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Amiarat Horatio
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Posted - 2009.04.18 03:35:00 -
[1]
Amiarat Horatio
Attributes Intelligence: 17.28 Perception: 17.28 Charisma: 8.64 Willpower: 17.28 Memory: 17.28
Drones Combat Drone Operation Drone Durability Drone Navigation Drones Scout Drone Operation Total Skillpoints in Group: 121,582
Electronics Electronics Electronics Upgrades Long Range Targeting Propulsion Jamming Signature Analysis Survey Target Painting Targeting Total Skillpoints in Group: 111,533
Engineering Energy Emission Systems Energy Grid Upgrades Energy Management Energy Systems Operation Engineering Shield Emission Systems Shield Management Shield Operation Shield Upgrades Total Skillpoints in Group: 96,487
Gunnery Controlled Bursts Gunnery Medium Energy Turret Motion Prediction Rapid Firing Sharpshooter Small Energy Turret Weapon Upgrades Total Skillpoints in Group: 131,003
Industry Industry Mining Refining Total Skillpoints in Group: 3,080
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Amiarat Horatio
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Posted - 2009.04.18 03:37:00 -
[2]
Edited by: Amiarat Horatio on 18/04/2009 03:37:32 Mechanic EM Armor Compensation Explosive Armor Compensation Hull Upgrades Kinetic Armor Compensation Mechanic Repair Systems Salvaging Thermic Armor Compensation Total Skillpoints in Group: 197,167
Missile Launcher Operation Missile Bombardment Missile Launcher Operation Missile Projection Rapid Launch Standard Missiles Target Navigation Prediction Total Skillpoints in Group: 104,000
Navigation Acceleration Control Afterburner Evasive Maneuvering Fuel Conservation High Speed Maneuvering Navigation Warp Drive Operation Total Skillpoints in Group: 323,519
Spaceship Command Amarr Cruiser Amarr Frigate Destroyers Spaceship Command Total Skillpoints in Group: 378,040
Total Skillpoints: 1,808,568 Total Number of Skills: 70
Skills at Level 1: 3 Skills at Level 2: 20 Skills at Level 3: 30 Skills at Level 4: 16 Skills at Level 5: 1
i'm hope to run this setup i have in eft.
http://www.battleclinic.com/forum/index.php/topic,44043.0/Maller-2nd-LVL-mission-runner.html
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Raukho
Evoke. Ev0ke
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Posted - 2009.04.18 07:34:00 -
[3]
Sounds about right just make sure you're alligned during your first few missions to a celestial object to get out of it in case of.
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Viscount Hood
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.04.18 11:47:00 -
[4]
medium energy turret needed!
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Raukho
Evoke. Ev0ke
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Posted - 2009.04.18 12:09:00 -
[5]
at 3 is enough to start
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Amiarat Horatio
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Posted - 2009.04.18 14:41:00 -
[6]
yeah energy grid upgrades IV training now and by the time i get enough capital to buy every thing it will be about half way trained.
with my skill set now on EFT i can run everything on it for 5m20s - with a t2 repairer i hope if things go south i can get out. With an an effective hP of 11264 and the lowest resist is em at 60%.
I've been running lvl 1 missions for weeks with the same agent. Looks like i might have enough standing to use lvl 3 agents before i switch to lvl 2.
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Markzipps
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Posted - 2009.04.18 18:15:00 -
[7]
I would get your armour compensation skills to lvl 4 minimum before attempting a lvl 3 mission solo, especially in a cruiser
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Dark Soldat
Caldari
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Posted - 2009.04.18 20:58:00 -
[8]
Originally by: Markzipps I would get your armour compensation skills to lvl 4 minimum before attempting a lvl 3 mission solo, especially in a cruiser
are you deaf man? This man does NOT speak the truth !
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Xyr Rhaokor
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Posted - 2009.04.18 21:04:00 -
[9]
Edited by: Xyr Rhaokor on 18/04/2009 21:06:08 Edited by: Xyr Rhaokor on 18/04/2009 21:04:33
Originally by: Markzipps I would get your armour compensation skills to lvl 4 minimum before attempting a lvl 3 mission solo, especially in a cruiser
Yeah, 6,3% bonus resist to eanm and 0,8% (with stacking penatly) to active hardeners will decide whenever he is ready for level three missions. level 2 or level 3 for all armor compensation skills is more than enough. tbh get more drone skills instead wasting 4-8days skilling that crap.
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Lisa Sky
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Posted - 2009.04.19 04:31:00 -
[10]
How do you paste your skills like that?
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