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Katsumi Xian
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Posted - 2009.04.03 11:45:00 -
[31]
Originally by: Ralitge boyter
Originally by: Laur Khal i don't see why the queue shouldn't just be unlimited length, so you can go on holidays for 3 weeks and not have to arbitrarily train some long skill just because you have no other choice.
the argument that you should have to login regularly doesn't hold water -- if you want to login and play, you will, if you have pressing RL stuff that keeps you from playing, you won't login, or will login for the 30 seconds it takes to set a new skill.
either way, an unlimited skill queue makes more sense.
Yeah then I would get 200 accounts, let them all train till about 20M SP and sell them for ISKies. Then I sell the SIKies and get my money back plus at least a 50% mark up.
You could already do this with the 24hr skill queue and EVEmon, the only difference an unlimited queue would make is you wouldn't have to spend 5 mins of everyday checking EVEmon to see if any of your skill queues need updating and then a few mins updating any that do.
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Renesis Maximus
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Posted - 2009.04.03 12:35:00 -
[32]
I personally think that the devs should ****can any suggestion regarding lengthening of the skill queuve and any suggestion posited by a promoter of said lengthening, as it is apparent that those people will never be satisfied with ANYTHING!
We fought for 5 years to get this, and as soon as it is ready, it's not good enough?!?!
Go eat ****.
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Torval Sontu
Amarr Viziam
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Posted - 2009.04.03 13:11:00 -
[33]
Edited by: Torval Sontu on 03/04/2009 13:12:20
Originally by: King KLoWn
Originally by: Torval Sontu I haven't seen a valid business standpoint why CCP would limit the queue.
That's easy some people would just get alts going to train certain skills then sell them and flood the game with characters...
Look at Macros and how annoying they are imagine the same thing but with just skills. Ebay would be flooded with characters and people would be selling them for cash. It already is bad enough lets not make it too damn easy for the people that ruin the game..
(Runs off to Pod a Macro)
Interesting idea. If there is demand for characters pre made with certain skill sets how is the queue or even without on preventing this from happening already? Selling characters off if it's in enough demand people will do it regardless if there is a queue or not so this seems unlikely. The same goes for macroing which I assume deals with mining. Demand of ISK drives it and again if demand were to weak or didn't exist then there would be no reason to do it. CCP makes money off of either but an offline character training doesn't use as many resources as a truly active character so it's win win for them. They could always offer premade characters themselves which would effectively kill that business as well imo and net them more cash ;).
Hey doesn't CCP semi condone of this activity anyways? They do have the character bazaar where you can purchase a character for in game money. I wonder if that helps the isk selling business hmm.
Anyways still looking for a solid reason not to have the queue or an unlimited one. Why offer cool features to your customers sounds like a horrible business plan...
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Torval Sontu
Amarr Viziam
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Posted - 2009.04.03 13:13:00 -
[34]
Originally by: Katsumi Xian
Originally by: Ralitge boyter
Originally by: Laur Khal i don't see why the queue shouldn't just be unlimited length, so you can go on holidays for 3 weeks and not have to arbitrarily train some long skill just because you have no other choice.
the argument that you should have to login regularly doesn't hold water -- if you want to login and play, you will, if you have pressing RL stuff that keeps you from playing, you won't login, or will login for the 30 seconds it takes to set a new skill.
either way, an unlimited skill queue makes more sense.
Yeah then I would get 200 accounts, let them all train till about 20M SP and sell them for ISKies. Then I sell the SIKies and get my money back plus at least a 50% mark up.
You could already do this with the 24hr skill queue and EVEmon, the only difference an unlimited queue would make is you wouldn't have to spend 5 mins of everyday checking EVEmon to see if any of your skill queues need updating and then a few mins updating any that do.
Yea I already do this myself set a skill to train under 24 hours then set one of my 2+ day ones works well :).
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Torval Sontu
Amarr Viziam
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Posted - 2009.04.03 13:17:00 -
[35]
Originally by: Rissa T What's the big freakin deal?
Increase the damn queue.
If you don't want to load up skills because you think you should be playing the game every minute of the day that's your damn business, you pay your subscription fee play the way you want. OTOH if I want to follow a training plan of my choosing that has me queueing skills that take longer than 24 hrs why shouldn't I be able to? But more importantly why should anyone else give a good gawd dam what I'm doing with my toon?
Don't worry about how I'm raising my kids, worry about your own kids and STFU.
Indeed!
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.03 15:03:00 -
[36]
Originally by: Torval Sontu Anyways still looking for a solid reason not to have the queue or an unlimited one.
Read the thread. They're all there. ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Anyura
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Posted - 2009.04.03 15:13:00 -
[37]
QueueQ more. |

Draeca
Tharri and Co.
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Posted - 2009.04.04 18:08:00 -
[38]
1. Train a character with hulk 2. Make another char and just pop all the required hulk skills to queue 3. Go macromine with the first char 4. Get banned and switch to the other chars that have been training in the background 5. Goto 2
Happy now?
