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Koniss
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Posted - 2009.04.16 10:37:00 -
[1]
an idea to fix arty:
1200mm boost optimal of 1200mm so they can reach 150km optimal with tech2 ammo and 2 tracking computer, doing this we will have a large projectile turret to use in large fleet engagement to use instead of 1400mm, 1200 have larger clip size and if we count reload time they have a dps very close (almost the same) to 1400mm, we will have a wepon with a slightly better optimal than 1400mm, better tracking, better clip size, less volley damage and the same dps including reload time.
1400mm increase the dmg mod and increase the rof (so dps stay the same) yes old story but i think minmatar deserve they alphastrike back, increase falloff.
why those changes: 1200 will become the new fleet weapon, tempest (and mael) will be able to fit a full rack of weapon + mwd + tank without RCU freeing a low slot. 1400 will become more focused for small gang where alpha still count something, more falloff to allow a beter usage of short range ammo.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.04.16 11:00:00 -
[2]
just double the damage modifier and the rate of fire.
that is all that is needed. we get our alpha, the other races get the dps and range ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherf***er. |
Beverly Sparks
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Posted - 2009.04.16 20:35:00 -
[3]
Originally by: HankMurphy just double the damage modifier and the rate of fire.
that is all that is needed. we get our alpha, the other races get the dps and range
This, plus buff the Falloff too. Optimal is for Amarr, we are minmatar.
We should out-range everyone, only thing is we should also be doing crap damage deep into our massive falloffs. Falloff gives you the ability to use high damage ammo at longer ranges, just like autocannons. Artillery should not be an exception, that is the projectile trait IMO.
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AstroPhobic
Minmatar
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Posted - 2009.04.16 21:21:00 -
[4]
Edited by: AstroPhobic on 16/04/2009 21:21:46 nvm
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Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.04.16 21:30:00 -
[5]
Pretty good, it won't happen though, lower tier weapons will never outrange theyr overgrown relatives, it's just CCP's way of doing things..
What i do agree with and actualy support is adding a falloff bonus to Tracking Computers and Tracking Enhancers equal to the Optimal Range bonus.. and available with the Optimal Range Script(for TC's), a small renaming issue nothing more.. Minmatar should benefit the most from this, and will only be just, given the last Tracking Disruptor boost..
I also would like to see the Tempest being able to fit a full rack of 1400mm + MWD + buffer without fitting mods or rigs.. just inline with the Mega.. nothing more.
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Derek Sigres
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Posted - 2009.04.16 23:26:00 -
[6]
Originally by: Zamolxiss Pretty good, it won't happen though, lower tier weapons will never outrange theyr overgrown relatives, it's just CCP's way of doing things..
What i do agree with and actualy support is adding a falloff bonus to Tracking Computers and Tracking Enhancers equal to the Optimal Range bonus.. and available with the Optimal Range Script(for TC's), a small renaming issue nothing more.. Minmatar should benefit the most from this, and will only be just, given the last Tracking Disruptor boost..
I also would like to see the Tempest being able to fit a full rack of 1400mm + MWD + buffer without fitting mods or rigs.. just inline with the Mega.. nothing more.
The 'Pest isn't alone in this really. The Rokh can't even fit a full rack of 425mm II's without a fitting mod (or a 1% PG implant), much less the MWD.
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Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.04.16 23:47:00 -
[7]
Originally by: Derek Sigres
Originally by: Zamolxiss Pretty good, it won't happen though, lower tier weapons will never outrange theyr overgrown relatives, it's just CCP's way of doing things..
What i do agree with and actualy support is adding a falloff bonus to Tracking Computers and Tracking Enhancers equal to the Optimal Range bonus.. and available with the Optimal Range Script(for TC's), a small renaming issue nothing more.. Minmatar should benefit the most from this, and will only be just, given the last Tracking Disruptor boost..
I also would like to see the Tempest being able to fit a full rack of 1400mm + MWD + buffer without fitting mods or rigs.. just inline with the Mega.. nothing more.
