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R4d1o4ct1v3
MySQL Real Escape String
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Posted - 2009.03.29 03:43:00 -
[31]
Originally by: Letava Going a little off topic here, but it's a case of game mechanics taking precedence over what some would consider common sense. I don't think CCP want to force all outlaws into flying big ships, which is what would happen if low sec sentries automatically shot on sight. Being outlaw restricts what you can do in high sec, and I think that's how it should be. Restricting what outlaws can do in low sec too would only be detrimental to the game.
As far as assistance goes, I want to see the flags and penalties incurred for assisting another player being the same as that player has, regardless of other game mechanics.
Yea it would kind of suck being an outlaw if you couldn't even fly around low-sec 
I think we are basically arguing over semantics. The bottom line is: since sentries don't shoot outlaws, they shouldn't shoot people helping them.
I don't even think that is the problem, tho. The problem is that remote repairing is incorrectly interpreted as an act of aggression. (As far as I can see) POSs that are set to kill on aggression, as I understand it, even consider two corp members repairing each other as being aggressive and kill them. (Correct me if I am wrong)
The sec-status loss is as it should be tho, in my opinion. (sec-status, not faction status.) ---- "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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R4d1o4ct1v3
MySQL Real Escape String
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Posted - 2009.03.29 04:09:00 -
[32]
Originally by: Endless Subversion You're doing it again.
Stop allowing morality into this. This is a game. Pirate is a supported player profession. You're stuck on "pirates are bad, everything bad that happens to them is good".
This is a balance issue for a 'class' of player that totally prevents them from using one of the most powerful pvp strategies in the game.
But this is all about morality. You chose a profession that is essentially all about being "bad" and doing "bad" things. For those whom you would normally pray on, seeing bad things happen to you is in fact a good thing.
It is true that pirating is a supported profession, but it also comes with certain drawbacks that you, on choosing to pirate, accepted.
I actually don't think the problem here is that outlaw militia members can not be a part of a spider-tank, but rather that the NPC factions allow outlaws to join their militia in the first place. It makes no sense that they would invite people that are effectively their enemies to join them in factional warfare.
But, since they do, it doesn't really make sense that other members of the militia are penalized for fighting with them...
So the problem you are complaining about is essentially a side-effect of a larger problem, which, if fixed, would pretty much nullify your problem  ---- "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Dreamwalker
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Posted - 2009.03.29 05:36:00 -
[33]
Originally by: R4d1o4ct1v3 I don't even think that is the problem, tho. The problem is that remote repairing is incorrectly interpreted as an act of aggression. (As far as I can see) POSs that are set to kill on aggression, as I understand it, even consider two corp members repairing each other as being aggressive and kill them. (Correct me if I am wrong)
The sec-status loss is as it should be tho, in my opinion. (sec-status, not faction status.)
When repairing your corp mate at a POS, if that member has been in combat and you are repairing there is a chance based off if the POS owner checked the little box or not, that you the repairer will be attacked. Just repairing hasn't popped my ship at the moment but I'm sure that if I had a flag or was blinky red that I would get popped by my POS if I had the box checked.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
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Endless Subversion
The Accursed
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Posted - 2009.03.30 22:10:00 -
[34]
After about a month of talking to different GMs, I finally got one who understood what was happening.
As it stands atm, faction losses are apparently an intended feature of RRing GCC flagged militia members. They are going to add a warning message (as currently there isn't one) and otherwise this mechanic will remain untouched....
All I'm left with is asking, FFS WHY?!
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Concorduck
Gallente
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Posted - 2009.03.30 22:18:00 -
[35]
drop militia, keep rocking. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Karrade Krise
Mid Knights
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Posted - 2009.03.30 22:26:00 -
[36]
I find the ammount of stupidity in this thread astounding.
Security Status loss for RRing Outlaw is fine. Working as intended.
Faction Loss when you're working for that particular faction for remote repping someone they hired is stupid.
Terianna Eri > :( i wish i were as good a forum ***** as karrade |

Schalac
Caldari Apocalypse Reign
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Posted - 2009.03.30 22:57:00 -
[37]
I believe that this is the reason that my corp was kicked out of the Caldari militia. Faction losses due to RR criminals and acts of piracy against pirate pilots that weren't already flashy red. It kinda irked me at the time that it happened that a pirate corp that I knew that was hunting Caldari militia members couldn't be legally fired upon until they fired first. Guess I am just not a good soldier what with shooting first at targets that I know are out to destroy me and ilk. SCHALAC HAS SPOKEN |
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