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Keith Planck
The Great and Powerful Corporation
201
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Posted - 2012.04.30 07:29:00 -
[1] - Quote
Currently OTAs are very noob unfriendly, and not just because of the jamming and dps. The on site Maras are extremely difficult for anything but a shiny fleet with several Alpha ships to kill. Having the hacking array so far away from fleet warp in and out of rep range makes the only logical hacker an out of fleet frigate. This is a chore to say the least as it is extremly easy for the hacker to get destroyed and you need at least 2 hacks to get through the site.
I propose that the hacking site each be moved to 50kms from the fleet warp in and 25kms from each other. What will this do you ask? This will allow ships inside the fleet to fit a hacker and a prop mod and STAY WITHIN REP RANGE. Advanced fleets will still ignore hacking but it will be much more noob friendly to hack the sites.
Poni should Poni Poni~~~~~~~~~ |
Effect One
Selective Hearing Nearly Feared
1
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Posted - 2012.04.30 10:13:00 -
[2] - Quote
Can't you use the special frigate that doesn't get targetted by the incursion rats to do the hack? |
Cedo Nulli
Royal Amarr Institute Amarr Empire
138
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Posted - 2012.04.30 11:06:00 -
[3] - Quote
Your other thread says you have been flying with fleets that have half the dps using missiles ... cruises and torps ...
Yeaaah thats quite far from "shiny fleet" idd ... you were essentially flying in a poor comp fleet and having issues because of it .. now you complain its noob unfriendly and must be changed.
Try using a T3 for example that does the hacking and DPS ... allso missiles are garbage in incursions due to the numerous handicaps they have (Hopefully fixed one day) |
DarthNefarius
Minmatar Heavy Industries
167
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Posted - 2012.04.30 11:13:00 -
[4] - Quote
http://i.imgur.com/aYOL1.jpg
To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
Keith Planck
The Great and Powerful Corporation
201
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Posted - 2012.04.30 12:38:00 -
[5] - Quote
Cedo Nulli wrote:Your other thread says you have been flying with fleets that have half the dps using missiles ... cruises and torps ...
Yeaaah thats quite far from "shiny fleet" idd ... you were essentially flying in a poor comp fleet and having issues because of it .. now you complain its noob unfriendly and must be changed.
Try using a T3 for example that does the hacking and DPS ... allso missiles are garbage in incursions due to the numerous handicaps they have (Hopefully fixed one day)
this is the typical response id expect from someone that doesnt actually participate in incursions. If i wanted to bring all machariels and nightmares I could have but we already have the numbers for that, the purpose of my other thread was to give me a place and other FCs space to give some info to CCP on the new sites cause I hate to break it to you but CCP doesnt listen to whiners they listen to facts.
As for my first fleet i wrote down, i picked up people as they x'ed up to simulate the noob pubby fleet ~~ thought i specified that ~~~~~~~~~~~~~~~~~~~~~~ |
Keith Planck
The Great and Powerful Corporation
201
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Posted - 2012.04.30 12:42:00 -
[6] - Quote
DarthNefarius wrote:http://i.imgur.com/aYOL1.jpg
and seriously darth, inciting panic on patch day is one thing but you are possibly one of the most butthurt people i have ever met and i say that with love <3 |
Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
85
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Posted - 2012.04.30 17:06:00 -
[7] - Quote
Effect One wrote:Can't you use the special frigate that doesn't get targetted by the incursion rats to do the hack? It's a fragile, relatively expensive gank target, and can't fit a prop mod. It also only fits one codebreaker. So you'd have to wait on it to slowboat 70+ km and hope it hacks in the first few cycles. Triple rep Myrms are like what you'd get if youit strapped a beehive to Robocop.-Kale Eledar |
Argaral
Red Federation RvB - RED Federation
55
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Posted - 2012.05.01 04:15:00 -
[8] - Quote
Keith Planck wrote:Cedo Nulli wrote:Your other thread says you have been flying with fleets that have half the dps using missiles ... cruises and torps ...
Yeaaah thats quite far from "shiny fleet" idd ... you were essentially flying in a poor comp fleet and having issues because of it .. now you complain its noob unfriendly and must be changed.