The 'Pest isn't alone in this really. The Rokh can't even fit a full rack of 425mm II's without a fitting mod (or a 1% PG implant), much less the MWD.
Neither does the Apoc ( 6 Tachs or 7 Megabeems without fitting mods) but that's exactly the point.. both the Apoc and the Rokh get Snipping bonuses.. ie. optimal range bonuses, they are toned down by the need to fit Powergrid mods/rigs to fit a full rack of guns.. the Mega and the Pest don't get a such a valuable snipping bonus, that's why the Mega can fit a full rack of 425mm's + MWD + Plate wothout fitting mods/rigs, while the Pest can't and should..
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Raxlar Kalimar
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Posted - 2009.04.17 00:13:00 -
[8]
Yeah increase the Alpha Damage or just give the Tempest a double bonus to damage instead of ROF and Dammage. It will help with the lame clip sizes also which are so totally tiny since the HP Buffs.
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Norwood Franskly
Minmatar Fleet of the Damned Sc0rched Earth
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Posted - 2009.04.17 00:20:00 -
[9]
Give the tempest a range bonus like the apoc, would fix all the problems with our snipers. Then you could use 1200mm to snipe with it. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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Malarkie
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Posted - 2009.04.17 00:57:00 -
[10]
From all the responses in this thread..no one agrees on anything but "Projectile L" ammo needs help badly.
I would personally..not want/like any changes to "ships". I would prefer that since "Projectile L" is the issue..we just stop beating around the bush with regards to it and we just fix it.
More Falloff? Large Damage Mod? Large Clip size? Faster ROF?
Pick any 2 and I'm sure we'll be better off.
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EFT Warrior
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Posted - 2009.04.17 01:12:00 -
[11]
I personally anticipate a larger falloff and clip size (at least on the 1400s, the clip size is a joke).
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Misina Arlath
Amarr
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Posted - 2009.04.17 05:45:00 -
[12]
Would be nice to see some love for the artillery. As it is the smaller artilleries like small and medium are only useful for mission running.
Granted, flying a Trasher with full rack of 250mm artillery, Tremor rounds and staying at 35-40km taking potshots at people in frigates and cruisers is quite fun.
Annoyed a Punisher so much she came back with a Pilgrim and a flight of Warrior II's :(
Anyways, between the extremely poor tracking speed, combined with the very slow rate of fire and low clip size makes the artillery near pointless to even consider fitting on a ship. Even more so when it has higher fitting requirements which means you may have to do tradeoff with your speed or tank in order to cram them onboard.
Please give artillery some love :( And look at the artillery as a whole, and not just Large versions. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
Great Smirnov
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Posted - 2009.04.17 11:42:00 -
[13]
Edited by: Great Smirnov on 17/04/2009 11:45:59 i can only agree with that. artillery is mega crap in PvE, i wouldn't even bother to fit it in PvP. 1200 do not hit properly even battleships and this with skills nearly maxed out. i got whole the time message "barely scratched" and alike, which are somewhere 300-700 damage from a fitting that supposed to do 3500 damage on alpha. and yes, tracking computer already fitted and running and proper ammo was used.
how can a weapon system succeed in PvP if it cant properly hit even slow NPC battleships?
crappiest base dps, crappiest optimal, deadly crappiest tracking makes arty altogether worst long range weapon system in game.
the same for autocannons, while firing without cap being a bless for close range combat dps still be lowest and new falloff mechanics cuts that low dps even more. you can't speed tank on your optimal, your dps sucks on falloff.
really, from all the descriptions of minmatar race states like "prefer more raw firepower over tanks or electronics" it should be quite opposite. of which raw firepower can we talk about in those description? ships can fit 1-2 guns more, but all the guns are at the best 50% effective in their role. if the conflict between minmatar and ammar would be calculated like it should minmatar whould be the slaves till now. lol.
today i regret having learned minmatar bs to 5 and t2 projectiles.
