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Dracor
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Posted - 2009.04.10 16:31:00 -
[1]
Edited by: Dracor on 10/04/2009 16:35:22 Not sure what exactly the idea would entail, but the possibility of removing rigs is a neat idea, for the sake of preventing a flood of the market with rigs though I would suggest making it so that the rigs removed can only be used by the player that removed them, or perhaps make it so that they are now calibrated to a specific class of ship, and make it so that thats evident if they are put into contract or whatever. Just a spur of the moment idea.
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.10 16:35:00 -
[2]
1) If you happen to misspell the Subject line... you can edit the original post and change it.
2) If you do decide to repost with a whole new thread, you can edit the original post of the first, and blank out the name and the text. Then there's nothing to read, and everyone will be happy. |

Dracor
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Posted - 2009.04.10 16:37:00 -
[3]
Haha its my fault actually, have a fast computer and sent it twice mistakenly, only noticed the typo after, so I posted a second Idea I was intending to post, just a basic idea nothing superbly thought out.
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.10 16:56:00 -
[4]
*fixed as well |

Alexander Vallen
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Posted - 2009.04.10 21:58:00 -
[5]
Originally by: Marcus Gideon How about... salvaging them? Not to have a complete Rig left over. Not even to have the same amount of components (like reprocessing). But to at least get something back from them, without having to blow up the ship first.

Now this is an idea I like. I for one know that people would benifit from this. Rigs are expensive, and sometimes it takes awhile to realise you made a mistake fitting a particular one to your ship. At leat this way you dont just have a total loss of your hard earned ISK.
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Random27
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Posted - 2009.04.10 21:59:00 -
[6]
Originally by: Alexander Vallen
Originally by: Marcus Gideon How about... salvaging them? Not to have a complete Rig left over. Not even to have the same amount of components (like reprocessing). But to at least get something back from them, without having to blow up the ship first.

Now this is an idea I like. I for one know that people would benifit from this. Rigs are expensive, and sometimes it takes awhile to realise you made a mistake fitting a particular one to your ship. At leat this way you dont just have a total loss of your hard earned ISK.
This feels like the way it should work to me too.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.04.10 22:24:00 -
[7]
Originally by: Alexander Vallen At leat this way you dont just have a total loss of your hard earned ISK.
That's exactly what the devs wanted tro creat. An ISK sink. Working as intended. Mistakes are punished in this game.
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.04.11 00:33:00 -
[8]
Originally by: Kuranta
Originally by: Alexander Vallen At leat this way you dont just have a total loss of your hard earned ISK.
That's exactly what the devs wanted tro creat. An ISK sink. Working as intended. Mistakes are punished in this game.
yeah, mistakes like poor attribute selectio.... oh wait. Absolutely everything is subjective. |

Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.11 00:58:00 -
[9]
Attributes is a whole other situation from rigs. Poor attribute mapping was due to a near-total lack of explanation about how they functioned when a player started out the game. People couldn't find out if they screwed up for months afterwards, when they finally started to realize the ramifications of their skill point layout. What to do? Delete a six month old character and start from scratch, or forge ahead with less than optimal stats? That's a choice that nearly every older player had to make about their first character.
Attribute remapping was needed in some form. I'm not 100% in favor of the way they did it but the fact they addressed it is important to all of us who started playing a couple years or more ago.
Rigs are an ISK-sink, pure and simple. ISK sinks are sorely lacking in the game, and there's hard data published by EyjoG in the economic blog to prove it. Or rather, there's hard data showing a huge upturn in the amount of ISK changing hands. Whether people are "too rich" is a matter of opinion.
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Jin Labarre
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Posted - 2009.04.11 02:03:00 -
[10]
I think it would be nice that if a rig is removed, it is not disintegrated into thin air. It would be better if 1/2, 1/3 or 1/4 of the materials that make up the rig was recovered. Or 10% per level in Jury Rigging. This would make it attractive to train that skill higher than level 3.
I only think it would be nice, though. Like in "sugar and spice and everything nice". The game does not desperately need such a feature.
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