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danndx
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Posted - 2009.03.26 06:47:00 -
[1]
ok so im inside a wormhole, and currently scanning down a 'Magnometric' site (i think its named some kind of abandoned site), but my probes have reached 0.25AU scan range and i cant get the signal strength to 100%, can anyone help me out? im using 6 probes, thx
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Futuristic Eagle
League of Gentlemen Systematic-Chaos
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Posted - 2009.03.26 06:51:00 -
[2]
Edited by: Futuristic Eagle on 26/03/2009 06:54:08 Edited by: Futuristic Eagle on 26/03/2009 06:52:46 Im in the same predicament, myself. I'd ask if you were using core probes, but with .25 au you must be.
I'd say your probes don't have enough strength to find it, what ship are you using? What are your skills like?
EDIT: Also, watch a tutorial video on probe placement, it makes ALL the differance and then some. Try placing all probes around the signature evenly, Iv'e heard a tetrahedron is the best shape.
EDIT2:Fixed broken link Tetrahedron
(Note : above image may actually be Empress Jamyl) |

danndx
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Posted - 2009.03.26 06:52:00 -
[3]
well im only using a destroyer at the moment, but i have astrometrics to level 3
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Maglorre
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Posted - 2009.03.26 06:55:00 -
[4]
Place the probes in a bit of a pattern with one probe in the centre, preferably not all on the same plane. So, on in the centre, one left, on right, one above, one below... erm, one somewhere else (I normally use 7 probes in a pattern that forms an octohedron)
The closer your probes are to the signal the stronger the reading it gives (I believe). So move that group around (use shift to keep the formation and move them all at once) and try and get the central one as close as possible to the signal source. Then start trying to move the outer ones closer to the central one.
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Futuristic Eagle
League of Gentlemen Systematic-Chaos
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Posted - 2009.03.26 06:55:00 -
[5]
Screenshot your screen and upload it for me, (www.imageshack.us) post it here.
make sure to include the probes, the signature and your scanning interface. __________
(Note : above image may actually be Empress Jamyl) |

Furb Killer
Gallente
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Posted - 2009.03.26 07:21:00 -
[6]
Sometimes you just need higher skill/real scanning ship to be able to find a site. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.03.26 07:21:00 -
[7]
6 probes might not be enough? Try the two more you're allowed? Try moving them around a little too. More overlap on the signal will mean a better hit.
Also, sometimes you need more strength...if you're not using a cov ops/have good skills, you may have a really hard time.
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Celeritas 5k
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.26 07:50:00 -
[8]
Edited by: Celeritas 5k on 26/03/2009 07:51:32
Originally by: VoiceInTheDesert 6 probes might not be enough? Try the two more you're allowed?
Not true... 4 probes is all you need, having more doesn't help except that it gives you a better chance of having 4 probes with a 100% hit. I usually put them in a square, some people use a pyramid, it's whatever works best for you.
Op, it sounds like you need to invest more SP and/or fly a covy. The probing changes were great because now anything can probe out plexes and wormholes, but the good exploration content will still require a dedicated ship and a skilled pilot. - Always be Happy, Never be satisfied. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.03.26 07:54:00 -
[9]
Originally by: Furb Killer Sometimes you just need higher skill/real scanning ship to be able to find a site.
/this
Use the skill queue to get all the probe related skills to four and one of the races frigates that you like to four. Then you will find that very few ships or sites will be beyond your probes ability to scan out and get a 100% hit.
Yay! Got meh sig back! ♥ Weatherman |

Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.03.26 08:27:00 -
[10]
Originally by: danndx well im only using a destroyer at the moment, but i have astrometrics to level 3
You're not even close.
Get at least lvl 4 on all three astrometric skills, use a cov-ops, use sister launcher and core probes, and put in some skill hardwirings.
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Primnproper
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Posted - 2009.03.26 08:34:00 -
[11]
Don't listen to the guys who say your not good enough, there is a chance thats the case but I've been able to scan everything I've found down in a sac with a core launcher.
Everything comes down to your probe placement I've had signals at 40% scan strength using 0.25 au, all you need to do is keep moving the probes closer and closer eventually you'll find the signal.
...
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.03.26 09:15:00 -
[12]
4 probes is all you need. Indeed too many probes just confuses things. The easiest (maybe slightly slower way) is to narrow down with ine probes first, get a small sphere if you can, then add second probe to get a circle, make that small, add three probes to get two red dots, and the 4th probe to figure which is the real target.
Placement is everything. You can go from 60% to 100% changing nothing but placement. and keep it simple. one probe at a time if you need to. Reduce range only when you are right in close. If you finish with a nice little triangular pyramid arround your dot, then that works about the best IMO.
Skills make it easier, and quicker, but low skill works too, according to my alts. you may just take longer and have to get in closer.
6 probes... always gets worse for me with more probes...
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.03.26 09:59:00 -
[13]
Originally by: Primnproper Everything comes down to your probe placement
No, not everything. There are signals that are so weak you need just about every last bonus you can get and good probe placement in order to get them to 100%.
Then again, if you're runninng a sac + core probes, chances are that you won't ever see those to begin with…  ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.03.26 10:03:00 -
[14]
Disable all probes except one, put that one as close to the site as you can, and scan. If the strength with that one probe is under 50%, it means you cannot get a 100% hit with your current skills and equipment. If it's above that, keep adjusting probe placement and eventually you will get to 100%.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.03.26 10:03:00 -
[15]
Sometimes recalling the probes seems to help as well, although I cannot explain why.
But recently I was hunting for a site that was difficult to locate and required my CovOps bonusses. I warped to it but didn't abort the first warp in time, so I ended up 2km away from a scrambling NPC and in a cloud. I warped out but accidentally docked at the station I was warping to.
After undocking and reconnecting to the probes I only got the signal up to maybe 70% - especially the scan that had provided the warp-in before only gave me around 50%. I tried for 20 minutes or so, nothing had an effect. So I recalled all but one probe, launched them again and the second scan was warpable.
Corporation RP channel: "PlacidReborn" |

