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Sid Hudgens
65
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Posted - 2012.05.05 16:23:00 -
[1] - Quote
Since the discussion in the implants thread is mostly by people who didn't read past the title of the post, let's discuss this counter-proposal. This would address the new-player issues that can be caused by implants while not affecting any of you crusty old veterans. By simply making jump clone standings less of a grind, or by increasing awareness of some excellent services like Estel Arador we could help keep newbies from falling into the following trap:
(from my post in the other thread)
Quote: I can tell you that the learning implants can get new EVE players into a bad place in game. It happened to me and several people that I know. The cycle goes like this:
1. Start playing eve - learning, reading, tutorials, holy crap this is cool, what a deep game, etc 2. Hey I finished some skills and now I can fly a bigger, cooler ship! Sweet! 3. I wonder if I can train these skills faster so I can fly more even cooler ships? 4. Attribute implants! Perfect! ... and expesive 5. Grind ... Grind ... Grind 6. Woohoo implants! Evemon says this is gonna save so much time. 7. PVP? And loose the implants I spent all that time grinding for? No way! 8. Hmmm ... jump clones you say? Yes that's pefect then I can try pvp without loosing my implants! 8. I need to get my standings to what? 9. Grind missions 10. Grind missions 11. Grind missions 12. Grind missions 13. This game is so boring, **** this.
And that is why I quit EVE the first time I tried it. Same for some friends ... because of the damn jump clone standings grind. I came back; they haven't yet. Part of the reason I came back is because I learned about the Estel Arador corp and the shortcut to jump clones. Not sure if that service was around when I quit the first time but I know I hadn't heard of it.
I guess I would say that maybe the issue is more with jump clones than it is with learning implants.
I don't think any of it is an issue for veteran players ... but they can really get a newbie off the track of having fun at the beginning.
With all the complaining that happens about EVE players who don't/won't PVP ... this would help lower one of those mental obstacles for new pilots to head out there and get blown up. All we have to do is help provide some additional awareness of jump clone services. "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |

Andski
GoonWaffe Goonswarm Federation
4036
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Posted - 2012.05.05 16:25:00 -
[2] - Quote
yes let's introduce them to the horrible timer nonsense
i can tell from your signature that you think things through "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Vito Antonio
State War Academy Caldari State
50
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Posted - 2012.05.05 16:28:00 -
[3] - Quote
Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone! |

Sid Hudgens
65
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Posted - 2012.05.05 16:29:00 -
[4] - Quote
I wouldn't mind seeing the timer on jump clones reduced as well, but I didn't want to get into a whole argument about how that would be dumbing down the game, etc. "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |

Andski
GoonWaffe Goonswarm Federation
4036
|
Posted - 2012.05.05 16:30:00 -
[5] - Quote
Vito Antonio wrote:Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone!
i love this slippery slope nonsense
keep it up npc alts "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Laviski
UK Corp RAZOR Alliance
1
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Posted - 2012.05.05 16:32:00 -
[6] - Quote
12 hr jump clone is wots needed. and as a 2003 player i would not consider this dumbing down. |

Vito Antonio
State War Academy Caldari State
50
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Posted - 2012.05.05 16:35:00 -
[7] - Quote
Laviski wrote:12 hr jump clone is wots needed. and as a 2003 player i would not consider this dumbing down. 12hr jump clones? what next? orcs and elves?! |

Lexmana
Imperial Stout
404
|
Posted - 2012.05.05 16:43:00 -
[8] - Quote
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. |

SilentDagger Scott
INDline 6 9th Company
0
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Posted - 2012.05.05 17:02:00 -
[9] - Quote
Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.
This is an epic idea. Even just a +2 would be rad. It would really encourage people moving from the safety of high sec to low sec and spread the eve population a bit more then it is. Plus it will be super fun for us gatecampers  |

Ocih
Space Mermaids Somethin Awfull Forums
169
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Posted - 2012.05.05 17:12:00 -
[10] - Quote
EVE Online is a life sucking grindwhore?
Nobody told me! |
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Takseen
University of Caille Gallente Federation
149
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Posted - 2012.05.05 17:20:00 -
[11] - Quote
Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.
I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.
|