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Angelos
Gateway Industries
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Posted - 2009.04.04 18:30:00 -
[39]
Originally by: Draeca 1. Train a character with hulk 2. Make another char and just pop all the required hulk skills to queue 3. Go macromine with the first char 4. Get banned and switch to the other chars that have been training in the background 5. Goto 2
Happy now?
You just basically showed a reason why it will work just fine. Macro miners get banned, so who cares?
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Tortonax Troodont
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Posted - 2009.04.05 02:54:00 -
[40]
I think 24 hours is just fine. If you can't log in the next day then do what you did before the skill queue came out and put in a longer skill.
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wickedpheonix
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Posted - 2009.04.05 06:07:00 -
[41]
Mechanic is working as intended. If you have a skill that takes 25 hours, add it, wait 2 hours, throw in a 5 day skill, voila problem solved.
For those of you taking month-long vacations... train Battleships 5 or something.
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Metalcali
Amarr
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Posted - 2009.04.05 15:15:00 -
[42]
Best solution is to leave a near or over month long skill train as your final one if you think something might happen. Don't know how hard that is to do, I mean a few clicks and all, and you won't have to worry too much. |

Draeca
Tharri and Co.
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Posted - 2009.04.05 16:43:00 -
[43]
Originally by: Angelos You just basically showed a reason why it will work just fine. Macro miners get banned, so who cares?
Why keep our doors locked and make the criminal's work harder when they get punished in the end anyway?
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Cygwin Gaad
Caldari Youngsters Other Underestimate Never Geniuses Black Mesa Project
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Posted - 2009.04.06 01:42:00 -
[44]
i am perfectly happy with the current training system. thank you CCP. <3 -
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Artemis Rose
Sileo In Pacis PuPPet MasTers
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Posted - 2009.04.06 05:19:00 -
[45]
I think if I had an unlimited skill queue, I don't think I'd ever log on unless I needed to buy a PLEX or something  *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Mupfologue
Caldari
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Posted - 2009.04.06 13:00:00 -
[46]
Edited by: Mupfologue on 06/04/2009 13:00:52 With skills that can take up to several weeks to train up to the next rank, it is not very difficult to plan skill training according to RL activities. Unless you are going to be offline for more than two or three weeks, the 24H queue and a big long skill are enough. Anyway, when you are not playing most of the time, is it still worth paying the subscription ?
Short answer : 24H queue is fine, thanks.
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Bluepetal
Amarr Deadbone Platoon Corp
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Posted - 2009.04.06 14:36:00 -
[47]
Plan your training and you won't have an issue. THINK about how it is DONE, and your can do anything you want. It is not hard to setup 2 weeks of training in the cue.
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Sgt Nill
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Posted - 2009.04.06 16:00:00 -
[48]
Originally by: Mupfologue Edited by: Mupfologue on 06/04/2009 13:00:52 Short answer : 24H queue is fine, thanks.
The new SkillQ is awsome, and 24h is enough, if you need longer then that, put the 15-20h skill at the end..
working as intended, no prob's here

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MaxxOmega
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Posted - 2009.04.06 16:27:00 -
[49]
Originally by: Rissa T What's the big freakin deal?
Increase the damn queue.
If you don't want to load up skills because you think you should be playing the game every minute of the day that's your damn business, you pay your subscription fee play the way you want. OTOH if I want to follow a training plan of my choosing that has me queueing skills that take longer than 24 hrs why shouldn't I be able to? But more importantly why should anyone else give a good gawd dam what I'm doing with my toon?
Don't worry about how I'm raising my kids, worry about your own kids and STFU.
Sniff sniff
I want what I want becaue I want it... AND I spend 15 whole bucks a month to get it. It doesn't matter that CCP is here to make money and THEY own the product, etc, etc. If I don't like the lap dancer I got I find a new one, I don't tell her to get a smaller ass cause she's too heavy...
Sniff
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Omaku Toba
Minmatar Tribal Core
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Posted - 2009.04.06 16:31:00 -
[50]
Edited by: Omaku Toba on 06/04/2009 16:34:03 The skill queue is only really useful for when you're training up the first few levels of things and you don't want to have to log in every few hours or at 3am in the morning to set the next skill. If like some people you have a job and a social life the 24 hours is sufficient in most cases. When you are going to be away for an extended period of time there are usually some nice long skills you can put at the end of the queue to cover that period.
If CCP bowed down to the demands of those who want more than 24 hours where will it end? ...
Seems most people are wide-eyed stupid |
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Rissa T
Caldari Unaccompanied Souls
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Posted - 2009.04.06 21:39:00 -
[51]
Originally by: MaxxOmega
Originally by: Rissa T What's the big freakin deal?
Sniff sniff
I want what I want becaue I want it... AND I spend 15 whole bucks a month to get it. It doesn't matter that CCP is here to make money and THEY own the product, etc, etc. If I don't like the lap dancer I got I find a new one, I don't tell her to get a smaller ass cause she's too heavy...
Sniff
Hey A$$Wipe WTF are you talking about? Who says CCP isn't getting their iskies?
