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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 05:11:00 -
[1]
Originally by: Stuart Price What is this?
Rumour has it that most forms of e-war (TD's, ECM, Neuts) are surprisingly effective against Zealots. Not got any of that? Your gang must pretty much suck all round then really.
Also: Frigate hulls in close orbit.
Even damps will go a long way, hell even a scan res damp on it will pretty much hinder it from picking off targets of opportunity. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 11:23:00 -
[2]
Originally by: Jaffnar Borg I also don't see any reason to nerf the Zealot. It's a great mid to long range gunship, but thats it. With only 3 mids and no drones it is seriously handicapped for most other roles and situations, where other HACs have more flexibility.
No utility highslots either. 
Zealot is pretty much one of the most focused ship designs in the game. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 11:59:00 -
[3]
Originally by: Prall Always 5xHP II, 15km web, 20km scram and t2 ab with 3 HS II and tank in the lows, 2 cap rigs, orbit at 11k with them webbed and scrammed and laugh at them while they melt. With max skills and a t2 ab a zealot will do 700m/s which is enough at 11k to outrun BS lasers and blasters and stop BS autocannons from hurting too bad.
Nobody's ever overloaded their 10km web and ruined your day? Hell a number some ships will be able to break 700m/s even when webbed with an overloaded MWD... __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 13:01:00 -
[4]
Originally by: Ig Neus So you actually suggest fighting at 11-15km range in a ship that has no Energy Neutralizers, a poor tank and no drones. Cool! Where should I come with my T1 Frigate? :)
Worth pointing out that if he has an AB as he says he's actually got a pretty good defense against a single frigate; a rifter for example will have to stay at close range AND maintain good transversal against something moving about 250+m/s constantly in one direction, while being webbed, and not venturing much outside 2km :P Easier said then done, whether the frigate's got a MWD or an AB
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Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 13:15:00 -
[5]
Originally by: Ig Neus Edited by: Ig Neus on 27/03/2009 13:11:31 Edited by: Ig Neus on 27/03/2009 13:10:50 I am almost sure that hitting orbit at 500 with an AB on will do the job. Not to mention what a Taranis or a Crusader (harder since it has no web) will do to this Zealot. And AFs with AB will have their fun as well (and they can actually survive a few mistakes) :)
All I know is that I tried orbiting a zealot at close range, got webbed, and in the 3 seconds I took to try to get close to him i was omgdead D:
then again it was a sader and i'm a terribad sader pilot, so w/e __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 15:33:00 -
[6]
Originally by: Prall That's a brutal looking setup man, anything cruiser size that's still within 15km after 20seconds of you having them locked is going to die horribly.
Your right about speed actually, I should of said 'close to 700m/s'. With a faction AB, max skills and speed implant I know its comfortably over 700m/s with gang bonus (no command stuff) so its probably 670/680 solo.
...
With max gunnery skills and 3 HS II/faction and 5 Heavy Pulse II the damage output is more than enough to kill any sub-command ship target before it can threaten you. I flew one for a while with two +5% damage implants in as well, giving the Heavy Pulse a damage mod of 10 and rof of 2.13s IIRC.
Melts everything.
Ah, forgot about gang links. Ironically I plugged slaves and an absolution with mindlink and warfare link into the equation and that Zealot ends up with 60k EHP, so I might have to actually fit one like that and bring it out with one of my corpmates 
On the topic of implants: Really if you use cruiser-class ships a lot, the 5% medium turret damage implants (one each for lasers/hybrids/projectiles) are very cheap, on the order of 5 million each  __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.27 17:47:00 -
[7]
Originally by: Hirana Yoshida How much are you willing to bet that a simple Punisher will kill that faction fitted monstrosity?
Zero isk, single punisher isn't going to kill me before I get back to a gate  (Also, you can take off pretty much all of those modules and put them on a 2x PG rigged navy omen and have about the same thing going on :P) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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