Lexmana
Imperial Stout
407
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Posted - 2012.05.05 17:23:00 -
[12] - Quote
SilentDagger Scott wrote:Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. This is an epic idea. Even just a +2 would be rad. It would really encourage people moving from the safety of high sec to low sec and spread the eve population a bit more then it is. Plus it will be super fun for us gatecampers 
You can show your support in this thread in Features & Ideas |

Aqriue
Center for Advanced Studies Gallente Federation
634
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Posted - 2012.05.05 17:27:00 -
[13] - Quote
Vito Antonio wrote:Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone! I agree and just do not understand why this was implemented in the first place at game release, as well as just letting the points accrued over time incase you forgot or decided at the moment your skill plan was done until suddenly you got that new interest in another racial line so you could dump the points in at anytime (you did pay for the time to play game, that should include the thirty days of SP which is alloted at the end of the old billing cycle when it renews into the next one).
But what ever, if it needs to be harsh so be it. No more clones, no more medical insurance, full character death with a back up that has less SP then before you died (same amount loss in this version of EVE as when your clone was not up to date in the current version) and your pod goes down with the ship which causes SP loss (kind of like a T3, but any ship but rookies and shuttles). Blam! There goes Battleship 5....BLAM! There went large turret 5...BLAM! Opps, next to go is battlecruiser skill. You basicly lose SP the more aggressive you are if you win, the more risk adverse you are the higher it will go until you lose a ship through any of the standard ways. Would be ******* awesome, highrisk and now everyone is at equal risk of losing something of value more then isk (cause you can't replace lost time )
Or we stay with the standard model, increase the faction requirements to 9.95 + at least 7 with an empire faction, 30 days between clone jumps, tripple medical clone costs starting at the 20m SP mark and 10x the cost of the sub 20m grades, and Rorqs + SC give unlimited clone jumps because they are player controlled....with 5% of your SP lost between jumps (since you didn't bother to use the free and more riskless NPC). Hehe, more risky and more grindy. Need to make EVE even more grindy then mission bountie ticks and killmail bleeps  |

Aqriue
Center for Advanced Studies Gallente Federation
634
|
Posted - 2012.05.05 17:30:00 -
[14] - Quote
Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. Yeah...no. No free + attribute, its an isk sink. Now if CCP could get off their collective viking ass, create a +attribute system that doesn't require implants but uses POS fuel (cheaper in the short run, just as expensive in the long run) that affects the pod without installing hardwiring, implants become the cheaper alternative in the really long run (like after a couple years if you didn't lose them)...then you are good. Still lose something, still gain something, equal maintained balance. |

Gorki Andropov
Kerensky Initiatives
340
|
Posted - 2012.05.05 17:49:00 -
[15] - Quote
Takseen wrote:Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.
It's not sound at all. |

Lexmana
Imperial Stout
408
|
Posted - 2012.05.05 17:51:00 -
[16] - Quote
Gorki Andropov wrote:Takseen wrote:Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. I would totally like that. Probably prone to all sorts of abuse, but the concept is sound. It's not sound at all. Care to elaborate? |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
98
|
Posted - 2012.05.05 17:56:00 -
[17] - Quote
Remove the timer entirely, it doesn't add anything to the game. |

Digital Messiah
Midnight Elites Echelon Rising
208
|
Posted - 2012.05.05 17:58:00 -
[18] - Quote
EVE Online is a game about risk and reward. If you are bad we take away nice things. If you are good and kill the bad you take nice things. If you are stupid and can not plan ahead. You won't get far down your skill plan. I like this model, it provides a market and constant exchange of goods. Do you know what happened after they removed armor / weapon decay from SWG? It became a horrible wow clone that no one wanted to play.
So think about what you are proposing before you yourself help contribute to trying to make EVE more WOW like. "Frankly my dear, I don't give a damn"
|

Thomas Kreshant
Republic Military School Minmatar Republic
31
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Posted - 2012.05.05 18:09:00 -
[19] - Quote
Well the current system just leads to people not pvp'ing as they're so busy trying to catch up and not wanting to lose that extra sp/hour, evemon is an addictive game.
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Joran Dravius
Imperial Academy Amarr Empire
12
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Posted - 2012.05.05 18:12:00 -
[20] - Quote
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants. |
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Herping yourDerp
Federal Navy Academy Gallente Federation
551
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Posted - 2012.05.05 18:13:00 -
[21] - Quote
remove attribute implants from storyline mission rewards, this makes them an isk sink
why would you buff nullsec training speed? you live in nullsec its supposed to be hard, if you can't afford +3s and live in null ur doing it wrong. |

