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joyeuxlutin
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Posted - 2009.04.06 19:18:00 -
[1]
hey, I've played to Eve during one week two years ago (and I wanna retry) Here is my gameplay : I like it fast, I like it sneaky, and when I can't come from behind I like to snipe. I don't care about armor, tanking is not for me.  Can you help me finding a race / bloodline /ancestry because I'm a bit lost out there.
Thank you :)
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Billy Sastard
Amarr
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Posted - 2009.04.06 19:31:00 -
[2]
Race doesnt matter, all that does is determine how you look. You decide what you want to be by training skills that anyone can train. I suggest going through the tutorials and learning more about what the game and then re-evaluating your goals. For now just train the basics for fitting a ship properly etc as they will be a benefit to whatever you choose to do in the long run. <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |

joyeuxlutin
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Posted - 2009.04.06 19:59:00 -
[3]
Isn't there any race that is more inclined to fit to my gameplay more than the others (at least at the beginning). (speed,long range, damage...)
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.04.06 20:16:00 -
[4]
there are ships that do what you want, sniper hacs such as the zealot, eagle and muninn. race doesnt matter, ships and fittings do. We come for our people |

Kuranta
Minmatar Pator Tech School
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Posted - 2009.04.07 07:49:00 -
[5]
Recon ships would be your stealthship of choice, then. Linkage
Force Recons can warp cloaked. Combat Recons have to decloak for warping, but pack more of a punch.
You can fit a cloak on other ships as well, but it would cripple your ship for PvP, especially fnr surprise attacks.
As for sniping: if you go long range you will need someone to tackle your target. Otherwise it would just run away.
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Tzar'rim
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Posted - 2009.04.07 08:56:00 -
[6]
Edited by: Tzar''rim on 07/04/2009 08:57:56 You're either looking at Stealthbombers or recons (I doubt they'll ever give blackops a covert cloak).
Stealth bomber are undergoing (very needed) changes atm, but they can be summed up as small cloaking frigates that can deal high volley damage at around 30-40k against big, slow moving targets. They have no survivability really and against other frigs or even cruisers they suck. They work in packs mostly and do well with other sneaky ships. They do NOT work as well as you think they will.
Cloaking recons, per race;
Amarr; short range droneboat and drains people's cap. Can handle lots of different targets but has to get in close to work properly and that means it can get in harms way, can deal with frigs, cruisers, BC's and even BS but it can be hairy. Has to 'endure' the damage done to it.
Minmatar; does it's job around 17-24k, Slow people down and peppers them with long range autocannons and drones while oribitng them at high speed. Works great against frigates and turretships apart from stuff that can actually hit at 20k.
Caldari; ECM support ship, doesn't work solo (although they're changing it a bit) and is always target #1. Gets a small dronebay and some firepower but I doubt they'll make it into a viable soloer, due to it's fleet usefulness.
Gallente; medium range drone/rail boat, gets a VERY long range on scramblers and uses remote sensor dampeners to lower the target's locking range. Can kill anything that's slower than it, lacks uber base locking range and can't tank it's dps but it's a one trick pony. Any decent ship succeeding in getting in close and getting a lock will kill it.
Overall the Minmatar and Gallente one are the best 'sneaky buggers', they can't attack all targets but if they pick their targets wisely it's a sure kill. Amarr one is VERY good but you have to commit to the fight due to the short range and you'll be comitting a 150 mil ship.
Wether you want a ship that can take on many things but at a risk (amarr) or rather have a ship that has a "plan B, GTFO" (Minmatar, Gallente)is up to you.
Self-proclaimed idiot
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.04.07 10:08:00 -
[7]
I disagree with Tzar, I think the new falcon is going to be good for solo, you can fit 3 jammers and point/mwd and 2 LSEs with 3 ion blasters, 2 damage mods and use the rigs for jam strength. gives you around 25k ehp, 300 dps and 3 * 12 strength jammers (about 85% chance to jam a battleship).
Being a sneak bastard of course means that you do need to get into closeish range, so recons are a good bet, but bear in mind that a recon is an expensive ship and it can be taken out if you get unlucky or make a mistake or if your target is fit to counter you. We come for our people |

