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Miilla
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Posted - 2009.04.01 12:47:00 -
[1]
Who controls the ISK money supply? Is there plans to create a better economy rather than a neverending inflationary one?
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Manalapan
Dynasty Banking
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Posted - 2009.04.01 12:57:00 -
[2]
Well in RL economies tend to be never ending inflationary.
Its a game so technically CCP controls ISK money supply but really since its a game the more people that play the game (Mission Running and Ratting and more) the more ISK is introduced into the system so no?
Dynasty Banking |

Kwint Sommer
Caldari XERCORE
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Posted - 2009.04.01 13:03:00 -
[3]
Originally by: Miilla Who controls the ISK money supply? Is there plans to create a better economy rather than a neverending inflationary one?
CCP controls the currency by introducing sinks and faucets. Unfortunately they have no idea what they're doing and devs are allowed to introduce faucets without corresponding sinks with seemingly no thought to the affects on the currency.
That said, I don't know what sort of economy you have in mind but inflation is the norm for every RL economy I'm familiar with. It's not something you can easily remove, nor do you necessarily want to.
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Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
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Posted - 2009.04.01 14:07:00 -
[4]
Originally by: Kwint Sommer
Originally by: Miilla Who controls the ISK money supply? Is there plans to create a better economy rather than a neverending inflationary one?
CCP controls the currency by introducing sinks and faucets. Unfortunately they have no idea what they're doing and devs are allowed to introduce faucets without corresponding sinks with seemingly no thought to the affects on the currency.
That said, I don't know what sort of economy you have in mind but inflation is the norm for every RL economy I'm familiar with. It's not something you can easily remove, nor do you necessarily want to.
I think the sinks will come with ambulation, no worries here for the moment. Also as long as there is enough suply to cover the demand, ppl are happy to just let their isks sit into their wallets not interfering much with the prices, since they don't need more than a certain amount of goods to enjoy the game.
Illimited supply of raw materials ensure that the inflation affects just the faction and limited items along with PLEXes. Furthermore, as it has been pointed before, the new and old faucets are limited by the timeplay, so it doesn't matter the number of faucets they get into the game as long as they are below the current faucets measured in ISK/hour, because it doesn't change our currently situation (ie: introducing the same or less amount of isks in the system). You can argue that we need more sinks, but that has nothing to do with new faucets.
Also ppl will limit the prices on time, they will limit the amount of hours they are willing to pay to get some item, and since the new faucets don't change the ISK/hour rate, the amount of hours still translates into the same amount of isks.
The increase of isks can affect the market through more ppl with enough isks to make manipulations, but that's all beyond the limited supply items. Don't forget that there is an increase in the goods being created in the game as well, so there are more ships and modules to be bought with the increased isks, and since this is not real world there will always be enough supply on items to match the needs.
EVE Knowledge |

Aricaan
Gallente Playboy Enterprises Dark Taboo
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Posted - 2009.04.01 14:44:00 -
[5]
Why is everyone so worried about inflation when prices for most goods arnt really increasing at all?
And if I am wrong about that, shouldn't the only person to worry about inflation be new players?
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Caleb Ayrania
Gallente TarNec
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Posted - 2009.04.01 14:49:00 -
[6]
Well its a valid point ot worry about isk faucets and sinks.
I must however admit that on this point I think the good doctor E and ccp in general is doing rather well.
The distribution of isk and incentives of gameplay however could use a bit of help and boosting.
"These arent the isk your looking for"
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

Maven Deltor
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Posted - 2009.04.01 16:01:00 -
[7]
Originally by: Aricaan Why is everyone so worried about inflation when prices for most goods arnt really increasing at all?
And if I am wrong about that, shouldn't the only person to worry about inflation be new players?
But prices are climbing, look at the price of trit over the past year. Todays average (in The Citadel, place where I happen to be at the moment) is 4.05. One year ago, the price was 3.30. that's a 23% increase in a years time. Trit is the building block for everything else, so it's only a matter of time before this increase works its way down.
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Mephistocles
Red Frog Investments Blue Sky Consortium
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Posted - 2009.04.01 16:24:00 -
[8]
Originally by: Maven Deltor But prices are climbing, look at the price of trit over the past year. Todays average (in The Citadel, place where I happen to be at the moment) is 4.05. One year ago, the price was 3.30. that's a 23% increase in a years time. Trit is the building block for everything else, so it's only a matter of time before this increase works its way down.
You can't really look at Trit as an example of inflation. Part of the increase could be inflationary, but you also have to remember that CCP removed NPC Trit cap's from the game. Before this time Trit would never go up above 3.6 (I believe) because you could just buy a load of shuttles (and other items) and reprocess. |