Sure it's their product but guess who pays for it. I suppose they could put out a game that no one wants to play but I'm pretty sure they'd go broke in the process. Why do I even bother, screw it get rid of the queue, if they are gonna halfa$$ it why do it at all.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.06 21:45:00 -
[52]
Originally by: Rissa T Why do I even bother, screw it get rid of the queue, if they are gonna halfa$$ it why do it at all.
If you don't like it, you're entirely free not to use it. As it is, it's working perfectly for its purpose and isn't half-arsed in the slightest.
The problem is that you're expecting it to solve a problem it is not meant to solve. Adjust your expectations to the reality and all will be glorious.  ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Jitara Chequer
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Posted - 2009.04.06 22:18:00 -
[53]
Didn't quote cuz I don't remember where it is.
To the poster that said give us a reason NOT to extend the queue.
I would like to point out that the person demanding a change or something generally needs to give a reason FOR the change. Seems to me that the only reason that people want a longer queue is because they want to be able to have the cake of advancing SP without the nice little effort of sitting and planning out their skill queues.
As someone said, 24 hours is perfect... anymore is pure luxury.
Furthermore, saying something like "There is no reason NOT to have an unlimited queue" is hardly a compelling reason to say that there is a reason TO do so.
Also want to highlight what someone said earlier => Think of the skill queue as increasing your margin of error of when you need to log in to change the skill. It was NOT meant to allow skill point advancement macroing, but to make life more convenient for people so that they didn't need to set their alarm clocks for EVE skill training.
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BrundleMeth
Caldari Aspire Academy
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Posted - 2009.04.06 22:44:00 -
[54]
LOL what a snivelling whiner. Your buttons are easy to push. Your not really looking for any discussion are you. Just people to agree with you or you call them names. People like you are why I don't donate blood... 
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Tesh Sevateem
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Posted - 2009.04.07 10:55:00 -
[55]
There are arguments for and against the extended queue. But all arguments so far have been limited to pretty much either "An extended/unlimited queue would make it far too easy/commercial and would promote money farmers" or "people shouldn't be forced to log on during a vacation just to train a new skill".
I think one very important thing here is that I believe that CCP believes (!) that having to make an active decision every so often as to what skill to train next is a big factor in game enjoyment. If this part of the game (and skill training *is* a big part of EVE) is trivialized into simply making a plan (or grabbing one on the web) once, enter the plan in the skill planner, and then just wait for everything to happen then it would remove a bit of fun.
You would not have feeling of "Oh yes, what will I train now?" once you hear the "Skill training completed" voice. Of course, having EVE-Mon tell you what to train next is comparable to an unlimited queue, it still requires you to actively "punch it in" - and this action will likely trigger a sense of progress in your mind.
Having a skill queue set that goes on for the next 3 years is not exciting. It's trivial. And triviality, among other things, kills MMO's.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.07 12:31:00 -
[56]
Originally by: Renesis Maximus I personally think that the devs should ****can any suggestion regarding lengthening of the skill queuve and any suggestion posited by a promoter of said lengthening, as it is apparent that those people will never be satisfied with ANYTHING!
We fought for 5 years to get this, and as soon as it is ready, it's not good enough?!?!
Go eat ****.
calm down
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Achura Angel
22nd Black Rise Defensive Unit
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Posted - 2009.04.08 04:19:00 -
[57]
Originally by: Estel Arador Good grief, give people what they've been begging for for ages and they'll be begging for more within a couple of weeks 
Solution: set a queue of less than 24 hours, slap the 1 day+ skill at the end. Voila, two-day queue.
This. Honestly, the one-day queue is much more than I personally ever hoped for. Now that it has been implemented, I can find no fault with CCP's choice of length. -- Forum Piracy is Win.
More links for Savvy types. |

Gossef
Caldari Nosferatu Security Force
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Posted - 2009.04.08 07:27:00 -
[58]
I'm really happy that there even is a skillqueue. I had no problem training long-skills, but finishing them was proving a problem, because I usually didn't want to log on at specific times to change the skill because it would finish within a minute. Forgetting that meant that I lost hours of skilltraining easily.
Now I just set a skill and when it get's under 24H I set the next one. If I need to get short skills done: no problem, just set those first then add the longer skill at the end. About a week and a half after the Queue was implemented (and it was working better and better), I learned over 2 dozen skill-levels in just 2 days, no way I would have done that without it.
Also I keep a few long skills in reserve(can learn 2 battleships 5, advanced weaponupgrades 5, etc etc whenever I want) in case I can't be online for a while, gotta love those 30 day or more skills
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Gossef
Caldari Nosferatu Security Force
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Posted - 2009.04.08 07:29:00 -
[59]
Edited by: Gossef on 08/04/2009 07:29:54 EDIT: accidentally double-posted, sorry about that
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Raukho
Evoke. Ev0ke
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Posted - 2009.04.08 09:56:00 -
[60]
I love the skill que and have not problem running it for longer periods of time. You'll have to start training skills to level V at some point anyhow. Examples of what to train to V for new players that you can't go wrong with.
Electronics Engineering Frigates Cruisers Industry (if you like to build stuf) Science (if you like to build stuf) Weapon skills that are prerequisite to T2 weapons. Basic learning
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