
Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.04.24 21:47:00 -
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Edited by: Alejan Gerakh on 24/04/2009 21:54:31
Originally by: Lusulpher Edited by: Lusulpher on 24/04/2009 17:55:38
Originally by: Iman Atheist blahblahblah
Wrong.
Place a nuclear reactor and an "ecosystem" design around each part of each function of the ship. It'd be complicated, but operate exponentially outwards and inwards like a fractal.
And in the end, spaceships are an extension of Human desire to be as God-like and infinite as a fractal. It is madness, but can be done.
Infact, go ahead and weld 3 individual Titans to each other and you have a new size class. An artificial Moon.
Also, spacehipping(lol) in the future will be looked at as manufactured oases away from their hellish home nation/planets, much like the Navy is today. They don't stay near their home bases, so they take all the facilities and soon, amenities along with them.
We can't build those things big enough, and they are supposed to be living space for soldiers and their families. Families = more soldiers, especially if the Captain lives FOREVER.
This is all logical.
Also, this chronicle ask the question who gets to judge who about conflict? There are victims on both sides, and no real 'justice' to be seen. Everyone is merely trying to shoot each other to bits, they don't care "why" after everything is said and done.
In essence, TotalHellDeathAllTheTime.
Good points. Honestly, the dinosaur thing Iman brought up applies alot more to things that deal with gravity to a greater degree than things in the virtual zero-G environment of open space. Still, ships have to contend with inertia, but we honestly have no idea what the limits of human science could be thousands of years down the line, and assuming that you know the ultimate limits of the universe, when even the best and brightest of the world can easily admit they have far more questions than answers, is arrogant and ignorant.
Regardless, it is still fiction, science or no, and a game at that...
Anyway... was going to comment on Frigates before I saw all that stuff on ships being too big. Modern naval frigates have a few hundred crew... admittedly, they're probably a bit larger than EVE's frigates which are supposed to be around the size of commuter and transport planes. But they still serve a similar role as picket ships and anti-strikecraft vessels.
Considering how small the apparent 'bridge' and decks are compared to the full ship, though, I'd not be surprised if some frigates did have crew.
Also, as for the preview system and the lengths they quote off: I find those length numbers VERY hard to swallow, especially with ships having the same length that, when you actually look at them, are not, last I checked.
I'd also like to note my own skepticism at the idea of controlling crewmembers directly... seems rather a waste of mental focus, and also implies telepathy or psychokinesis or such that I find highly unlikely in EVE, especially as fitting crew with cybernetics just to control them seems even more of a waste. Honestly, reloading itself isn't determined by the pilot. It's a rather solid 10 seconds regardless, and even then it has deviation. And how does that work, exactly? Obviously there's an ammo bay by the guns that requires the guns be shut down to restock from the cargo hold, or something.. How does it get moved? Why does it take generally 10 seconds regardless? Why must the guns be shut down to resupply this ammo bay? Should we bother asking these kinds of questions? ---- "Sounds like a bad case of pikal envy, if you ask me."
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