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Mr Majestyk
United Society Starfleet
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Posted - 2009.04.22 14:57:00 -
[1]
We moved into a Class 5 Pulsar Worm Hole with a large P.O.S. about three weeks ago. The system originally had 11 complexes, 1 mag site, 6 lardar sites, and a dozen or so grav sites. We would run a couple of these sites every day and we saw new sites spawn daily and complexes respawn in 5-7 days. However, since the patch we have had zero sites spawn. 1-2 worm holes do spawn every day and the class 3 holes they connect to generally have sites in them. I was wondering if other people are experiencing the same issue? Of the three friendly corps who live in a worm hole that I have spoken with, two have had a similar issue. Also please post the respawn rate of sites and complexes in your worm hole, if they are spawning that is.
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Minite Marple
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Posted - 2009.04.22 21:30:00 -
[2]
We also have a similar issue.
When we moved to WH we use to have a belt spawn all the time and we were happy mining it. Since patch there was only one belt and it lasted for 3 - 4 days. After then it expired and no one belts have spawned for last 3 days odd. So in our WH now we have no roids to mine and now and again we get a small sleeper site to raid. WH we live in now very boring so we hoping this is a bug as it was never like this prepatch.
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Toriessian
Amarr Wormhole-space Surveying and Exploitation
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Posted - 2009.04.22 23:03:00 -
[3]
Same issue here. After the patch we had a nice grav site in system for about 3-4 days and mined happily. It disappeared and then we had a day with nothing in system but 1 WH out. It makes life very boring when the WH to the neighboring system is critical.
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under1
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Posted - 2009.04.23 19:39:00 -
[4]
join the club, last night we had a wh to an unoccupied wh system finaly. but it was too late to make much use of so we ended up only getting a bit of gas out. that has been the highlight of this last week for us.
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Openseeker
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Posted - 2009.04.24 10:35:00 -
[5]
We've had the same problem where we've set up our pos, and many people have encountered this and posted about it in the General Discussion forum and in CCP's bug report / feedback forums.
So far CCP has not said a word about at (even though it's going on a week now). Petitions that I know of have pretty much had the following answer:
"Dev's will not discuss the mechanics of spawning and things that affect them. Please post your ideas in the feedback forum."
Wow. Lot of help there.
Many are claiming that CCP nerfed the w-space respawns on purpose to make people remove their pos's from w-space. This can not be confirmed yet, but if true, should have been put in the release notes of the latest patch. Many players are loosing isk simply because of the pos consuming fuels while there is nothing respawning in the system (or in other systems that a new wh opens up to).
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Some Advisor
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Posted - 2009.04.24 11:13:00 -
[6]
Originally by: Openseeker Many are claiming that CCP nerfed the w-space respawns on purpose to make people remove their pos's from w-space. This can not be confirmed yet, but if true, should have been put in the release notes of the latest patch.
no, i dont think it should :)
This Expansion is all about Exploration. We already deciphered the Maps, made soem Tools to assist in "easy mode" trough wh stuff, by knowing all the **** you need to "saafely" travel trough it. Where is the exploration in that? :P
Now we still have something that we still "dont know what is what" :) That let us think and figure out for a while until we can "safely" assume things :)
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