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MaDeX
Rising Devils United Pod Service
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Posted - 2009.04.03 07:22:00 -
[1]
Hello eveites.
I'm not going to whine or anything, just a constructive post (I hope) i'm looking to raise a point of my beloved Dread the Naglfar.
For the extra time skilling, we are suffering a sub par ship - I know - I know you cant have it all, some ships have to be weaker otherwise its hello kitty, but I personally believe this ship really does need something.
Maybe loose a mid slot to go on the low?
This would surely allow for a tank and maybe the SAME dps as other dreads.
Also because of falcon.
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Ariel Devina
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Posted - 2009.04.03 07:38:00 -
[2]
I blame "the falconer"! |

Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.03 07:38:00 -
[3]
Edited by: Dirk Magnum on 03/04/2009 07:42:52
tbh the split weapon system is a problem no matter how you slice it, from a balance perspective. If you merely amp up the Nag's damage level to that of other Dreads you still have the fact that it took twice as long to get access to both weapons. If you boost its damage even further you make the other dreads obsolete for POS sieges.
The thing should have three turret hardpoints and three launcher hardpoints (but only four high slots.) Let people pick their poison.
Not sure about slot layout. Maybe keep it as is, after you've changed its high slot scheme, in order to balance the fact you now get an effective choice of weapons?
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MaDeX
Rising Devils United Pod Service
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Posted - 2009.04.03 07:45:00 -
[4]
Yeah, I agree - something needs to be done really, which is why im looking to raise some interest.
I also admit I havent checked for previous posts about this.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.03 07:49:00 -
[5]
Originally by: MaDeX Yeah, I agree - something needs to be done really, which is why im looking to raise some interest.
I also admit I havent checked for previous posts about this.
There are many  But even the ones that aren't locked yet contain 90% flameposts.
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Dane Hur
Caldari Research X
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Posted - 2009.04.03 08:01:00 -
[6]
Shield tank it and the damage gets right up there, however your tank will only left for 2m 30s
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MaDeX
Rising Devils United Pod Service
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Posted - 2009.04.03 08:02:00 -
[7]
Originally by: Dane Hur Shield tank it and the damage gets right up there, however your tank will only left for 2m 30s
Thats no good to me - that still prooves it's very sub par!
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