Try using a T3 for example that does the hacking and DPS ... allso missiles are garbage in incursions due to the numerous handicaps they have (Hopefully fixed one day) this is the typical response id expect from someone that doesnt actually participate in incursions. If i wanted to bring all machariels and nightmares I could have but we already have the numbers for that, the purpose of my other thread was to give me a place and other FCs space to give some info to CCP on the new sites cause I hate to break it to you but CCP doesnt listen to whiners they listen to facts. As for my first fleet i wrote down, i picked up people as they x'ed up to simulate the noob pubby fleet ~~ thought i specified that ~~~~~~~~~~~~~~~~~~~~~~
I'd like to rebuke this, they do in fact listen to whiners while ignoring facts for several years.
On the non tangent, you do have to admit, due to travel time vs instant fire; Missile based fleets are indeed at a disadvantage. Especially if the missile fleet lacks appropriate webs(huggin/bhaalgorn). The similar argument comes into play with logi's and the instant shield vs end of cycle armour rep. |
Sjugar
Science and Trade Institute Caldari State
42
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Posted - 2012.05.01 04:49:00 -
[9] - Quote
Have the logi burn 40 km towards hacking can. Now both hacker and entire fleet are in rep range, problem solved. |
Spritzie
Malicious Destruction War Against the Manifest
0
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Posted - 2012.05.01 05:19:00 -
[10] - Quote
If you really feel the need to hack the OTA then you have the choice of two different approaches:
1. Fast moving frigate with 2+codebreaker, Pilot is usually out of fleet, so throw that guys some donations.
or
2. Long range missile boats like the Cerberus or the Tengu can still maintain combat range while hacking the cans. (you do need to have ONE of your logi's do a 60km keep at range)
personally I liked option 2, but many of my corp mates preferred option 1.
Of course, even a single 90% web ship will let you lock down the primary and burn it down fast without a hack, so I guess THAT would be the preferred method.
** personally I think the cans are fine where they are /notsigned |
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Jack Miton
Bite Me inc Exhale.
225
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Posted - 2012.05.01 06:25:00 -
[11] - Quote
How many Mara are in the site these days? Pre patch it was what? 3? Ive never seen a fleet actually hack the can in an OTA, far easier to just burn through the reps, even for a scrub fleet. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
138
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Posted - 2012.05.01 17:12:00 -
[12] - Quote
Keith Planck wrote: As for my first fleet i wrote down, i picked up people as they x'ed up to simulate the noob pubby fleet ~~ thought i specified that ~~~~~~~~~~~~~~~~~~~~~~
You made a very crappy fleet on purpose ... even basic ships can function proper if you dont stack the fleet with sillyness like torpedo ravens (as you did).
Too bad even the good fleet now has subpar income. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
41
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Posted - 2012.05.02 11:55:00 -
[13] - Quote
1 x Helios 1 x Covert Ops Cloaking Device 5 x Codebreaker 3 x Nanofibers
Step 1: Enter site with cloaky alt and start heading to the hacking tower while you mop up previous site. Step 2: Fleet lands in site and gains aggro. Step 3: Alt+Tab De-cloak alt and start hacks. (one or 2 cycles should be all it takes) Step 4: See the tower go all funky once hacked Step 5: Alt+Tab back to alt and get them moving to second tower cloaked Step 6: See Step 3 Step 7: Warp to next OTA site
Repeat... |
Herr Ronin
Malum Crusis
29
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Posted - 2012.05.02 15:24:00 -
[14] - Quote
Keith Planck wrote:Currently OTAs are very noob unfriendly, and not just because of the jamming and dps. The on site Maras are extremely difficult for anything but a shiny fleet with several Alpha ships to kill. Having the hacking array so far away from fleet warp in and out of rep range makes the only logical hacker an out of fleet frigate. This is a chore to say the least as it is extremly easy for the hacker to get destroyed and you need at least 2 hacks to get through the site.
I propose that the hacking site each be moved to 50kms from the fleet warp in and 25kms from each other. What will this do you ask? This will allow ships inside the fleet to fit a hacker and a prop mod and STAY WITHIN REP RANGE. Advanced fleets will still ignore hacking but it will be much more noob friendly to hack the sites.
Poni should Poni Poni~~~~~~~~~
You don't need a hacker, Get the correct fleet comp. Stop flying your CNR's and Tengu's.
