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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Rexthor Hammerfists
 Rage of Inferno
 Imperial Republic Of the North
 
 
       | Posted - 2009.03.23 18:44:00 -
          [1] 
 Each race pos has bonuses to their own racial weapons, such as minni to projectiles and gallente to rails etc.
 
 The caldari tower give bonuses to ecm, which is awesome btw, but also to missile arrays. The missile arrays are not bad if you look away from the non insta dmg etc, but they have one problem which makes it impossible for them to be practical.
 
 They use Cpu.
 
 Pos mods that use cpu, like Tackling arrays, hardeners etc. go offline when a pos is reinforced and cannot be onlined while its reinforced.
 
 Mods that dont use cpu, such us Guns, on the other hand stay online even if the pos is reinforced. That means even if your pos is reinforced, a fleet cannot just sit and camp you inside your pos but has to deal with the pos guns as well.
 
 This is most critical for when the pos comes out of reinforced, where online guns can, especially when manned, add thousands of dps to cover the repairing of the tower - launchers would be offline.
 
 
 My suggestions would be to either remove the cpu requirement on launchers, or give them a special role allowing them to stay online even when the pos gets reinforced even tho they still use cpu.
 
 
 Copied from the Game Development Forum
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        |  Herschel Yamamoto
 Bloodmoney Incorporated
 
 
       | Posted - 2009.03.23 22:04:00 -
          [2] 
 Even ignoring the CPU, and even ignoring the delayed hit, missile turrets are still the worst POS defences in the game. A cruise launcher does half as much DPS per unit of PG than any other POS defence in the game(even on a Caldari tower, it does a whopping 17 DPS). Torpedoes are lower DPS/PG than any turret, and have mediocre range. Citadels aren't as offensively bad - they do the most DPS/PG of any long-range defence, but they take a lot of CPU, and take as much as two minutes to hit. Still, it's clear that missiles need a complete working-over - either dramatically cut their ROF, or give them something else to compensate for how much they suck at present. And yes, a role bonus letting them fire when the POS gets reinforced would be a good way of removing at least some of the suck from their CPU use.
 -----
 Bloodmoney Incorporated is recruiting!
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        |  Drake Draconis
 Shadow Cadre
 Worlds End Consortium
 
 
       | Posted - 2009.03.24 00:58:00 -
          [3] 
 Edited by: Drake Draconis on 24/03/2009 00:58:08
 Supported.
 ===============
 CEO of Clan Shadow Cadre
 www.shadowcadre.com
 ===============
 
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        |  Gaogan
 Solar Storm
 Sev3rance
 
 
       | Posted - 2009.03.24 03:16:00 -
          [4] 
 Indeed, missile batteries have long been a bad joke.
 
 
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        |  Compound Interest
 
 
       | Posted - 2009.03.24 11:33:00 -
          [5] 
 Nobody even bothers to use them, another totally useless item in the game. Please change this.
 
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        |  Soenan
 
 
       | Posted - 2009.03.24 23:14:00 -
          [6] 
 Supported. Needs a fix.
 
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        |  Incantare
 
 
       | Posted - 2009.03.25 00:16:00 -
          [7] 
 I never understood why they made missile batteries that way in the first place. If keeping them online while they have a cpu use isn't technically doable (it most likely is, sounds more like a question of effort) the simple fix is to make them take no cpu and decrease caldari tower total CPU. That would make them less useful as high sec lab platforms and useable in low/no sec.
 
 The first solution is preferable, but either way something has to change.
 
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        |  Ignition SemperFi
 The Arrow Project
 Morsus Mihi
 
 
       | Posted - 2009.03.26 16:19:00 -
          [8] 
 dont screw with the tower's cpu
 
 just fix the launchers so they can work while a pos is reinforced.
 
 Give a bonus to cal towers that allows missile arrays to still work while the pos is reinforced.
 
 either way supported
 ----
 People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
 
 Space Vikings
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        |  Sovereign533
 The Collective
 Against ALL Authorities
 
 
       | Posted - 2009.03.26 16:22:00 -
          [9] 
 i guess that sounds pretty resonable...
 
 *Your signature file has been removed for the inclusion of inappropriate language. -- Fallout 3
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        |  Swarmm
 
 
 
       | Posted - 2009.04.28 01:56:00 -
          [10] 
 Missile batteries definately need some loving.
 The rate of fire is just too slow, 24 secs is a joke. The damage multiplier on a cruise battery is also too low.
 
 
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        |  Esiel
 Caldari
 
 
       | Posted - 2009.04.28 02:42:00 -
          [11] 
 
  Originally by: Incantare I never understood why they made missile batteries that way in the first place. If keeping them online while they have a cpu use isn't technically doable (it most likely is, sounds more like a question of effort) the simple fix is to make them take no cpu and decrease caldari tower total CPU. That would make them less useful as high sec lab platforms and useable in low/no sec.
 
 The first solution is preferable, but either way something has to change.
 
 
 NO NO NO NO NO - I don't use missiles but need every bit of cpu to work my low sec mining/industrial POS's Change the launchers but leave the cpu alone. I would rather use Amarr or Gallente towers but they don't have the CPU I need to make my setup work. The other towers have bonuses to silo and other things that make them worthwhile, the caldari have cpu.
 *
 
 
 
 Beat the dead horse
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        |  Swarmm
 
 
 
       | Posted - 2009.04.28 05:52:00 -
          [12] 
 Edited by: Swarmm on 28/04/2009 05:56:58
 I just realised all 3 missile batteries have the SAME rate of fire, what gives?
 All other turrets have different rof, the smaller the turret the quicker rof.
 The other thing is there are only 3 different missile batteries while other turrets have 6. Why are there no Assault batteries?
 Batteries need a serious look at, everyone has posted valid points and add them all up leaves me scratching my head.
 
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        |  De'Veldrin
 Special Projects Executive
 
 
       | Posted - 2009.04.28 13:26:00 -
          [13] 
 Supported
 --Vel
 
  Originally by: Liang Nuren 
 10 shots really makes me a sad panda
 
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        |  Aargh
 
 
       | Posted - 2009.05.30 10:12:00 -
          [14] 
 Edited by: Aargh on 30/05/2009 10:12:16
 Batteries suck. Please fix. They don't need to be as good as turrets, I get that they're a compromise. In their current implementation, they're dire.
 
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        |  Totally Hopeless
 
 
       | Posted - 2009.05.30 10:18:00 -
          [15] 
 Launchers, also, don't get a damage bonus. Torp launchers get a measly 3x, cruise get at most 1.15 for faction, whereas a laser battery (for example) may get a multiple of +17 or more!!!
 
 That simply makes no sense. A single laser battery throws out the equivalent of an entire ship, where it takes 6 cruise launchers to equal 1 raven.
 
 There also needs to be more launcher types (small launchers using HAM/Heavy, defender launchers, ect).
 
 And yes, they should remain online like any other weapon system.
 
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        |  Molock Saronen
 
 
       | Posted - 2009.05.30 10:39:00 -
          [16] 
 
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