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Misina Arlath
Amarr
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Posted - 2009.04.17 13:19:00 -
[14]
Originally by: Great Smirnov i got whole the time message "barely scratched"
This is actually a bug, or was anyways, not sure if they cleared it in the last patch.
But every hit I had in the combat log earlier, nomatter how high or low the damage was, showed as "barely scratches". -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
Frater Sen
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Posted - 2009.04.17 13:38:00 -
[15]
A little bit more Rate of Fire, bigger clip size, more optimal range, but lower alpha strike would fix art..
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Washell Olivaw
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Posted - 2009.04.17 13:46:00 -
[16]
Originally by: Great Smirnov i got whole the time message "barely scratched" and alike, which are somewhere 300-700 damage from a fitting that supposed to do 3500 damage on alpha.
3500 EFT? That's before resists under ideal circumstances. Combat log shows actual damage after resists/tracking/optimal/falloff.
"Barely scratches" was a display bug fixed in yesterdays patch.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Visceroth
Minmatar The Athiest Syndicate Advocated Destruction
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Posted - 2009.04.17 13:48:00 -
[17]
Originally by: Frater Sen A little bit more Rate of Fire, bigger clip size, more optimal range, but lower alpha strike would fix art..
You want to LOWER alpha strike? that's what the arties used to be known for.
Keep your RoF and optimal, give me moar alpha. The drawback? we have closer engagement range for arties than that of normal long range guns for more alpha. But I will take the bigger clip size though.
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AstroPhobic
Minmatar
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Posted - 2009.04.17 13:58:00 -
[18]
Originally by: Malarkie
From all the responses in this thread..no one agrees on anything but "Projectile L" ammo needs help badly.
I would personally..not want/like any changes to "ships". I would prefer that since "Projectile L" is the issue..we just stop beating around the bush with regards to it and we just fix it.
More Falloff? Large Damage Mod? Large Clip size? Faster ROF?
Pick any 2 and I'm sure we'll be better off.
The tempest has issues as a ship. The Maelstrom/Phoon are good enough as ships (armor/shield switch would be appreciated, 1/2 more gun and turret slots would be even nicer).
The ammo does have issues, but that can be fixed by changing the guns. Or, you could change both. I don't think just changing ammo will do much at all.
Artillery IMO should have:
Twice the damage mod Twice the ROF or 50-100% bigger clip Major major tracking increase
Either way they become the anti-smaller class weapon. The Muninn should be a fearful sight for any frigate or destroyer size. The tempest should be a fearful sight for any cruiser.
Autocannons:
Either a total rework that includes optimal or Major increases in falloff.
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.04.17 14:51:00 -
[19]
Edited by: Myrkala on 17/04/2009 14:52:48
Originally by: AstroPhobic
Major increases in falloff.
Yes please. Give me:
10 km falloff for Barrage S
20 km falloff for Barrage M
35 km falloff for Barrage L
The concept, a weapon system that can damage you at a wide range should be so, you can almost always damage your target and the damage increases as you get closer, up to the point where you have to know where to stop, maybe the increase should be more. So it would be like the inverse of Amarr which have huge optimals and tiny falloff, Minni should have Howard HUGHES falloff and Mr. Teeny Tiny Optimals (which they already have)
Actually something near 70% increase in falloff wouldn't be too much.
Tremor on Sniperpest would be: 159 Optimal + 74,8 falloff, sounds fun. "Ruppie ain't no puppie." |
Beverly Sparks
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Posted - 2009.04.17 15:20:00 -
[20]
Originally by: Frater Sen A little bit more Rate of Fire, bigger clip size, more optimal range, but lower alpha strike would fix art..
It would not fix artillery, it would turn it into railguns.
Keep the flavor, just up the performance.
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Resalan
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Posted - 2009.04.17 16:25:00 -
[21]
Originally by: Frater Sen A little bit more Rate of Fire, bigger clip size, more optimal range, but lower alpha strike would fix art..
seriously, go away.
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