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Neo Omni
Gallente
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Posted - 2009.03.29 03:56:00 -
[1]
Edited by: Neo Omni on 29/03/2009 04:02:02 Not necessarily warp to zero, but here goes...
Everyone is up in arms about not allowing warp to zero to be incorporated into the autopilot for a variety of reasons. Fine.
My suggestion is this...the bigger the ship the closer it can warp to the gate without necessarily warping to zero under autopilot.
So a shuttle will warp its normal distance to a gate under autopilot and an industrial ship can warp just a little closer than a shuttle and a big monster ship can warp even closer than an indy ship.
The logic: bigger ships travel slower so there is no danger of collision if they warp a little closer to the gate.
What I'm trying to achieve here is balance. If a shuttle and an indy ship in a fleet warp at the same time to a gate, they both should be able to jump the gate at the same time. The shuttle moving faster can warp in at its normal distance while the indy ship can warp in a little closer....but they both Jump the gate at the same time.
Hope I explained it well.
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Fullmetal Jackass
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Posted - 2009.03.29 05:52:00 -
[2]
Completely backward physics. The bigger a real ship is, the less manuverable and slower it has to approach a sea port. There's a reason tug boat were invented. Some ships are so big they have to anchor out to sea and ferry people and cargo into port.
A freighter warping in at zero would be huge danger to any jump gate. (As it is no I often bounce off the gate out to 25+ km if I don't jump immediately upon warping to zero.) Were as a shuttle stops almost instantly and has little chance of doing damage to a gate.
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Neo Omni
Gallente
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Posted - 2009.03.29 06:27:00 -
[3]
Originally by: Fullmetal Jackass Completely backward physics. The bigger a real ship is, the less manuverable and slower it has to approach a sea port. There's a reason tug boat were invented. Some ships are so big they have to anchor out to sea and ferry people and cargo into port.
A freighter warping in at zero would be huge danger to any jump gate. (As it is no I often bounce off the gate out to 25+ km if I don't jump immediately upon warping to zero.) Were as a shuttle stops almost instantly and has little chance of doing damage to a gate.
Yes, but remember that when you come out of warp, your speed is first reduced to zero, then your non-warp engines kick in; and in the case of a large ship...it kicks in very slowly.
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Fullmetal Jackass
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Posted - 2009.03.29 06:44:00 -
[4]
Strange, when I come out of warp my ship drifts a good long distance. Unless I'm in a pod, in which case I stop instantly, usually outside of dock or jump range, so I have to slow boat it the last km or so.
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Meatball Enema
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Posted - 2009.03.30 14:40:00 -
[5]
Originally by: Fullmetal Jackass Completely backward physics.
Just like Eve!
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.03.30 14:57:00 -
[6]
Originally by: Fullmetal Jackass Strange, when I come out of warp my ship drifts a good long distance. Unless I'm in a pod, in which case I stop instantly, usually outside of dock or jump range, so I have to slow boat it the last km or so.
I've noticed several times lately, that my Orca will WTZ... only to pinball off the gate and wind up about 5km away before coming to a stop.
If you're trying to rationalize some sort of in-game explanation... a Freighter WTZ on autopilot only has the onboard computer to rely on should it actually collide with the gate or another ship. That's why it chooses to come out so far away, to ensure it has plenty of reaction time.
As for out-of-game, real world reasons... WTZ was only implemented to save everyone from making trillions of "insta" bookmarks that did the same thing. So asking to get AutoWTZ is pushing it from functionality to convenience.
Easiest way to get what you're all asking for... Play The Game Yourself. --- Players aren't interested in Variety, they only want THE BEST. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.30 18:10:00 -
[7]
horrid ideas. If WTZ was removed (Something I actually might favor, although I'm unsure yet), one of the primary benefits would be accentuating the mobility differences of ship classes. If WTZ comes back, battleships should have to chug just as far as frigates.
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Kir'ian
Minmatar Republic Military School
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Posted - 2009.03.30 19:29:00 -
[8]
Something moving at anything mesured in AU/sec should definitely be of great interest to a stargate whether it be a shuttle or a freighter. I would think the original 15k would have been enough of a "buffer" for frigates perhaps, but freighters would require *more* not less.
I also don't understand the whole bumping/bouncing thing. Do computers 10k in the future not know how to calculate simple force/inertia/velocity formulas? Certainly the pilot controls his ship, but I'd think in the interest of safety, the autopilot would take over should the current trajectory indicate potential collisions and thrust the ship accordingly. I know that's the explanation for the bumping/bouncing, but isn't such bouncing a bit more forceful then even the **MAIN** thrusters are able to put out?
Yes... EVE isn't hard sci-fi, and the physics employed are a bit skewed, but I'd think these reactions could definitely be toned down a bit for just that much better "realism"? Maybe not.
tl;dr?
/carebearstare  |
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