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Tartarus Spyker
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Posted - 2009.03.27 18:36:00 -
[1]
I'm not sure what you would call these kind of ships, but in many sci-fi universes, ships tend to be build around a larger weapon. For example, in the Halo series, most if not all of the human's ships contain a large cannon that runs through the structure, the opening coming out the front of the ship, called a Magnetic Acceleration Cannon.
I was thinking, many ships in EVE currently would not be able to use such weapons because they are a-symmetrical, but lets say the dev team could make new models for these ships, such a heavy weapon that'd be the basis of an entire ship could be a considerable siege weapon or some other heavy weapon.
The only problem I see is the logic that the ship has to face its target. The fact drones' guns are facing forward but the weapon effects can be seen going from the end of the gun to just about any direction is awkward but not such a big deal, so I think just the simple check of "is the ship moving in a direction toward the locked on target? If so, it can use it's main cannon. If not, it has to be moving in the direction of the target (which means it would be facing it, or near facing it)."
As far as application, like I said these could be siege weapons or Ship-to-Ship weapons. Making the core component of a ship anything besides a weapon doesen't seem to make sense unless a kind of ship was made that was obviously built around a generator or some hi-tech looking device that could be used for warp disruption, ECM etc. Another thing they could be used for is an excuse to launch warp bubbles through space; The ship needs this big cannon to do it.
Similarly, I remember coming across a "new" model of stargate I have never seen before. It consists of two pylons with glowy stuff in between that launches ships into warp-space. They don't have any part of their design that looks like any kind of tube or tunnel that would otherwise launch or accelerate objects. This could be explored more for making larger ships that work more as a weapon than a ship. Maybe even using a new function to require a small ship to tow it.
Ideas? Comments?
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Tartarus Spyker
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Posted - 2009.03.28 15:22:00 -
[2]
I understand the problem with how the server gets it's info which is why I said that the gun could only hit its target if the object or sphere was moving towards what its aiming at. If the ship is moving towards its target it most likely HAS to be facing it. So Approaching your locked target would allow you fire at it, using some other stats to factor in if it hits or not.
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Tartarus Spyker
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Posted - 2009.03.30 20:45:00 -
[3]
any other ideas?
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Tartarus Spyker
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Posted - 2009.03.31 21:22:00 -
[4]
LOL
thats all i have to say
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Tartarus Spyker
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Posted - 2009.04.02 18:16:00 -
[5]
I think something you guys aren't getting is that the idea I posted was like.. hmm.. A general design. It wouldn't just be for big ass cannons- just heavier guns. For instance a Frigate is best with small turrets but could have a medium or large turret in its "structure" slot, which it can use to deal serious damage to large/stationary targets it can line up with.
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Tartarus Spyker
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Posted - 2009.04.08 12:10:00 -
[6]
Well, Mr. Knowitall, do you mean to tell me I can right click an object in space and choose to approach it, but the game doesnt know that im moving towards it? Like I keep continuously saying but some of you fail to read, if you are moving towards the object you generally MUST be facing it! So if your ship is moving towards the target you are able to shoot it.
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Tartarus Spyker
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Posted - 2009.04.12 05:37:00 -
[7]
What does anyone think about the idea on smaller ships? not huge ships... lol. theres no reason the hull based cannon needs to be insanely huge
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Tartarus Spyker
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Posted - 2009.04.29 00:05:00 -
[8]
So no one likes the idea of it being on a smaller ship? lol alright then.
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