills + good navigation skills + good tanking skills, good fitting skills, t2 gear, etc. Or, assuming skill is equal, you will lose. Maybe you're cool with being in a group where you aren't contributing anything really and are just there to be on the killmail or you're playing purely a support role (tackle, ewar, remote rep, etc) and that's fine. But that's not really what anyone is talking about, we're talking about gank and tank, head to head, pound for pound.
For most people if they start the game PVP oriented (which few people do, since their first concern is money and learning how to play the game), you're talking like 6-8 months of training to be competant at PVP. Because you have lots of background skills that you need. Off the top of my head, here are "core necessity" level 5 skills you need (assuming a tech 2 ship like a HAC or a recon using turrets):
Weapons Upgrades Energy Management (needed for Thermodynamics) Engineering Electronics Drones Racial Cruiser Medium Racial Turret Small Racial Turret Gunnery (optional for some, if you don't care about tracking computers or falloff) Mechanic or Signature Analysis/Electronic Upgrades (for HAC/Recons respectively) Hull Upgrades (if armor tanker) Shield Management/Shield Operation (if shield tanker) Scout Drone Operation (if your ship uses med/light drones) Possibly Heavy Drone Operation or Sentry Drone Interfacing (if you're using an Ishtar) Recon (many recons really require recon 5 to adequately fit, assuming you're using recons) Energy Systems Operation
If you're in a HAC you're going to want to have :
Rapid Firing Motion Prediction
Then there's all the level 4 skills, which is probably three times as large as the above list, including things like Navigation, the specialation skills for the guns, the support skills for the guns, the armor/shield passive resist skills, etc, etc, etc.
You're talking about all that time just dedicated to a single ship. Realistically, if people want to try out battlecruisers, battleships, etc before specializing and take detours down cov ops/EAS/AF etc then they're going to take much longer - like a year or so.
Only at that point are you really going to be 'competant' in a DPS + tank or solo role. That's not to say you can't PVP - you can, you can contribute greatly as a support role with just days or weeks of training. But there's a reason why you're supporting - because you're too unskilled to do anything on your own.
Edited to add : And then you need to consider flexibility. If you're in a PVP corp, they're going to want you to be able to fly an interceptor, possibly a covert ops ship, possibly a T2 fitted sniper battleship, dictor/HIC, a t2 cruiser, etc. They're going to want you to be flexible enough to fit the roles of the op. Then more like 20mil SP.
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