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Folen Death
Caldari Titanium Guard Eternus Imperium Alliance
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Posted - 2009.03.19 11:04:00 -
[1]
i hared somewhere that these skills add resistance to offline shield hardener, so i have a couple of question about them:
do they add to the Resistance whatever the shield hardener type: if i use Thermic shield hardener and i have EM Shield Compensation skill would i have the EM Resistance % or only the Thermal one??
2) if i have 90% Thermic shield Resistance would my shield take only 10% Thermic of the Damage or dos it calculate differently??
thanks in advance
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.03.19 11:09:00 -
[2]
not offline, inactive. very important distinction.
1. no, the skill only applies to modules of that type so a passive thermal module will only benefit from the thermal skill. an invuln field will gain all the bonuses, but only when it it turned off.
they're a bit useless tbh.
2. if you take 100 thermal damage, your shield will lose 10 hp if you have a 90% resist. We come for our people |

Estel Arador
Minmatar
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Posted - 2009.03.19 11:10:00 -
[3]
I've explained the compensation skills here.
The skills only affect modules for the same resistance type as the skill. 90% resistance would mean that you'd only take 10% of the incoming damage of that type (note that it is quite hard to get 90% resistance, as explained in the thread linked to above).
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Ralle030583
Eve Service Corp
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Posted - 2009.03.19 11:12:00 -
[4]
the shield comp works this way:
Quote: Explosive Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance
1) it only cause for hardener with same type as the skill is for (exception is invul shield cause it count for all resistances) 2) it primary for passive hardeners to increase their resitances, cause the bonus to active shield hardners only count then the module is not active, which only helps when you out cap for example or forgott to active it :-P
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Dael Webbe
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Posted - 2009.03.19 11:16:00 -
[5]
I kind of have a followup question to this.
Does the shield comp. skills have any effect on Damage controls?
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Thuul'Khalat
Gallente Veto Corp
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Posted - 2009.03.19 11:22:00 -
[6]
Originally by: Dael Webbe I kind of have a followup question to this.
Does the shield comp. skills have any effect on Damage controls?
No ---
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Folen Death
Caldari Titanium Guard Eternus Imperium Alliance
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Posted - 2009.03.19 12:40:00 -
[7]
1) thanks ;)
2) dam i soooo wanted to use shield hardeners as heat-sinks
nvm
i guess i have allot to learn XD
thanks again :)
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Grista
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Posted - 2009.03.19 15:10:00 -
[8]
Since I didn't see it mentioned, I'll note the biggest reason most players don't put much emphasis on Shield Compensation skills - there is no shield module equivalent to an Energized Adaptive Nano Membrane (EANM). EANM's add relatively low (15% give or take, obviously T2 and faction are better than T1) base armor resists against all damage types, while being completely passive (don't need to be activated, and therefore don't use cap).
Some will say, well they'll help me with shield resists in my "passive" (passive shield tanks refer to using active hardeners, but no shield booster, relying on shield recharge rate and/or a large hp buffer through shield extenders to protect you - some passive setups include no hardeners, some due) drake if I get capped out (through energy neutralizers) and my Invuln II's cycle off. If you get capped out in a passive drake (enough ships with neuts on you), you're likely to die anyway because those hostiles will be doing damage as well.
The modules Shield and Armor Compensation skills are really meant to address are the purely passive ones. For shields (as noted above), they really only improve resists against one damage type. Unless you are using a faction/officer passive shield hardener to plug a single "resist hole", you should probably just use an active hardener. If you're fighting something that heavily neuts your ship, you should likely fit a cap booster. There are circumstances where you can make a case for a passive hardener, but these are usually only a single resist, in a particular ship (often T2 specialty like logistics, heavy assault ships, and command ships), and fighting a particular opponent. It's almost always more effective and smarter to use a shield-resist rig or active hardener than a passive hardener.
For these reasons, my main (who can fly 3 races' HACs, Command Ships, Logistics, and Recons) has never used a passive hardener, and never trained shield comp skills. I did buy the skills long ago, in the event that if things ever change (new modules or skill description change), I can simply train them up.
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Bo'Tox
Amarr Arkor Inc
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Posted - 2009.03.19 22:36:00 -
[9]
If you are Amarr though, the passive skills and modules help a lot...
Remember that if the lasers are sapping a lot of Cap then you want the modules to use as least cap as possible to extend the time the capacitor lasts....
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Johann Callasan
Caldari State War Academy
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Posted - 2009.03.20 00:56:00 -
[10]
Originally by: Dael Webbe I kind of have a followup question to this.
Does the shield comp. skills have any effect on Damage controls?
No, they don't. They really don't need to, though.
Damage Controls are the ONLY resistance modules in the game that are not stacking penalized, therefore they take their full amount of resistance "off the top".
Because of that, using one in conjunction with regular active hardeners can up your tank quite a bit, a tt the cost of 1 cap use. If you can sacrifice the lowslot, they're a bargain.
'Course, you can only have one DC active at any one time...
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Johann Callasan
Caldari State War Academy
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Posted - 2009.03.20 01:06:00 -
[11]
Originally by: Folen Death i hared somewhere that these skills add resistance to offline shield hardener, so i have a couple of question about them:
do they add to the Resistance whatever the shield hardener type: if i use Thermic shield hardener and i have EM Shield Compensation skill would i have the EM Resistance % or only the Thermal one??
Each Compensation skill ONLY affects those mods that affect the same damage type; Thermal Compensation only affects Thermal resistance mods, etc. Also, Thermic Shield Compensation only affects Shield Resistance modules, Thermal Armor Compensation only affects THermal Armor resistance modules, etc.
Quote: 2) if i have 90% Thermic shield Resistance would my shield take only 10% Thermic of the Damage or dos it calculate differently??
thanks in advance
No, it removes 90% of incoming damage, it's just VEFRY hard to get to.
In EvE, resistances are calculateds on a subtractive basis; that is, each succeeding module removes it's percentage from the damage left over from the preceding module. Not to mention, they are stacking penalized.
WHAT THAT MEANS:
Say we're dealing with a hit for 100 EM damage. Shields don't normally have ANY EM resists at all, which makes this easy :).
So - 100 EM hit.
First hardener works at 100%, and resists 50% of the damage.
100-50 = 50 points got through the first resist. Now it gets more complex.
Second EM hardener. Due to stacking penalties, it only works at 86% efficiency. So, 50% *.86 = 43%, 50 - 43% = 21.5 damage shaved off.
Note that we've shaved off 43% of the REMAINDER of the total damage, to our total resist is NOT 75%, but closer to 68% (can't be arsed to do the actual math right now).
Things get worse as you add hardeners. Let's just say that 90% ACTUAL resists is achievable, but wasteful.
Hope this clears things up a bit for you.
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