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Thread Statistics | Show CCP posts - 2 post(s) |

Silc'n
Mythos Corp RAZOR Alliance
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Posted - 2009.04.12 10:01:00 -
[1]
They only have a minimal cap activation cost, they don't consume cap, so why force the player to click on the module every time they jump into a system? Make them "passsive", just like an EANM or a plate and give an absolute penalty to the ships capacitor which would account for the activation cap cost. I'm pretty sure lots of other stuff would change in a positive way (I'm guessing less net traffic, less of a need to calculate hitpoints after the activation of every ship etc) but just the fact that you won't be making the pilot click on something that works passively would make the argument self-evident.
Do it please. -------------------------------- Goons in Blackbirds are awesome. |

Silc'n
Mythos Corp RAZOR Alliance
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Posted - 2009.04.13 22:29:00 -
[2]
Originally by: Akura kawanaka as it is, they will de-activate if the pilot runs out of cap - a good incentive to use Nos's.
Have you ever managed to do it?
Let me tell you it never happens. Basically, with every cycle your ship will ALWAYS have at least 1 Energy and the DCU will never deactivate, even if you have a gazillion of neuts (NOSes dude? =/) on you. And look at it practically. It's not an active hardener that uses 30 Energy every 20 seconds. It's an omni hull hardener that uses 1 Energy every 30 seconds - the cap cost is practically 0. It's like an EANM, but for the hull. I have no idea why CCP made its mechanics that way in the first place, but does it surprise you they made a wrong choice at the time?
Anyway, CCP dudes, do this, it will help. -------------------------------- Goons in Blackbirds are awesome. |

Silc'n
Mythos Corp RAZOR Alliance
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Posted - 2009.04.14 19:02:00 -
[3]
So, can we expect a change after the next patch? I'm guessing it's not difficult to implement now. -------------------------------- Goons in Blackbirds are awesome. |

Silc'n
Mythos Corp RAZOR Alliance
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Posted - 2009.04.15 11:46:00 -
[4]
Originally by: Shai Haluu'd Edited by: Shai Haluu''d on 15/04/2009 08:05:58 Pointless...
What's the reason for making the DCU passive or having longer cycle? Being too lazy or too absent-minded is not an excuse, if you are physically or mentally unable to use it don't fit it at all. If you find EVE too challenging maybe you ought to look somewhere else. I mean all you have to do is click on the module, is it that hard? It's the same with resists, weapons and everything else. I mean what's next - a "press here to win" button? If the game continues to simplify things I can foresee a time when all you need to "play" is login.
Edit: FYI a DCU will deactivate when you run out of cap. If you got out of empire, where you can only see a pilgrim or a curse in the Amarr museum of technological marvels, you'd know.

Try not to miss the point.
I'll indulge into your way of thinking though...
Have you ever done a titan bridge into a very hostile system? Like, 800 local with 10+ dummy cynos etc?
If you have, you know that most "fleet BS" are passively tanked and their only "active" tanking module is the DCU. And I'm using the quotes to show that it's not really active, ie consumes cap, it's just a module you need to "turn on".
After the bridge a)you're not cloaked b)you won't have any modules active, including your DCU. Basically that means your vanilla flavored fleet bs that's supposed to be DD proof will NOT be DD proof until you press the DCU... and this is where the lag monster hits (remember, you're bridging into a system with a 800 local count).
So, yeah, sometimes it's not about "forgetting" or any other type of convoluted reasoning some of you dudes seem to use to great extent... you're just UNABLE to turn it on because of lag. Keep that in mind.
And, for the last time, it's practically impossible to turn off a DCU with neuts. The theoretical way to do it is to time your neut to match the hostile's DCU cycle and push its cap down to 0 the moment the DCU asks for 1(one) Energy. If you ever manage to do it... :clap-clap: you're awesome! vOv -------------------------------- Goons in Blackbirds are awesome. |

Silc'n
Mythos Corp RAZOR Alliance
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Posted - 2009.04.27 21:25:00 -
[5]
*bump* -------------------------------- Goons in Blackbirds are awesome. |
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