
Johho Bulon
Gallente Freelancer Union Unaffiliated
|
Posted - 2009.05.07 16:15:00 -
[152]
Edited by: Johho Bulon on 07/05/2009 16:18:41 Eve is one of those games that has potentially limitless directions for the new player to chase after. The problem is that some of these do take a very long time to get to the point where you can begin to enjoy them.
But is this really a problem?
I am guessing that if you come to the game with a fixed view of exactly what it is you intend on achieving and wish to do so in a fixed (say 2 month) timeframe, like it might take a casual gamer to reach L80 and access the end game content in un-named competing MMO, then yes it is a problem.
But in Eve fortune favours those who are willing to stick it out and learn along the way. But learning the how and the why of Capitals or Marauders etc takes time, real time. I've seen newbs who bought their accounts lose carriers in seconds to small gangs of battleship pilots, because they had no clue and no respect for what they could do or what their opponent could do.
But I've also known newbs who made a serious killing in the markets within days of getting started. A lot of CCPs documentation always did leave a lot to be desired, but I found that this added to the game, in that a lot of what info there was, had been posted onto the forums, here and elsewhere. By intelligent players who were willing to discuss it. And their discussion illuminated the entirity of the issue. I had discussion in game as abrupt as those you did and also many that were in depth and helped a great deal.
I've been the victim early on of nerfs to my initial specializations, and raged about it, then thought about it and moved on.
When it comes to isk generation a newb doesn't have to be able to clear an entire belt to cater to his needs, and many hisec systems go underexploited despite what you are saying, but certainly if you wish to mine near a market hub then yes the belts will be pretty much empty. Also you don't have to have maxed out skills for flying barges and whatknot to make a lot of isk.
But, mining is dull and so are miners ;P so it's no big loss if they accidentally find themselves joining a corp and learning to pvp. (Mining in 0.0 is much more lucrative and the belts are never ending but often dangerous places to be).
Missions are simplisitic. I was just about running L4s before I joined my first (and only) corp, when I moved straight out to 0.0 to see what it was all about. I never looked back. PVP is a huge rush and fighting and winning, or losing, is both difficult and a lot of fun. Eve is still the only game that I get a quiver of anticipation and sometimes little shakes in my hands as I am busily trying to micromanage a fight (in may cases against pilots way more experienced and skilled than I :S ).
I never really noticed that my lack of skills prevented me from joining in. Being able to tackle was the first job and the best job for newbs to get into as you not only do the point work, but if your eyes are open, you get to see how other players approach combat (I'm learning all the time) and gradually learn how to fit ships what to train for, and to diversify your skills.
Solo combat is no doubt more difficult, I am not very good at it, but I do admire those who are, because there is always someone who is better or has more friinds waiting behind the next gate ready to pop you.
The carrier and dreads that newbs admire and wish to fly but get dispirited because they take so long to get into? Well, you'll use it every now and again when you train it and buy one, but largely its a giant sink for your cash. Cap fights are long and dull or short and expensive.
Much more fun are frigates and cruisers and their T2 specialist variants. And it doesnt take more than a few days to train for a nicely fit T1 rifter or incursus that gets better and better the more supporting skills you train up.
But even this I am suggesting is really limited and specialized, there is so much more to do and often it doesn't require more than a handful of SP to achieve. ---------------
Once we have a war there is only one thing to do. It must be won. For defeat brings worse things than any that can ever happen in war. -- Ernest Hemingway |