
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.04.26 09:24:00 -
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Edited by: Astria Tiphareth on 26/04/2009 09:41:38 Truly superb chronicle. Loved every second of it.
Originally by: CCP Abraxas I'm honestly amazed the "crew/no crew" debate still runs, given that I, Ginger and plenty of others have repeatedly nailed it into canon. As for whether the crews die, it wouldn't make any sense. The issue, as far as the storyline people are concerned, isn't whether the crew die, but rather why and how the capsuleers aren't allowed to see their escape pods.
I'm surprised you're amazed by this, in truth. Most players barely see or acknowledge the superb backstory/canon, because of the methods of delivery. None of it is in-game. Witness the repeated 'let us fly from the ****pit' requests in F&I (sigh: word filter - an alternative would be ship bridge). Those players see the pod as an escape pod because that's what makes sense to them from other games. They won't know to find the Jovian Wet Grave that explains how pods work, nor will they invest effort in finding it.
It still surprises me that despite years of development, EVE's canon is still virtually invisible in-game. We don't even have a single intro of a pod being loaded into a ship anywhere (which is what I proposed when the new less appealing intro came out on the test server). A single cinematic of pod & crew in-game would dispel more myths about how EVE pods & ships work than all the canon currently written.
As for the rest of the backstory, I always felt we lacked reasons & methods to identify with the EVE world around us. Contrast this with Warhammer Online, which, regardless of how you feel about the gameplay itself, does an excellent job of immersing you in the world, to the extent that an enormous number of players playing Orcs on non-RP EU servers feel the need to roleplay them, with hilarious but very canon results. A properly tailored EVE equivalent to WAR's Tome of Knowledge with 'you have encountered a Sansha pirate' notifications, and in some journal thus introducing the Sansha backstory, along with handy practical tips such as they're vulnerable to EM/Thermal, would go a long way to bringing the canon in-game unobtrusively.
Originally by: Lusulpher Also, this chronicle ask the question who gets to judge who about conflict? There are victims on both sides, and no real 'justice' to be seen. Everyone is merely trying to shoot each other to bits, they don't care "why" after everything is said and done.
In essence, TotalHellDeathAllTheTime.
Whilst I agree that the question is asked, I disagree with the conclusion you draw. Everyone has a motivation for what they do. Very few humans simply go out and slaughter thousands/millions of people without a good reason, be it a cause, for profit, for survival, and so on. Equally very few humans, even desensitised, will never question what they do to other humans and why. If I were to guess, it would be that the distance, both figurative and physical, between capsuleers and the rest of humanity means that capsuleers do tend to view the remainder as convenient pawns. Nonetheless, we're all still human, and still have the same basic emotional states, capacity for mercy, compassion, and drive to survive etc. Whether & how we apply them is of course a different question, but I think the "why" remains important. Indeed the capsuleer interrogating the crew-member appears to agree. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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