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Bogu D
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Posted - 2009.04.17 11:37:00 -
[1]
Here's my take on the "high-sec" rigged ship transporter. I don't think an another new hull or ship type is required. There are plenty of those already. The Orca already has the ability to carry rigged ships. It just needs more capacity. My proposal is to specialise the Orca for the job through a new module. However specialisation means shedding other abilities. What do you people think of this concept?
Dry Dock Bay I (new module) When installed on the Orca the Ship Maintenace Array will be converted into a Dry Dock Bay. The converted Orca will then gain the ability to carry preconfigured ships over long distances.
Bonus: +37,5% to Dry Dock Bay capacity per skill level
Penalty: -100% to Corporate Hanger Capacity -90% to Cargohold capacity -50% to Structure
Required Skills: Industrial Ship Conversion I (new skill, rank 8) Industrial Command Ships IV
Fitting: Low slot module - 400 PG, 100 CPU or 100 PG, 300 CPU (just throwing darts in the dark here)
Remarks - At Industrial Ship Conversion IV the Dry Dock Bay would be 1000k m3, so 2 BS would fit. - With Industrial Command Ships IV the cargohold will be 3600 m3. - The dry dock can only be accessed by the Orca pilot from within a station or near a POS Ship Maintenance Array. - The converted Orca can transport rigged ships but the cargo bays can only contain charges.
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Nikita Alterana
Gallente Infinity Enterprises Atlas Alliance
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Posted - 2009.04.17 14:50:00 -
[2]
I'd rather see this on a freighter, the orca is very indy specialized, and unless you go forever down the mining tree, you don't ever have access to it, while frieghters are more of a general hauler, and can be trained by combat pilots, (the people most likely to want one) without going light years out of their way to train it up. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |
ACE81
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Posted - 2009.04.17 15:06:00 -
[3]
Thats ware Transport contacts come in pay a player who has said ship to move them for you not a bad Idea at all
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Imhothar Xarodit
Minmatar Wolverine Solutions Dead Mans Hand
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Posted - 2009.04.17 15:09:00 -
[4]
Edited by: Imhothar Xarodit on 17/04/2009 15:11:10
Originally by: Nikita Alterana I'd rather see this on a freighter, the orca is very indy specialized, and unless you go forever down the mining tree, you don't ever have access to it, while frieghters are more of a general hauler, and can be trained by combat pilots, (the people most likely to want one) without going light years out of their way to train it up.
I would agree more on the freighter change. What you want to do is a assembled ship hauler, so take existing haulers. Make a module that is only fittable by freighters and jump freighters (JFs would require some remaining cargo for fuel) and tweak the requirements so the freighter cannot equip any other module but this one. I would even go to makeing it a high power slot, giving the freighter such low CPU and Powergrid that it cannot, by any means possible, fit anything else but this Dry Dock module in the high slot. Or no CPU/Power at all and instead give it a 100% reduction in Dr Dock CPU and Power need.
Or are there any high slot modules not requiring any fittings?
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Bibbleibble
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Posted - 2009.04.17 15:10:00 -
[5]
Not only does this fulfil a common desire amongst many players, it would save on creating a new ship, and would provide a fairly single purpose ship with an additional function - I like it. Check out my ideas! An unusual idea about lowsec and antipiracy |
Tom Rebane
Clans of the Sanctums
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Posted - 2009.04.17 19:09:00 -
[6]
must say i support this role The layout of bogu's plan looks good and would lead to players getting the ship transporter they wanted and some juicy kills on the killboards
Plans are worthless, Planning is essential
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Rodamus Zero
Gallente Clans of the Sanctums
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Posted - 2009.04.18 00:40:00 -
[7]
While I can understand peoples reseaoning to want to have a frieghter do this kind of thing, its there roles as a large scale haulage transport vessel to transport bulk items around, massive amounts of ore/ice for instance, not ships... In an essense.