Tzar'rim
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Posted - 2009.04.07 10:32:00 -
[8]
Originally by: Xennith I disagree with Tzar, I think the new falcon is going to be good for solo, you can fit 3 jammers and point/mwd and 2 LSEs with 3 ion blasters, 2 damage mods and use the rigs for jam strength. gives you around 25k ehp, 300 dps and 3 * 12 strength jammers (about 85% chance to jam a battleship).
Being a sneak bastard of course means that you do need to get into closeish range, so recons are a good bet, but bear in mind that a recon is an expensive ship and it can be taken out if you get unlucky or make a mistake or if your target is fit to counter you.
If they make the falcon into a decent soloer they're more stupid than I ever thought they'd be, and I've been around enough to know that the balancing department isn't filled with Einsteins.
Self-proclaimed idiot
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joyeuxlutin
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Posted - 2009.04.07 18:35:00 -
[9]
Edited by: joyeuxlutin on 07/04/2009 18:38:16 Thank you for your advices but don't think I will choose a race because of one particular ship, the nerf bat is a quick ***** ;)
I thought each race general racial bonuses like: Fast ships, early stealth access, good long range damages ...
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Cipher7
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Posted - 2009.04.07 20:17:00 -
[10]
Minnie generally got the best speed.
It's not for everybody tho, it's kind of complicated and can feel weak at times.
Other races got lasers, rainbow brite, shiny gold hulls etc.
Minmatar has rust, speed and old fashioned guns that go "bang"
Temp used to be considered one of the best sniper BS in the game, now it just sucks. The new animations for arty weapons look like you're shooting bags of powder, it used to be a cool muzzle flash like a sniper rifle.
I guess either just train Minmatar and wait for it to get buffed in the next 3 years, or pick another race and get rdy to be hit by the nerf bat. ---
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joyeuxlutin
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Posted - 2009.04.08 07:00:00 -
[11]
Okay, so minies got the speed. I like their missiles two, but I was told that they were slower to skill up than the others, because they have to train multiple weapons
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F'nog
Amarr Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.08 07:44:00 -
[12]
Everyone relies on drones sooner or later. If you don't want to worry about drones, you should probably stick to frigs or cruisers.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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joyeuxlutin
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Posted - 2009.04.08 08:27:00 -
[13]
Damn, even stealth ships rely on drones ? Oo It's not really a good weapon when you need to GTFO
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.08 08:27:00 -
[14]
Caldari typically have the sniper ships - though these tend to be doing damage at longer ranges, rather than doing higher damage at range. Though I suppose with T1 ammos the two are interchangeable, since you can choose to either hit people from ranges they can't fire back, or change down to shorter-range, higher-damage ammo in order to do outdamage them at their maximum range.
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joyeuxlutin
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Posted - 2009.04.08 13:33:00 -
[15]
and there isn't a race that relies less on the drones than the others... Gasp...I hate pets 
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.04.08 13:44:00 -
[16]
caldari ships have very small drone bays, a lot of their ships dont have any drones at all. We come for our people |

Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.04.08 18:05:00 -
[17]
Edited by: Tandin on 08/04/2009 18:08:33
Originally by: joyeuxlutin and there isn't a race that relies less on the drones than the others... Gasp...I hate pets 
Generally the gallente are the major drone boats although many of the other races' boats have drone bays. Drones can be viewed as an asset though because warrior 2's will really mess up an interceptor's day.
The amarr don't use drones as a primary weapon except with the arbitrator and it's T2 variants (the amarr recons). The caldari and minmatar kind of use them as an afterthought. It's mostly the gallente ships that have huge drone bays. (The Domi and Ishtar are practically sub-capital versions of a carrier) That said, drone skills are always useful for any race because you never know when you'll need them.
It honestly sounds like what you're looking for is either a stealth bomber or force recon depending on whether warping cloaked is the priority or not.
Force Recons vary with range and firepower. The pilgrim is extremely short range (up close and personal) but can be extremely lethal in the right hands. The Falcon (currently) is the other extreme in range and rather low DPS. Usually Falcons show up on killmails because of their insane jamming abilities. The Rapier and Arazu both fall in the middle. The arazu currently holds a useful role in that it gets a sweet bonus to warp scrambler range which is handy for tackling small MWD'd ships like ceptors. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.08 19:14:00 -
[18]
It's worth noting that with the new ECM changes, the Falcon will resemble the Pilgrim more than the 200km ECM sniper that it is now..
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Wirge
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Posted - 2009.04.09 15:03:00 -
[19]
Originally by: Tzar'rim Edited by: Tzar''rim on 07/04/2009 08:57:56 Stealth bomber are undergoing (very needed) changes atm, but they can be summed up as small cloaking frigates that can deal high volley damage at around 30-40k against big, slow moving targets. They have no survivability really and against other frigs or even cruisers they suck.
You have no idea what you are talking about. Stealth bombers got very few launchers making their damage on big targets poor compared to what a large ship with more launchers can do.
They DO however have a bonus to explosion radius, which lets them do very high damage on small targets that otherwise take way less damage due to the size of the cruise missile.
30-40k volley damage? Can you even tell the difference between a stealth bomber and a Dreadnought?
Stealth bomber vs Can flipping rifter = rifter wreck
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Tzar'rim
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Posted - 2009.04.09 15:14:00 -
[20]
Originally by: Wirge
Originally by: Tzar'rim Edited by: Tzar''rim on 07/04/2009 08:57:56 Stealth bomber are undergoing (very needed) changes atm, but they can be summed up as small cloaking frigates that can deal high volley damage at around 30-40k against big, slow moving targets. They have no survivability really and against other frigs or even cruisers they suck.
You have no idea what you are talking about. Stealth bombers got very few launchers making their damage on big targets poor compared to what a large ship with more launchers can do.
They DO however have a bonus to explosion radius, which lets them do very high damage on small targets that otherwise take way less damage due to the size of the cruise missile.
30-40k volley damage? Can you even tell the difference between a stealth bomber and a Dreadnought?
Stealth bomber vs Can flipping rifter = rifter wreck
Should have added that 'm' to "30-40k", although they're going to increase range a bit. On the whole frigate popping part, go on sisi and try kill a frigate with it.
Self-proclaimed idiot
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Eldern Minderhost
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Posted - 2009.04.09 15:27:00 -
[21]
Originally by: Wirge Stealth bomber vs Can flipping rifter = rifter wreck
Only if you fail at rifter fitting.
I've flown a rifter against 2 manticores that had 80k range on me and tanked them long enough to take out one before warping off. Say it with me: "speed is your friend against cruise missiles"
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joyeuxlutin
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Posted - 2009.04.09 16:08:00 -
[22]
Thank you all for your advices. At the end I'm hesitatng between the fast minies, and the sniping (and without drones) caldari. I'll make my call tonight, I always hesitate like that before playing in a MMO ;) guess that's the old D&D habit.
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Eldern Minderhost
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Posted - 2009.04.09 16:17:00 -
[23]
Originally by: joyeuxlutin Thank you all for your advices. At the end I'm hesitatng between the fast minies, and the sniping (and without drones) caldari. I'll make my call tonight, I always hesitate like that before playing in a MMO ;) guess that's the old D&D habit.
you aren't stuck with what race you are.
Your character's racial choice IS purely cosmetic at this point. Any character can train any skill if they have the prerequisites. This isn't like other MMO's where your race says "you may not play these classes but get a bonus for this one"
My main is gallente but flies amarr ships at a far superior level.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.04.09 17:12:00 -
[24]
Originally by: Eldern Minderhost My main is gallente but flies amarr ships at a far superior level.
Same here.. I'm gallente but fly almost exclusively Pilgrims, Zealots, Devoters, and Heretics. Although I'm currently skilling for a Broadsword. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

