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Dalek Imperium
Gallente Rebirth Armada
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Posted - 2009.04.15 02:47:00 -
[1]
When these are implemented how would someone set a Nemesis up?
Quote:
- Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked.
In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them.
- Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers.
- Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked.
- Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill.
- Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers.
- The base velocity of Stealth Bombers has been increased.
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NoNah
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Posted - 2009.04.15 03:13:00 -
[2]
Depends on the exact figures of those changes. The only figures I've seen are the outdated ones from sisi. Parrots, commence!
Postcount: 403993
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Stil Harkonnen
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Posted - 2009.04.15 03:13:00 -
[3]
probably damage mods in low, torps in high, and sensor booster/damps in mids.
uncloak, target with damps w/ resolution script. let 1 or 2 volleys fly, warp out, rinse and repeat.
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Prometheus Exenthal
Heretic Army
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Posted - 2009.04.15 03:14:00 -
[4]
3 seige launchers, 1 bomb launcher (for 00) or probe launcher (for wspace), 1 covops cloak tp, damp, ??, ?? bcu2 x2
get a few buddies in those w/ an arazu/rapier to tackle and you're golden - MY LATEST VIDEO - BATTLE CRUISE |

NoNah
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Posted - 2009.04.15 03:17:00 -
[5]
Originally by: Prometheus Exenthal 3 seige launchers, 1 bomb launcher (for 00) or probe launcher (for wspace), 1 covops cloak tp, damp, ??, ?? bcu2 x2
get a few buddies in those w/ an arazu/rapier to tackle and you're golden
if only the launcher didn't take a launcher hardpoint... Parrots, commence!
Postcount: 866100
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.04.15 04:52:00 -
[6]
Cloaked warping, eh? Just when I make peace with the changes to bombers they add the cloaked warping option. 
Guess I should at least buy a couple now since they'll probably triple in price post-patch just like CovOps did after the Apocrypha launch.
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Tiberius Wolff
Amarr
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Posted - 2009.04.15 20:41:00 -
[7]
Originally by: NoNah
Originally by: Prometheus Exenthal 3 seige launchers, 1 bomb launcher (for 00) or probe launcher (for wspace), 1 covops cloak tp, damp, ??, ?? bcu2 x2
get a few buddies in those w/ an arazu/rapier to tackle and you're golden
if only the launcher didn't take a launcher hardpoint...
It won't after thursday. Read the patch notes. ---
Look carefully into the Darkness, for it is there that you shall find me. |

Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.15 20:59:00 -
[8]
From the Game Development Section: (Which is actually in these forums. Try reading a little lower.)
Quote: To summarize again what you should expect to see using our dear friend the nemesis as an example:
Quote: Quote: Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This gives your torpedoes a base max range of ~60,750m (13.5 sec flight time and 4,500m/s velocity) with level 5 missile bombardment / missile projection skill. Dependant on your fitting choices and such, you can extend this effective range up to ~130km.
Other changes coming up?
For those of you following this thread, the following changes are new in addition to previously mentioned changes and will be on sisi later today:
* Bomb launchers can now be fitted to any hi slot and is not restricted to launcher slots (allowing you to fit 3 launchers and a bomb launcher if you so choose).
* The base velocity of the bombers has been increased
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Sidus Isaacs
Gallente
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Posted - 2009.04.15 21:50:00 -
[9]
Originally by: NoNah
Originally by: Prometheus Exenthal 3 seige launchers, 1 bomb launcher (for 00) or probe launcher (for wspace), 1 covops cloak tp, damp, ??, ?? bcu2 x2
get a few buddies in those w/ an arazu/rapier to tackle and you're golden
if only the launcher didn't take a launcher hardpoint...
Actually, they won't.
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Vyllana
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Posted - 2009.04.16 02:27:00 -
[10]
Unless they boosted the CPU of these ships in the process, making a decent fit is gonna be really hard, since siege launchers take way more CPU than cruise launchers.
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SurrenderMonkey
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Posted - 2009.04.16 04:55:00 -
[11]
Originally by: Vyllana Unless they boosted the CPU of these ships in the process, making a decent fit is gonna be really hard, since siege launchers take way more CPU than cruise launchers.
Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers.
Hoping that will take care of it. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Dalek Imperium
Gallente Rebirth Armada
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Posted - 2009.04.16 23:27:00 -
[12]
Any ideas now that the patch is live?
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.16 23:52:00 -
[13]
Edited by: Irida Mershkov on 16/04/2009 23:53:19
Originally by: Dirk Magnum Cloaked warping, eh? Just when I make peace with the changes to bombers they add the cloaked warping option. 
Guess I should at least buy a couple now since they'll probably triple in price post-patch just like CovOps did after the Apocrypha launch.
They're already going for 40m in Dodixie, i'm making a killer profit on it. 
Edit: fitwise, I think i'd go.
3x Torps 1x Probe (I do a lot of wormhole space, and it's really fun, so that or a bomb if you're 0.0, if not, empty slot.) 1x Cov Cloak II - Target Painter 2x Damps /Scan Reso. 1x (MWD?) - BCU IIx2
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Angelos
Aliastra
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Posted - 2009.04.17 00:01:00 -
[14]
Dangit! I KNEW I should have bought one before the patch. Oh well. Definitely thinking stealth bombers are going to be a lot more fun with these changes.
Also they said bombs will be much cheaper to make, so probably a price drop on bombs?
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Dalek Imperium
Gallente Rebirth Armada
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Posted - 2009.04.17 00:45:00 -
[15]
The day before they were 23ish now there 31.5ish.
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