Given that fact, the Orca probably takes alot longer to get to fly over a frieghter. This module essentially turns it into a carrier, without any armarments to speak of (Cos im sure that drone bay is useful...) and provides an overlooked ship type thats not currently widely available (Carriers are limited to low sec as are Rorquals) Orcas are the Empires ship carrier, being able to transport more rigged ships around would save alot of time and hassle. -
Tell Them, Zero was Here. |
Bogu D
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Posted - 2009.04.18 01:14:00 -
[8]
I did consider Freighters because of their lower skill requirements but they have no slots at all and probably never will. Tbh they're nothing more then glorified giant space containers with a warp drive slapped on.
The Orca already has the sought after ability. It just needs to be extended. Indeed for a pure combat specced character the skill requirements go in the complete opposite direction but don't blame me.
Maybe an interesting aspect of a dry docked Orca would that upon it's destruction all ships would be ejected, offering more loot or kill mails which ever floats your boat. |
Abulurd Boniface
Gallente Mercantile Exchange for Mining And Exploration
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Posted - 2009.04.18 08:01:00 -
[9]
Edited by: Abulurd Boniface on 18/04/2009 08:01:34 If the Orca could be transformed like this by installing the Dry Dock Bay, that would be a nice new take on the ship. As long as the basic configuration was not changed I wouldn't mind. I'd probably need the classic Orca and the Orca plus the Dry Dock when hauling ships is required [not something I do regularly].
I would much prefer a dedicated space frame. For some reason there is an aversion to adding a new hull to the game. Why is that? Why would space not be populated by all manner of space frames to suit the various roles needed? All sorts of cars / planes / ships are built for specific purposes. Why not so with space ships?
If we really need to do this: carting rigged ships around space, why not do it right? Why not have a ship hauler? With various modules. Armored of course, because the EVE population has the charming habit of distributing ammunition in local space.
The vessel would be able to mount containers befitting the freight to be transported, and the model would change accordingly [no longer a problem since the introduction of T3 cruisers]. 2 big containers, for housing carriers; or 8 smaller ones for battleship class ships; 16 small ones for battle/cruisers; 32 tiny ones for frigates and the like. It would be a new business to haul rigged ships [high-risk, obviously :) ]. This would be a slow ship, it would be heavily armored, it would take a few new skills.
Astronautics Rigging V Industrial Command ships III Dry Dock Rigging I (6) [higher levels allow for bigger containers to be hauled] Jump Drive I [for adventures in the murky nether regions of space] Stellar Cartography I (8) [add a light-year jump range for each extra level]
It would have a cargo hold that would be able to handle non-charge cargo that the ships in the Dry Dock were holding, but can't keep in their holds as they were placed in the dry dock. Ships in the dry dock cannot be launched in space [otherwise you're just building a different kind of carrier]. The dry dock requires the ships to be hauled to be powered down completely [think of your own excuse]. They can only come out of the dry dock in a station.
Just a suggestion.
Abulurd Boniface ME ME CEO
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
Bogu D
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Posted - 2009.04.18 13:05:00 -
[10]
I like your idea Abulurd for the ship hauler. In fact I can already picture it before me. An engine and crew compartment at the back of the ship with a large loading boom in front. On this loading boom the various dry dock containers would be attached. The cool thing is that the ship would look differently depending on what it's transporting.
However your proposal would be jump capable. If I were to be a bastard I would say, why not fit the Dry Dock Bay module on a Carrier? Capital version or not. Then you pretty much have what you put forward minus the cool looking aspect of the container ship of course.
The aversion to new ship models stems from the impatience of having new ship abilities yesterday. A new module that tweaks abilities of an existing ship is far easier to implement. I believe people tend to underestimate the development effort to create a new ship for Eve Premium and it's graphical tweakability.
Good responses so far. I like! |
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Pushme Pullyou
Wingrove Weapons Systems
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Posted - 2009.04.18 13:49:00 -
[11]
Originally by: Bogu D ....At Industrial Ship Conversion IV the Dry Dock Bay would be 1000k m3....
This would never happen - if you had 1,000k (1M) m3 available to store ship, then repackaged Carriers would fit - this is not allowed as you would then have a method to bring Capital ships into Hi-Sec.
