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Wriggley
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Posted - 2009.04.03 02:44:00 -
[1]
I propose, in high security zones, for mission play only, that when you accept a mission you should have the ability to turn off friendly fire, ONLY for that particular mission.
I was the victim of a rather stupid mistake on both parties involved in a mission in .6 space. I used a smartbomb to destroy a target that was well out of range of my buddy's drones, im talking on the order of 3 or 4km out of range. He in good conscious decided to help me by sending his drones. I did know know this, and he did not knowingly send his drones right into the shockwave of my smartbomb.
You probably know the outcome. CONCORD without a warning came in and blew up my ship, in one shot in less than 3 seconds. I had not even the slightest idea that I had even accidently attacked my buddy's drone, and he was unaware of it as well. What makes it worse is this incident occured behind a locked jump gate so i was unable to get my equipment back. Luckily my ship was insured, but this negates the fact that the items i had on board my ship at the time cost probably 3x as much as the ship itself orginally did.
Now I know this was just my dumb fault, however, how many people have made this same mistake or even worse, had tricked others into doing this in order to steal items.
I think a Friendly Fire Off, or some other type of security measure is needed to prevent something like this happening in high security space, especially for new comers who wouldnt know any better to begin with. Given this idea is probably not new or even will be well received but you gotta admit something should be done.
Ya learn the hard way I guess, but this is supposed to be a game and should be fun too, thats why I think it should be an option that can be selected at the time of the mission that only affects people in the same fleet as yourself.
On a side note, my buddy's drone wasnt badly damaged, however concord decided proper retribution was to totally destroy my battleship. This seems like gross overkill. In events like this, if not a friendly fire incident, then perhaps an option to pay a criminal fine (even if it were a hefty fine) should be allowed. Again, this would only stand for people who did friendly fire incidents in fleets. I wouldve gladly paid 5 or 10 million dollar fine instead of having my 150 million dollar battleship destroyed over a lousy hundred thousand dollar drone.
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Jin Labarre
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Posted - 2009.04.03 02:55:00 -
[2]
1. Don't use smartbombs in Empire. 2. Don't deactivate the "You really wanna?!" warning when shooting players. 3. Preferably be in the same corp. 4. Problem solved. 
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Wriggley
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Posted - 2009.04.03 03:02:00 -
[3]
Originally by: Jin Labarre 1. Don't use smartbombs in Empire. 2. Don't deactivate the "You really wanna?!" warning when shooting players. 3. Preferably be in the same corp. 4. Problem solved. 
Lol, yup thats what i mean by learning the hard way. Not gonna defend my stupidity, but I still think something should be done, the punishment seems so severe considering the crime.
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Meatball Enema
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Posted - 2009.04.03 15:10:00 -
[4]
CONCORD warps in and asks you politely if you'd stop shooting friendlies in high sec. Do you Listen? (Y/N)
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Galvatine
Caldari Dark Materials
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Posted - 2009.04.03 15:15:00 -
[5]
Originally by: Wriggley I propose, in high security zones, for mission play only, that when you accept a mission you should have the ability to turn off friendly fire, ONLY for that particular mission.
I was the victim of a rather stupid mistake on both parties involved in a mission in .6 space. I used a smartbomb to destroy a target that was well out of range of my buddy's drones, im talking on the order of 3 or 4km out of range. He in good conscious decided to help me by sending his drones. I did know know this, and he did not knowingly send his drones right into the shockwave of my smartbomb.
You probably know the outcome. CONCORD without a warning came in and blew up my ship, in one shot in less than 3 seconds. I had not even the slightest idea that I had even accidently attacked my buddy's drone, and he was unaware of it as well. What makes it worse is this incident occured behind a locked jump gate so i was unable to get my equipment back. Luckily my ship was insured, but this negates the fact that the items i had on board my ship at the time cost probably 3x as much as the ship itself orginally did.
Now I know this was just my dumb fault, however, how many people have made this same mistake or even worse, had tricked others into doing this in order to steal items.
I think a Friendly Fire Off, or some other type of security measure is needed to prevent something like this happening in high security space, especially for new comers who wouldnt know any better to begin with. Given this idea is probably not new or even will be well received but you gotta admit something should be done.
Ya learn the hard way I guess, but this is supposed to be a game and should be fun too, thats why I think it should be an option that can be selected at the time of the mission that only affects people in the same fleet as yourself.