Tzar'rim
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Posted - 2009.03.26 10:09:00 -
[16]
All these replies, and only a select few have it right.
Some sites/WH's are more difficult to find than others due to their strength. These require a proper probing ship (covops), GOOD skills, rigs, perhaps even the sister launcher and some hardwirings.
Probing in a combat ship with lvl 3 on your skills doesn't exactly open every door.
Self-proclaimed idiot
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.03.26 10:11:00 -
[17]
Originally by: Tzar'rim Some sites/WH's are more difficult to find than others due to their strength. These require a proper probing ship (covops), GOOD skills, rigs, perhaps even the sister launcher and some hardwirings.
According to the spreadsheets, and my experience, you can find every site without a covops if you are willing to invest in it. Good skills, faction launcher and probes, rigs and hardwirings, and you will get the required strength for every site on any ship.
Of course, even then, the covops will be much faster.
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Celeritas 5k
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.26 10:39:00 -
[18]
I'm going to disagree with those who say that faction probes and launchers are mandatory equipment. I've done a lot of probing since apocrypha came out with a rigged covops and good skills (4 in everything, astrometrics 5), and so far I have yet to play the "4 probes at .25 au all on top of the sig and only getting 98%" game. In fact, every time I've gotten down to .25 au I got a warpable hit. The only thing I really have any issue scanning out is frigs and shuttles, but that's more because they rarely stay still long enough to get a good hit...
Though that's not to say that the faction equipment would help; it would just make things faster and easier. - Always be Happy, Never be satisfied. |

Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.03.26 10:47:00 -
[19]
Originally by: Celeritas 5k I'm going to disagree with those who say that faction probes and launchers are mandatory equipment. I've done a lot of probing since apocrypha came out with a rigged covops and good skills
There is a spreadsheet in missions&exploration to calculate the signal strength of different sites with your skills and equipment. For the hardest sites of all, which are rather common, you will need a 2x strength multiplier.
This can be achieved with skills at 4, covops at 4, and a single grav rig. But, if you are in an unbonused ship, you lose the 40% covops bonus. Then you will need the 15% you get from faction equipment, the 21% from two rigs, and some extra from hardwirings.
This comes after many attempts to scan sites with a combat ship on a character with the right skills, so I know what I'm talking about.
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Fennicus
Amarr Mentis Fidelis
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Posted - 2009.03.26 11:12:00 -
[20]
Quote: 4 probes at .25 au all on top of the sig and only getting 98%
I've played that game. Took me an hour of moving the probes around, one at a time, at the highest zoom right until they were touching the yellow scan location with a face, but I did it.
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Falkrich Swifthand
Caldari eNinjas Incorporated
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Posted - 2009.03.26 11:24:00 -
[21]
Edited by: Falkrich Swifthand on 26/03/2009 11:34:12 I've learnt a few things about scanning that could help:
Some sigs are too weak to scan down in a ship which isn't scanning specialised. I had a sig that I couldn't scan to more than 85%, I was in my HAC. I came back with a Heron (Astrometrics Frigate) which had two scan strength bonus rigs and was giving me a nice strength bonus itself, and found it easily. I had Astrometric Triangulation III at the time.
You can't reconnect to probes from a different ship ( ) but if you get back in the ship you launched them from you can get them back ( ).
You only need 4 probes to find a site, and more don't really help.
The best shapes for scanning are the square and tetrahedron. With the square you have all the probes on one plane so you can move them all together on one axis when dropping to the next scan distance. Less work equals quicker  Use the square vertically if you need a little more horizontal precision (e.g. around closely packed sigs near a wormhole system's sun).
Tetrahedrons are just as good signal strength wise, and a little more compact, but more fiddly to resize. There are two tetrahedron arrangements, three probes below in a triangle and one above in the centre (or vice-versa), and two probes below spread out on horizontal one axis and two above on the other axis (looks like a diamond from above). Both are as good as each other.
Offlined probes make excellent bookmarks.
If you warp to a site and nothing is there, launch 4 probes and position them around yourself with 0.25au scan distance, you should get a lock 10k to 1000k km away, which will work. This bug may be fixed in today's patch.
The icon in the corner of the message you get when you warp to a magnetometric site indicates whether you'll need a salvager or analyser to get into the cans.
It's very annoying finding 3 million ****ty belts in WH space.
It's not worth mining even the higher-end asteroids, because veldspar is nearly as valuable and can be found in safe space.
Sleepers spawn randomly at the belts and gas-clouds.
Even Sleeper frigates' ion lasers go straight through mining barges' shields and armour.
Mining barges align really slowly.
It's very annoying finding a magnetometric site and it turning out to be an analyser one when you have a salvager fitted and you're a week away from the skills needed to use an analyser.
Radar sites are valuable. nullnull
My sig is not my sig. |
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