
Nyota Sol
Center for Advanced Studies
|
Posted - 2009.04.06 13:29:00 -
[1]
Originally by: source I would personally KILL for the following suggestions:
1) Shortcuts that actually move your probes for you. How so? Tighten and loosen their distance.
With the current system let's say you have probes set at 4 au and have a good idea where the target is (a reasonable percentage single red dot). To narrow your probes range and set them up to overlap it takes too much time to shift click to select all four, reduce scan range, grab one, drag it closer (tighen the distance), grab # 2, etc etc etc. I suggest that they give us a "Narrow/expand by x au" option. The client would calculate a central point between all the probes selected and bring them closer to the central point by that many au. Then you could simply shift drag this new overlapping tighter group of probes to its new location in 1/10th the time.
An alternate way to implement this might be "Mimic setup at next distance down/up" option. So now all selected probes would maintain their same relation to each other, but at the smaller radius. The client would automatically reduce the size and adjust positions of the probes so the layout would look identical, but at a smaller radius.
2) Allow probe grouping with corresponding assignable hotkeys. At times I have 6-8 probes active but only need to move my group of four 0.5au narrow probes to get a direct hit. I have to click click click to deselect the probes I dont want to move, then shift click click click click to make sure the 0.5 au probes are grouped and active, then move them over, analyze. If I need to reuse those three or four inactive probes its click click click again, adjust, etc.
If you could group probes and make hotkeys to activate or deactivate a specific group or even just shift drag a specific group while leaving the others active this would very much reduce the time it takes for combat probing as well.
These two changes seem like they reduce seconds at a time, but they have to be repeated often and imho are repeated more often than any other task in probing. In the course of probing down an object, I forsee this could literally shave the times in half and help us probers not want to jab our eyeballs out.
Again, CCP please consider some of the UI limitations for pvpers and carebears alike and give us some more love =)
EDIT: CCP please dont increase the scan time of probes by succumbing to a generic "old-style" probe. the 5 second warp-in probing during fleet battles is omgwtfbbqsauce amazingly amazingly amazingly fracking amazing! The new system is fun and challenging, but it is clumsy and tedious. Give us tools or shortcuts to reduce the mundane repetitiveness and we will love you for it!!!
There's a chorus saying scanning has become too easy and there's ample evidence that they've tried to specifically make combat scanning slightly longer.
With that said, consider the fact that CCP seems to frown on adding keybinds for really, really basic things like Approach, Orbit and Warp. Consider that CCP has not added a keybind to allow you to launch drones.
I've personally been wanting to beg for a drone system where i could set a sub-group as the default launch group, perhaps even having keybinds for launching different drone groups. But then reality sinks in and i realize that if CCP was open to this then they'd have added a keybind for launch in the first place.
I think your suggestions break from anything we can expect from CCP.
Expecting keybinds to move probes for you? Come on... ___________________________________________
Lost in Space - Apocrypha Exploration Resources |