Fredfredbug4
The Scope Gallente Federation
279
|
Posted - 2012.05.05 18:15:00 -
[22] - Quote
Just leave it alone. People should plan their clone jumps ahead of time.
When I go to my weekend location I jump on Thursday so I can assure I am there if something comes up on Friday or be able to back out before the weekend actually begins in case something else happens.
I don't jump back from my weekend location until Monday in case I need to stay longer. |

Digital Messiah
Midnight Elites Echelon Rising
208
|
Posted - 2012.05.05 18:24:00 -
[23] - Quote
Joran Dravius wrote:Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants. Removing jump clones would help with how easy it is to travel about the universe. Honestly there should only be a few places you can clone at with the exception of clone bays. This would eliminate the ease of defending in null sec. "Frankly my dear, I don't give a damn"
|

Lexmana
Imperial Stout
410
|
Posted - 2012.05.05 18:44:00 -
[24] - Quote
Aqriue wrote:Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. Yeah...no. No free + attribute, its an isk sink. People would still buy implants on top of the buff. But it would give newbs a choice between staying in empire with expensive implants or go to lowsec for free without losing sp gain.
Give all characters a buff of +3 to all attributes while in low/null |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
98
|
Posted - 2012.05.05 18:45:00 -
[25] - Quote
Joran Dravius wrote:Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.
Jump clones aren't about saving implants, they're about moving around easily. |

Lexmana
Imperial Stout
410
|
Posted - 2012.05.05 18:58:00 -
[26] - Quote
Doctor Ungabungas wrote:Joran Dravius wrote:Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants. Jump clones aren't about saving implants, they're about moving around easily.
And that should be penalized maybe like this: 48h timer for jumps to other regions, 24h within the same region and 0h in the same station. Make EVE bigger! |

Gorki Andropov
Kerensky Initiatives
342
|
Posted - 2012.05.05 19:34:00 -
[27] - Quote
Lexmana wrote:Gorki Andropov wrote:Takseen wrote:Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved. I would totally like that. Probably prone to all sorts of abuse, but the concept is sound. It's not sound at all. Care to elaborate?
To preserve my air of mystique, I will have to gracioously decline. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
193
|
Posted - 2012.05.05 19:37:00 -
[28] - Quote
Lexmana wrote:Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.
Lost ~100 ships in lowsec and no pods for the last 4 years.
Sign me up for pirate implant sets giving me +6 to all attributes, and +8 at all other times. |

Sid Hudgens
Totally not an NPC Corp
65
|
Posted - 2012.05.05 19:54:00 -
[29] - Quote
I have no idea what the **** most of the replies in this thread have to do with increasing awareness of jump clone services or reducing jump clone standings.
I guess it wouldn't matter much anyway if people are incapable of holding a thought in their head for the amount of time it takes to click the reply button and type something. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

MotherMoon
Native Freshfood Minmatar Republic
623
|
Posted - 2012.05.05 21:00:00 -
[30] - Quote
well as to actually reply to the OP. All new players should get a single jump clone for free. Then, jump clone cooldown timer should be based on distance jumped.
we can have two different Battleships with different rigs right? So why can't we freely jump between clones if within the same system?
The timer is there for a reason, becuase it makes fast travel though the galaxy far to easy. So why not have a 48 hour timer as the max clone cooldown *say a jump between jita and null sec* and only a nice quick 1 hour down time if you jump over a single system?
Then make sure all new players understand clones by having part of the tutorial be some NPCs podding them. Make dying just another part of the game, and promote ways to have different clones. I could have one clone for my missile fit ships, and one for my ship fit ships.
The biggest issue is new players wanting to go into low sec but their head is full of implants that give them a passive boost even when they are offline.
LETS STOP PROMOTING THE IDEA OF THE BEST WAY TO PLAY EVE IS TO LOG OFF. |
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