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8 P
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Posted - 2009.04.06 00:09:00 -
[1]
I've been asked to CEO a corp for a few weeks. My background is PvP corp directorship, and I'm friends with the guys anyway, so I'm not pretending to be some PvP God in this thread. I just have some experience, that is all.
I've been asked to turn a corp of about 30/11 confirmed active into PvPers. This was always managable in a PvP corp, as they were mostly set up for it anyway.
I guess my question is, if I accept this CEO position, what is the best attitude to take? Do I roll my members hard, you will train this, do that, and fly this... Or do I take a more leniant stance? Consider that I am being employed to make PvPers. Carrot or Stick?
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Agent Known
Apotheosis of Virtue
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Posted - 2009.04.06 00:13:00 -
[2]
Forcing people to do things is a good way to lose them. Let them fly what they have fun with flying, as that's what PvP is supposed to be. If you really need a certain type during roams or whatever, then ask someone to train for it or fly it if they can.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.06 00:18:00 -
[3]
Edited by: Dirk Magnum on 06/04/2009 00:22:34
One of the things I'm looking into in my corp right now (which may not actually end up happening because I'm not a director or anything) is setting up an audit of all of our confirmed active members aimed at identifying who uses what weapons and flies what ships, among a few other things. The point of which is to have hard numbers on who can do what, with what. If you only have 11 guys you know are active this should be really easy.
1. Find out the general level of combat ship and weapon skills already possessed by those members.
2. Identify glaring deficiencies (people flying ships they have two levels of skill in and one level of skill in its associated weapon.)
3. Set a minimum standard in the ship types you consider to be preferable for the type of ops you'll be doing, and order everyone to train to that. Keep the threshold low on this, because ordering everyone to train cruiser 5 and weapon specs is not realistic. You've been ordered to turn the members into PvPers, so as far as I'm concerned you have the ability to order the members to sacrifice a few days from their current training plans in order to support your transformation effort. If a couple of days of training is enough to make people quit then your CEO should either reconsider his plans to turn the corp into PvPers, or you need to find members with a more positive mentality.
4. While this is going on schedule a few practice engagements. Some of these can be between corp members and only go to hull, but at some point you'll have to get people in disposable ships and actually find a real target. Skillpoints do matter in PvP, but only to a certain point. Numbers and tactics can easily make up for SP deficiencies, and the best way to learn PvP is to actually do it.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.07 09:42:00 -
[4]
Requesting follow-up on this issue from OP.
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Dark Soldat
Caldari
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Posted - 2009.04.07 10:03:00 -
[5]
Slap them with a wet trout
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H Lecter
Gallente The Black Rabbits Academy The Gurlstas Associates
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Posted - 2009.04.07 12:13:00 -
[6]
Give them guidance, not strict orders.
Like when it comes to skill training - I recommend my students to get their learning skills up before anything else but when I give them the Evemon plan I tell them to play around with the learning skills to see which advantage they give them. Then they can decide themselves if they want to give up a part of that advantage to get let's say T2 small blasters earlier.
It's a game and people only play it when they have fun doing it.
Originally by: Rells First of all, I wouldn't give you the sweat off my balls.
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Jana Clant
New Dawn Tribe New Eden Research
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Posted - 2009.04.07 12:17:00 -
[7]
Originally by: Dark Soldat Slap them with a wet trout
Confirming this works wonders.
New Eden Research, where your research gets done!
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Anyura
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Posted - 2009.04.07 13:41:00 -
[8]
Beat them to death with a 20ft carrot.
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Kelron Queldine
Beyond Divinity Inc
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Posted - 2009.04.07 13:59:00 -
[9]
I'm not sure how relevant my advice will be, as the only corp I've ever run was with a few friends who know as much about PvP as I do. However, we did spend a week assisting an industrial corp with a war and helping their members learn a bit about PvP. I suggest you focus on making tactics to work with what you have rather than forcing them to train things they may not want to. Obviously get them training PvP skills rather than Exhumers 5, but talk to them individually and find out what ships they want to fly, then give them suggestions on what would be best to train for that. If you end up with half the corp wanting to be cov ops pilots, for example, you could get a couple of them training towards cov ops frigs for scouting or bombers, then suggest the others train for the T1 ewar cruisers first, so they can be useful in combat before they get recons. With any who aren't aiming for a particular role, you can get them training for whatever you feel the corp needs most.
If you already run a PvP corp, you probably have more experience with leadership and FCing than I do, but it will probably pay off if you're stricter there. Then again, it may actually be easier to get inexperienced players to shut up and listen to orders than older ones who think they know best.
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Marielle TueurDeCoeur
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Posted - 2009.04.07 16:50:00 -
[10]
Make them learn the hard way. First, train them against each other. Split the corp into two sections, and have them fight each other. And I'm not talking about just "stop at hull" I'm talking about the whole deal. Hell, do it in a quiet 0.0 space so that they can pod-kill each other. Once they start losing money on ships and pods and implants and the like, they might learn a lot quicker how to survive and how to kill the other guy before they kill you.
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Nkurakarin
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Posted - 2009.04.08 00:38:00 -
[11]
Originally by: Marielle TueurDeCoeur Make them learn the hard way. First, train them against each other. Split the corp into two sections, and have them fight each other. And I'm not talking about just "stop at hull" I'm talking about the whole deal. Hell, do it in a quiet 0.0 space so that they can pod-kill each other. Once they start losing money on ships and pods and implants and the like, they might learn a lot quicker how to survive and how to kill the other guy before they kill you.
Or just drag your corp mates on the test server and you can setup all sorts of fun pvp scenarios and bug test at the same time! Great way to teach your students and help the game at the same time...
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