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InViz0
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Posted - 2009.03.19 00:23:00 -
[1]
Hi guys, i jsut reactivated my account a couple days ago and have been trying out the new probing system. I'm quite familiar now with how it all works however i'm a bit lost on how to setup my drake. Below is how i currently have it fitted.
High: 6 Advanced 'Limos' Heavy Missile Bay I 1 Salvager I 1 Core Probe Launcher
Med: 2 Invulnerability Field II 3 Large Shield Extender II 1 Shield Recharger II
Low: 4 Shield Power Relay II
My friend helped me out with this build long ago, i was just wondering if anyone had some feedback so that i can make this a cash machine with the whole probing system. I plan on attaching a Codebreaker I(Med) and Analyzer I(Med) as soon as the training completes, but i'm unsure of what they should replace.
Also i'm wondering if tech 1 heavy missile launchers is the way to go? I'm using standard heavy missiles right now as well.
Any feedback is completely welcome.
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bystander
Lightning Fish
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Posted - 2009.03.19 00:27:00 -
[2]
Ah now you see, you need to swap out that Probe Launcher for a Laser Gun!
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Lucas Tigh
East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.03.19 00:28:00 -
[3]
Setup: a noun, not a verb.
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CCP, make me a winner. |
N'tek alar
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Posted - 2009.03.19 00:29:00 -
[4]
Originally by: bystander Ah now you see, you need to swap out that Probe Launcher for a Laser Gun!
Nah, Keep the probes, But change those Shield power relays for tracking enhancers so your missiles will hit (CCP added tracking to missiles a couple patches ago). |
InViz0
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Posted - 2009.03.19 02:06:00 -
[5]
How many trackers should i fit?
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eFart
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Posted - 2009.03.19 02:17:00 -
[6]
Originally by: InViz0 How many trackers should i fit?
u dont need tracker if u fit rocket laucher
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InViz0
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Posted - 2009.03.19 02:47:00 -
[7]
well whats the advantage/disadvantage from switching from missiles to rockets?
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Micheal Dietrich
Caldari
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Posted - 2009.03.19 02:58:00 -
[8]
Don't listen to the fools trying to set you up with a fail fit
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Eltee Kantanamee
Caldari Capital Ships Inc. Intrepid Crossing
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Posted - 2009.03.19 03:06:00 -
[9]
Yo dawg, a heads up from SoCal. Drop the salvager.
Wormholes are near impossible to do solo. Don't bother in the first place. BUT if you're crazy enough to try it solo, or if you're going to PVP, drop the salvager (unless you want to lose the DPS of another launcher) and use another missile launcher. Which brings me to Missiles. Use faction if possible (more damage). and use the highest grade missile launcher you can ( you are atm if you cannot use T2, so thats good).
Don't use Shield power relays, use Powergrid whatever-they're called ( can't remember off the top of my head, but they increase shield recharge AND powergrid, and cap. Its nice, and they don't have stacking penalties)
Codebreakers and Analyzers are used in LADAR sites (if i am not mistaken, or maybe Magnometric, just google, or eve-wiki it for sure) and they are used to Hack cans or analyze derelict ships. Be careful, once you do it, you activate the local NPC enforcement, be it pirate, drone, sleeper, blahblah -etc. I won't tell you what they drop, but they are pretty nice :D
and yo. Finally. You want serious PVP with people who know crap (unlike the peeps who posted before me) and actually do Wormhole gangs? Think about it. Contact me in game, and we might just be able to make Eve a hlla-lot more enjoyable for you mate
Fly safe, Aim true
-LT
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Micheal Dietrich
Caldari
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Posted - 2009.03.19 03:17:00 -
[10]
Originally by: Eltee Kantanamee
Don't use Shield power relays, use Powergrid whatever-they're called ( can't remember off the top of my head, but they increase shield recharge AND powergrid, and cap. Its nice, and they don't have stacking penalties)
-LT
Sweet, you just told him to swap out shield recharge mods for his near passive fit drake and place in PDS's to recharge and increase the cap rate on the same near cap-less ship. The only mods using cap are the invuln fields and the shield boost (which you can lose tbh)
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Monkey Saturday
Fear Inc
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Posted - 2009.03.19 03:38:00 -
[11]
Bring your drake to me. I will test its fit. --------
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Vindicator Cross
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Posted - 2009.03.19 03:40:00 -
[12]
Don't bother : P
Best way to fit a Drake for probing is to melt it down and use the mins to build a Covert Ops ship.
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InViz0
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Posted - 2009.03.19 04:50:00 -
[13]
Most of u guys r either incompetent or just plain ***holes. If u don't have decent advice, dont post.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.19 05:58:00 -
[14]
ladar gas clouds radar codebreaker mag sites are anaylzer and salvager sites grav are mining
Unknown - kspace = wormholes, ded sites and drone combat gate sites = wspace always wormholes only
Thats why deep space probes and expanded core probe launhcer are useful for quickly finding way out of wspace if stuck
With core only - scan and find 50 grav sites with dsp = scan 8au over each planet put 4 probes over each planet
results cosmic signature - unknown 20% hello we got wormhol here - put 8 dsp probes down 89% even before fine turning with core probes = unstable wormhole ( down to a red dot) bang down with 1au then 0.5au x 8 then 0.25au and hello folks wormhole way out of wspace within 10 minutes flat
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N'tek alar
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Posted - 2009.03.19 09:26:00 -
[15]
two tracking enhancers should let you hit most things relatively well, Although you might have problems with smaller things like frigates, So make sure you carry some drones as well
As for missiles vs rockets, Well, rockets are faster so there's less risk of missing, But the damage will be slightly reduced compared to missiles, So i'd stick to heavies/HAMs and just add those tracking enhancers, You could also add some missile speed rigs to improve your chances of hitting. |
0ort
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Posted - 2009.03.19 09:49:00 -
[16]
Originally by: N'tek alar two tracking enhancers should let you hit most things relatively well, Although you might have problems with smaller things like frigates, So make sure you carry some drones as well
As for missiles vs rockets, Well, rockets are faster so there's less risk of missing, But the damage will be slightly reduced compared to missiles, So i'd stick to heavies/HAMs and just add those tracking enhancers, You could also add some missile speed rigs to improve your chances of hitting.