On a side note, my buddy's drone wasnt badly damaged, however concord decided proper retribution was to totally destroy my battleship. This seems like gross overkill. In events like this, if not a friendly fire incident, then perhaps an option to pay a criminal fine (even if it were a hefty fine) should be allowed. Again, this would only stand for people who did friendly fire incidents in fleets. I wouldve gladly paid 5 or 10 million dollar fine instead of having my 150 million dollar battleship destroyed over a lousy hundred thousand dollar drone.
1) Smartbombs should only be used with extreme care in high sec, preferably not at all 2) ROFLMFAO 3) You learned a lesson, it cost you some isk, thats how this game works.
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Van Tuz
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Posted - 2009.04.03 17:50:00 -
[6]
This can cause some bad situations like: "Oh, you are a new in game let me help you finish this mission" "Turn off FF i don't want to CONCORD blow you when you accidentally hit me"
"DIE YOU STUPID NOOOB!!!!!!!"
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Imertu Solientai
Gallente
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Posted - 2009.04.03 18:22:00 -
[7]
Supported fully! CCP need to implement a way for gangs to be safe from concord when faced with friendly-fire incidents. Make it so only the gang leader can change it so it can't be exploited.
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Galvatine
Caldari Dark Materials
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Posted - 2009.04.03 18:23:00 -
[8]
Originally by: Imertu Solientai Supported fully! CCP need to implement a way for gangs to be safe from concord when faced with friendly-fire incidents. Make it so only the gang leader can change it so it can't be exploited.
or get a clue?
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.03 18:27:00 -
[9]
I don't know about modifying the overall Concord mechanics and all that...
Though making Fleets similar to Corp, in that you can shoot each other freely, would appease all the folks asking for "Duel Arenas" and such.
However, I think a major theme emphasized here is the complete and utter uselessness of a "Smart"bomb in High Sec.
Why make such a module, if setting it off in the vicinity of a floating Snickers wrapper will get you popped?
OP could just as easily been Concorded because he was too close to some random sh!t in space.
1) "Smart"bombs need to quit drawing Concordoken because of space debris. 2) Fleets should be permitted "friendly fire" just as Corps are. 3) ??? 4) Profit! --- Players aren't interested in Variety, they only want THE BEST. |

Venkul Mul
Gallente
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Posted - 2009.04.03 18:58:00 -
[10]
Originally by: Imertu Solientai Supported fully! CCP need to implement a way for gangs to be safe from concord when faced with friendly-fire incidents. Make it so only the gang leader can change it so it can't be exploited.
You mean so that only the gank leader can exploit it, right?
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Wriggley
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Posted - 2009.04.03 23:11:00 -
[11]
At people see a need for something to be done. Not saying my idea is the only way to go, but it has opened the discussion. I support some of the ideas above, I think what bothered me the most was out Concord just completely over reacted for the offense is what ticks me off the most. Short of destroying a player ship or a player's equipment, some kind of Fining system in high sec could be implemented and would build up over time if not paid off would result in concord coming after you.
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Galvatine
Caldari Dark Materials
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Posted - 2009.04.03 23:45:00 -
[12]
Originally by: Wriggley At people see a need for something to be done. Not saying my idea is the only way to go, but it has opened the discussion. I support some of the ideas above, I think what bothered me the most was out Concord just completely over reacted for the offense is what ticks me off the most. Short of destroying a player ship or a player's equipment, some kind of Fining system in high sec could be implemented and would build up over time if not paid off would result in concord coming after you.
Use an alliance, dont use "smart" bombs
end of
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Galvatine
Caldari Dark Materials
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Posted - 2009.04.03 23:54:00 -
[13]
Originally by: Wriggley At people see a need for something to be done. Not saying my idea is the only way to go, but it has opened the discussion. I support some of the ideas above, I think what bothered me the most was out Concord just completely over reacted for the offense is what ticks me off the most. Short of destroying a player ship or a player's equipment, some kind of Fining system in high sec could be implemented and would build up over time if not paid off would result in concord coming after you.
If you introduce a fining system, people like me will finda way to take advantage of it.
Simple solution 1) Dont use smart bombs in hig sec, unless you mean to  simple solution 2) Be careful what you wish for
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