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Lore Alison
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Posted - 2009.04.18 15:03:00 -
[12]
good idea.... but i have one more why orca dont have option to put strip mining lasers on and good bonuses in coporate hangar?
i will be much easy for hauling
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Dryson Bennington
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Posted - 2009.04.18 15:09:00 -
[13]
What I would like to see are various combat versions of the Orca.
Version One : frig and dessie carrier- there would be enough volume in the carrier to house upto eight velator size frigs, or six incursus size frigs or four assault type frigs. The OV1 would have four high slots for weapons, four medium slots and four low slots with two rigging slots with a total of 200 calibration points Version Two : Cruiser carrier - enough volume for six thorax type cruisers or three tech two cruiser class ships. The OV2 would have five high slots, three medium slots and five low slots with two rigging slots with a total of 250 calibration points. 75 m/3 drone bay with 50 mb/s of bandwidth. Version Three:Assault type frigs and cruisers - the OV3 could hold four enyo class assault frigs as well as four thorax tech two class ships in it's hangars. This third type of carrier would have five high slots three medium slots and three low slots with two rigging slots with a total of 350 calibration points. 75 m/3 drone bay with 100 mbs of bandwidth.
EvO has drone carrier ships so why not have player carriers that can transport ships to an area of combat?
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Imhothar Xarodit
Minmatar Wolverine Solutions Dead Mans Hand
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Posted - 2009.04.18 17:10:00 -
[14]
Originally by: Pushme Pullyou
Originally by: Bogu D ....At Industrial Ship Conversion IV the Dry Dock Bay would be 1000k m3....
This would never happen - if you had 1,000k (1M) m3 available to store ship, then repackaged Carriers would fit - this is not allowed as you would then have a method to bring Capital ships into Hi-Sec.
We are talking about a ship bay, no repackaging allowed.
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Bogu D
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Posted - 2009.04.18 18:34:00 -
[15]
@ Pushme Pullyou erm.. right. That could be an interesting side effect. I didn't look at carrier stats tbh. However I don't think this is an issue since where dealing with a standard Ship Maintenance array that gets converted. So all standard rules still apply. Meaning that unassembled ships are not an option.
@ Lore Alison CCP has already stated that capital sized mining ships are out of the loop. Even though technically the Orca classifies as a sub-capital capital ship. <- lol
@ Dryson What you are describing can already be done with a proper carrier with a Clone Vat Bay installed. Anyway it's well outside of the realm of an industrial ship. |
Quaere Verum
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Posted - 2009.04.18 20:52:00 -
[16]
Personaly I am in favour of extending the orcas capability as Bogu D suggested ratehr than a new ship. but prefhaps thats because I alread have one. |
Alexander Vallen
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Posted - 2009.04.18 22:27:00 -
[17]
/signed. People have been screaming for something along these lines forever. The Orca is the perfect candidate.
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Arushia
Nova Labs Empire Research
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Posted - 2009.04.19 01:18:00 -
[18]
Either for freighters or Orcas, this is needed.
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Lady Zandala
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Posted - 2009.04.20 10:14:00 -
[19]
Thanks for pointing this post out to me Bogu.
I definately agree something is needed to haul a good number of assembled ships around (like 6 BS's?). It would also bring a good contract market into the game. But considering an orca is classed as an Industrial Command Ship, increasing its ability to carry more (deployable) ships would make it more of a carrier.
IMO, anythng that fits in a cargo hold is still cargo. But in a realism argument you could say the cargo bay doors may not be big enough to fit "large" assembled ships... Which in that case I'll just have to agree with one of the previous replies and say make a barge of some kind. And since the idea is to move a good amount of ships over long distances I would definately assume it would be freighter class.
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silken mouth
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Posted - 2009.04.20 12:38:00 -
[20]
ihave to object to a few suggestions made here: 1. ccp nerfed carriers a few patches ago so that they could not carry indies packed with stuff, because in their opinion carriers != freighters, so i dont believe they will want to turn freighters into carriers
2. creating a new highsec capable carrier ship is just stupid, since carriers are already here and allowing them in high sec would be much more convenient...
imho the ops idea is a nice approach and is the most likely candidate for ccps approval, as it doesnt have any major downsides.
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