Xeoniya
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Posted - 2009.04.01 18:59:00 -
[9]
There is a cure for inflation - acquire lots of money then get banned or quit. Scammers who then kill their accounts without removing the isk also help fight inflation. :-)
But seriously, has anyone done a study of current item market prices vs. the base prices listed in this site to see if there is a measurable difference?
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Pang Grohl
Gallente Sudo Corp
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Posted - 2009.04.01 22:02:00 -
[10]
Originally by: Maven Deltor
Originally by: Aricaan Why is everyone so worried about inflation when prices for most goods arnt really increasing at all?
And if I am wrong about that, shouldn't the only person to worry about inflation be new players?
But prices are climbing, look at the price of trit over the past year. Todays average (in The Citadel, place where I happen to be at the moment) is 4.05. One year ago, the price was 3.30. that's a 23% increase in a years time. Trit is the building block for everything else, so it's only a matter of time before this increase works its way down.
Looking at Trit prices in isolation doesn't tell the whole story. Many minerals trade a %60 of what they traded 2 years ago. Most manufactured goods are steadily decreasing or have reached minimum price as well. *** Si non adjuvas, noces (If you're not helping, you're hurting)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.04.01 22:02:00 -
[11]
Originally by: Xeoniya But seriously, has anyone done a study of current item market prices vs. the base prices listed in this site to see if there is a measurable difference?
That would be quite pointless.
All T1 stuff slowly trends towards the MINIMUM possible price due to overabundance of raw materials. Trying to do any analysis on that will only show just how much people want new stuff "right now" compared to how fast new stuff can be generated.
Also, T2 stuff has suffered two major changes, first invention (which unlocked supply from BPO count) then the POS exploit cutoff (which eliminated a huge chunk of the "bottleneck" type of material from the supply chain that was previously available, even if "cheated"), combined with the crazyness that is alchemy (seriously, 20 cadmium for 1 dysprosium, and 20 times slower... somebody at CCP really did go bonkers)... so T2 is also quite a poor indicator of inflation, since the situation wasn't stable long enough to be of any relevance.
Officer/deadspace stuff is not traded on the markets, therefore it's extremely hard to keep a graph of it. Other than CCP, nobody else could possibly tell what kind of price evolution it has seen. Besides, the market in officer mods is small enough to be considered a purely luxury goods market, so it's not that relevant to inflation, rather just to how much the very few people with way too much ISK are willing to spend on.
T3 stuff is far too young to be a decent estimate, but it MIGHT become a decent one in the future, who knows.
So that leaves just T2 BPOs... and even here, it's not the ISK cost itself that needs to be looked at, since invention eroded a LOT of their value... it's the "months/years to break-even" that matters... and even that constantly changes. Plus, this market is also way too small, almost luxury-like too.
So... umm... yeah, we have no good way to measure "inflation" in EVE, because the classic definition of "inflation" does not apply at all.
_ Create a character || Fit a ship || Get some ISK |

Xeoniya
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Posted - 2009.04.03 18:18:00 -
[12]
Edited by: Xeoniya on 03/04/2009 18:21:55 Can we get any info off of the price spread changes for ME and PE improvement, courier reward changes, datacore prices, or the LP-isk rate? These seem like they might capture player time based inflation. Plexes, and Character sales overtime might also be a source of info.
Also the share ROI and dividend %'s seems low for what it is worth despite the risks so the 2ndary market doesn't indicate inflation yet.
Could check loan interest rates, but that is likely to be controlled by risk rates not inflation due to the nature of EVE.
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Mari Katarin
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Posted - 2009.04.03 18:27:00 -
[13]
There is no inflation when it comes player produced goods. Increases in ISK supply are counteracted by an increase in the number of higher SP players and players' increased willingness to work harder for less.
The only things which will inflate are items which can not be produced (t2 bpos, guardian vexors, that sort of thing) and items purchased with RL currency.
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