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Micheal Dietrich
Caldari
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Posted - 2009.03.19 15:34:00 -
[17]
I'm not sure where we are going with 'tracking enhancers' because tracking enhancers are turret only and they are mid slots.
Missiles use Ballistic control systems in lows and target painters in mids
There are 2 simple setups you can start with
PvP: [Drake, PVP] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Faint Warp Disruptor I X5 Prototype I Engine Enervator Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Warrior II x5
PvE: 7x XR-3200 Heavy launchers 1x open (whatever you want)
Med 1x T2 Shield extend 1x T2 Invuln 4x T2 Passives (Usually 2 em, 1-2 heat, or a kin)
Low 4x T2 shield power relay
Rigs 3x Core Defense field Purger
5x light drones
Both set ups leave a high slot open allowing the Probe launcher to be used if you have the skills for the powergrid.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.19 21:45:00 -
[18]
I used this in a lowend wormhole (linked to hisec) and it tanked and dps'd without any problems:
Highs: 7x Heavy Missile Launcher II, Probe launcher Mids: MWD, 2x LSE II, 2x Invuln II, Photon II Lows: 3x BCU II, Co-Proc Drones: Some drones Rigs: Extenders
Purgers would be better but extenders were what I had on my existing drake. Tanked fine, could probe, had good dps (and it needs it, sleepers have tons of hp, even the frigs).
Lack of salvager/hacking/cloak is a pity but you can't have it all, unless you fly a myrm or something. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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InViz0
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Posted - 2009.03.20 00:59:00 -
[19]
Thanks for the tips guys. I forgot to mention that I'm only probing in .5 space lol. So I obviously can do without the cloak. I don't really have the money yet to lose my ship, so that's why. Does this affect any of the above fittings? And should I still use a salvager? Cuz it's kinds profitable.
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Micheal Dietrich
Caldari
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Posted - 2009.03.20 01:02:00 -
[20]
Originally by: InViz0 Thanks for the tips guys. I forgot to mention that I'm only probing in .5 space lol. So I obviously can do without the cloak. I don't really have the money yet to lose my ship, so that's why. Does this affect any of the above fittings? And should I still use a salvager? Cuz it's kinds profitable.
Well I've had a probe and salvager on my rig for a little while but on the other hand I'm using HAMs instead of just plain heavies.
Unfortunately I can't tell you how effective it is as I can't seem to find a WH that actually goes to WH space, but they sure do take me to some other wonderful (lowsec) areas.
Also I've been trying in .5 also.
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InViz0
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Posted - 2009.03.20 01:22:00 -
[21]
alright. What are the advantages of using HAMs vs standard heavies then?
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Khory Thunderstar
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Posted - 2009.03.20 01:49:00 -
[22]
HAMs do more damage over time ( aka DPS )
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InViz0
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Posted - 2009.03.20 03:19:00 -
[23]
Haha more dps is always good, but is there no tradeoffs?
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Micheal Dietrich
Caldari
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Posted - 2009.03.20 17:07:00 -
[24]
shorter range
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Cade Morrigan
Caldari
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Posted - 2009.03.20 19:55:00 -
[25]
Originally by: InViz0 Haha more dps is always good, but is there no tradeoffs?
Short range and they don't do much damage to frigs. Most of this thread is people jerking your chain; you should post again some other day when these people are all at work or something :D |
Comproller 2
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Posted - 2009.03.20 20:40:00 -
[26]
this is what happens when kids start forming into idiots um i mean jackass's..they think they can tell one thing from another try reposting again b4 the kido's get out of daycare.
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InViz0
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Posted - 2009.03.22 18:42:00 -
[27]
Originally by: Comproller 2 this is what happens when kids start forming into idiots um i mean jackass's..they think they can tell one thing from another try reposting again b4 the kido's get out of daycare.
well said lol.
Alright I've tried this setup
Heavy Assault Missilesx6 Salvager Probe Launcher
4x Specific Damage Amplifiers II Large Shield Extender II Invuln Shield II
2x Ballistic Control Units II 2x Shield Power Relay II
This setup has greatly increased DPS and has given me just enough tanking ability. HOWEVER, some of these effing NPC pirtaes like to orbit me at 20km, and my missiles DO NOT go that far, plus my ship is kinda slow so i can't catch up to them... Any reccomendations?
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Vyllana
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Posted - 2009.03.22 19:37:00 -
[28]
You can use tech 2 launchers with javelin missiles to get extra range, but if the NPCs are even further out there's nothing you can do but swap to heavy launchers, losing dps but gaining range in the process.
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Weeka
Lyonesse. KIA Alliance
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Posted - 2009.03.22 21:58:00 -
[29]
Originally by: Eltee Kantanamee Don't use Shield power relays, use Powergrid whatever-they're called ( can't remember off the top of my head, but they increase shield recharge AND powergrid, and cap. Its nice, and they don't have stacking penalties)
SPR don't have a stacking penalty either, and with sleepers as enemies I urge you to take passive tank to the extremes in a drake.
You don't need Cap or PG for this drake so screw this advice ---
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