For instance: ISN Fleet does a OTA in 6 minutes from Blink to Blink without hacking, Just get the correct fleet comp and stop flying meta 4 guns.
Incursions are made for High Sp Players, Not 3.5 million players. Oh... What Does This Button Do...?
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
42
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Posted - 2012.05.02 17:58:00 -
[15] - Quote
Herr Ronin wrote:
Incursions are made for High Sp Players, Not 3.5 million players.
I'm sorry but I have to disagree with you here. Incursions are for everyone. Yes your elitist fleet can choose what ships you let in without a doubt. I don't think that's a problem. But I do think saying only "Hi Sp Players" should be able to do incursions is a little immature.
Especially when you are posting using an alt less than a month old...
Yes there are super shiny fleets that don't need to hack the towers... good for them. The issue is, that CCP wants us to hack the towers... much like the tower in the TCRC. I would like to see more bonuses from hacking the towers... such as gaining reps from the logistics array, like in the mom site or some ships leaving the field all together.
This would supply bigger bonus to hacking it and make it more worth our time.
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DarthNefarius
Minmatar Heavy Industries
171
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Posted - 2012.05.02 19:26:00 -
[16] - Quote
Effect One wrote:Can't you use the special frigate that doesn't get targetted by the incursion rats to do the hack?
The Echelon was a slow piece of crap that can't get anywhere near the tower for like 5-10 minutes o slowboating I recall. Den't get targeted by Sansha rats???? Unintentional bug Working as IntendedGäó |
Lyron-Baktos
Selective Pressure Rote Kapelle
148
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Posted - 2012.05.02 19:37:00 -
[17] - Quote
speaking of incursions are for everyone, are they really? I don't really see a place in them for a toon that's just a few months old tbh On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
43
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Posted - 2012.05.02 21:18:00 -
[18] - Quote
Lyron-Baktos wrote:speaking of incursions are for everyone, are they really? I don't really see a place in them for a toon that's just a few months old tbh
You could skill into a T3 fairly quick. The blitz fleets don't like to have low-skilled pilots in them, but if you find a good group in a PUG fleet, chances are you would be pulled into one of the bigger communities.
Most communities that aren't elitist douchebags are willing to help support newer low-SP pilots till they get themselves sorted. |
Herr Ronin
Malum Crusis
33
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Posted - 2012.05.05 20:43:00 -
[19] - Quote
Cedo Nulli wrote:Your other thread says you have been flying with fleets that have half the dps using missiles ... cruises and torps ...
Yeaaah thats quite far from "shiny fleet" idd ... you were essentially flying in a poor comp fleet and having issues because of it .. now you complain its noob unfriendly and must be changed.
Try using a T3 for example that does the hacking and DPS ... allso missiles are garbage in incursions due to the numerous handicaps they have (Hopefully fixed one day)
This man has style and sense, We need more of this guy on the Incursion topics! Management Of ISN - Incursion Shiny Network
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Herr Ronin
Malum Crusis
33
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Posted - 2012.05.05 21:16:00 -
[20] - Quote
xVx dreadnaught wrote:Herr Ronin wrote:
Incursions are made for High Sp Players, Not 3.5 million players.
I'm sorry but I have to disagree with you here. Incursions are for everyone. Yes your elitist fleet can choose what ships you let in without a doubt. I don't think that's a problem. But I do think saying only "Hi Sp Players" should be able to do incursions is a little immature. Especially when you are posting using an alt less than a month old... Yes there are super shiny fleets that don't need to hack the towers... good for them. The issue is, that CCP wants us to hack the towers... much like the tower in the TCRC. I would like to see more bonuses from hacking the towers... such as gaining reps from the logistics array, like in the mom site or some ships leaving the field all together. This would supply bigger bonus to hacking it and make it more worth our time.
I would love to know what alt this is, The only character i use for Incursions is Herr Ronin.
Regarding the Inmature point, Well i agree that my post was a bit derp, I still forget 2 years ago i started incursions in a Ferox, Herr Ronin is the only character i use Incursions for in EVE Online, What is this 1 month alt i run Incursions with? I will admit that we both have different views on how to run incursions, You like to bring anyone in fleet etc, So that is understandable.
I am very much Interested.