wybb
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Posted - 2009.04.09 20:38:00 -
[25]
Edited by: wybb on 09/04/2009 20:43:19 [error]
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joyeuxlutin
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Posted - 2009.04.09 20:40:00 -
[26]
Ok, I'll go minie ! Do you have any advices, for the skills I should learn first ? (I no the basics, but it's kinda hard to choose)
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Eldern Minderhost
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Posted - 2009.04.09 21:22:00 -
[27]
Edited by: Eldern Minderhost on 09/04/2009 21:24:21
Originally by: joyeuxlutin Ok, I'll go minie ! Do you have any advices, for the skills I should learn first ? (I no the basics, but it's kinda hard to choose)
I'm assuming you want to PvP?
Propulsion Jamming II Allows you to use stasis webs and warp jammers for catching enemy ships
Navigation IV Increases the base speed of all ships you fly
Afterburner III Allows you to use afterburner mods that increase your speed significantly
High Speed Maneuvering III Allows you to use microwarpdrive mods that increase your speed by 500% but have numerous drawbacks such as reduced capacitor, increased signature radius, and massive capacitor drain
Engineering IV: Allows you to fit more things on your ships
Electronics IV: Allows you to fit more things on your ships
Mechanics IV: Increases the base armor of all of your ships
Hull upgrades IV Increases the base hull of all of your ships
Energy Management IV Increases the base capacitor of all of your ships
Energy Systems Operation IV Increases the rate at which your capacitor recharges on all of your ships
Repair Systems III Allows you to use armor repairers
Most of the Gunnery skills to III
Gunnery IV increases the rate of fire (and by extension DPS) of all turrets
Small Projectile Turret IV increases damage of small projectile turrets such as autocannons and artillery
Minmatar Frigate IV Allows you to competantly fly any minmatar T1 frigate; the rifter is a minmatar frigate and possible the most powerful T1 frigate in the game.
Getting all of the skills under the "learning" category to IV is something that should be done soon, it decreases the training times of all of your skills. However, it means waiting about a month during which time you feel like you aren't getting anywhere. So that can be delayed.
Eventually getting most or all of the above listed skills to V is very helpful but again, they mean weeks of waiting for 5% bonuses when you could be raising other skills to IV in that time and gaining 20% or greater bonuses in other areas.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.04.09 21:45:00 -
[28]
Originally by: Eldern Minderhost Eventually getting most or all of the above listed skills to V is very helpful but again, they mean weeks of waiting for 5% bonuses when you could be raising other skills to IV in that time and gaining 20% or greater bonuses in other areas.
Excellent list, Just a note that in many cases he'll need level 5's before he can use the T2 variants.
That said, it's better to use T1 until you understand things very well because T1 is insanely cheap and easy to find. A T1 fit rifter can be very handy while controlled by a skilled pilot. Don't feel like you need the shiniest toys to go out and blast the living hell out of a rock or shoot up a pirate.
If you PvP, you will die. But that's why we have clones. Just make sure you update your clone if you're pod killed so you don't lose skillpoints. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

Syfid
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Posted - 2009.04.11 09:49:00 -
[29]
Edited by: Syfid on 11/04/2009 09:52:36 [Edit] Damn, I posted with the wrong name Thank you all for your help.
See ya in game

joyeuxlutin
PS : My toon is called : Syn Etheram
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Syn Etheram
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Posted - 2009.04.11 13:05:00 -
[30]
Edited by: Syn Etheram on 11/04/2009 13:06:09 Just one more question. I've an old character (2 years old) that I played for about a week, and he has 950 000 skill points. My new char has 50 000 skills points, how long do you think it will take to catch up with him?
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