Regarding the Hacking the Tower, The main problem for a lot of people is the fact that it is 100km away, if it was in cap chain range of rep range for maybe a logi to hack it for instance then that would make more sense, Unless you have a dedicated alt to hack every OTA. Management Of ISN - Incursion Shiny Network
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ISN Spy spizors
Royal Amarr Institute Amarr Empire
3
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Posted - 2012.05.13 12:25:00 -
[21] - Quote
bump for a good idea for a change even if it got drown out by forum-F@gs arguing about pointless sh(t |
Ammzi
Imperial Guardians The Aurora Shadow
994
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Posted - 2012.05.14 15:09:00 -
[22] - Quote
1. Use my well documented, well fitted and brilliantly cheap merlin. 2. If you know how to fly it you won't die. 3. I haven't tried on TQ, but pre-escelation on Sisi we only needed one hack to complete the site if we were quick about it.
quote CCP Spitfire
"Hello Im Blue,"
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ISN Spy spizors
Royal Amarr Institute Amarr Empire
3
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Posted - 2012.05.15 00:24:00 -
[23] - Quote
Ammzi wrote:1. Use my well documented, well fitted and brilliantly cheap merlin. 2. If you know how to fly it you won't die. 3. I haven't tried on TQ, but pre-escelation on Sisi we only needed one hack to complete the site if we were quick about it.
[Any Frig] Prototype Cloak
1-4 Codebreakers MWD
Damage control and or prop mods or whatever doesnt matter fuk u |
Ammzi
Imperial Guardians The Aurora Shadow
994
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Posted - 2012.05.15 09:55:00 -
[24] - Quote
ISN Spy spizors wrote:Ammzi wrote:1. Use my well documented, well fitted and brilliantly cheap merlin. 2. If you know how to fly it you won't die. 3. I haven't tried on TQ, but pre-escelation on Sisi we only needed one hack to complete the site if we were quick about it.
[Any Frig] Prototype Cloak 1-4 Codebreakers MWD Damage control and or prop mods or whatever doesnt matter fuk u
No, not any frig. Not if you want a plenty amount of codebreakers. quote CCP Spitfire
"Hello Im Blue,"
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
52
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Posted - 2012.05.15 14:10:00 -
[25] - Quote
I like the helios for hacking.
you either go 1 mwd and 4 codebreakers. Landing just after the fleet has aggro and burn tot he tower to hack.
Or you go 5 codebreakers and enter the site while they are completing the previous. As they are wrapping up a site, you are burning your alt cloaked up (cov ops cloak being faster than normal ones) to the tower to orbit on 4.5km (this will get you within hack distance without decloaking you)
When your fleet lands in pocket and starts to clear the site you decloak your alt and in 1-2 cycles at most the tower is hacked.
You then warp your alt to the next OTA.
You can even use this alt as a scout to make sure that it isn't already occupied |
Ammzi
Imperial Guardians The Aurora Shadow
999
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Posted - 2012.05.15 15:33:00 -
[26] - Quote
It doesn't matter because it's stupid to move them closer since using an in-fleet hacker to move 60 clicks and then risk having all the Sansha go fight him 60 km off the main fleet will lower the DPS potential of the fleet significantly. Of course battleships can still hit them, but it remains a bigger pain in the ass than simply having a speedy frigate hack the site within 20 seconds of entering it with the fleet.
Unless you expect CCP to put the hacking can right on warp in? I'd like to see that happen
Btw, 999 likes. Someone wanna go for number 1000? quote CCP Spitfire
"Hello Im Blue,"
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
52
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Posted - 2012.05.15 15:55:00 -
[27] - Quote
Ammzi wrote:It doesn't matter because it's stupid to move them closer since using an in-fleet hacker to move 60 clicks and then risk having all the Sansha go fight him 60 km off the main fleet will lower the DPS potential of the fleet significantly. Of course battleships can still hit them, but it remains a bigger pain in the ass than simply having a speedy frigate hack the site within 20 seconds of entering it with the fleet. Unless you expect CCP to put the hacking can right on warp in? I'd like to see that happen Btw, 999 likes. Someone wanna go for number 1000?
Maybe put the hacking can right in front of the station, so the fleet can move forward together and hit it. Since this will also move the mainstay of the fleet closer to the spawn areas for the NPC's
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