Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fevre Dream
|
Posted - 2009.04.23 16:33:00 -
[1]
I've been reading up quite a bit on the best way to play, and something I've come across several times is the idea that you need to level up the "support skills" for a ship before you fly it. What skills specifically does this refer to? I assume that it will be different for each ship (based on tank type, weapon type, etc...) but how do I know which are required support skills?
Currently I'm aiming to get into a cruiser so I can go/blow through the epic arc mission and then start running level 2 missions. I'm going to be using a Caracal, so I'm training up skill currently related to shield tanking and missiles. Am I headed in the right direction? And are there other skills that would be considered important support skills?
Thanks for your insight,
Fevre
|
FOl2TY8
Tribal Liberation Force
|
Posted - 2009.04.23 16:47:00 -
[2]
What they are talking about is skills that don't get you new weapons or ships but skills that actually make those mods and ships better. I'm not too familiar with missiles but just looking through Evemon I can see that Rapid Launch would be a great support skill. 5% ROF bonus per level and it's a level 2 skill so it won't take that long to get to 5. ---------- This post brought to you by the worst PVP'er in Eve |
Lady Spank
Amarr Sekret Kool Klubb
|
Posted - 2009.04.23 16:55:00 -
[3]
They are skills that apply to any ship you fly. Someone will no doubt give you a list of what the support skills are.
If you look in your character sheet there should be a section for certificates... look up the core competency one (i think thats the name) among others. They will give you a bit of an explanation of the basic skills to aim for and what they do.
hope that helps as a starter for your thread.
Welcome to eve :)
|
Perramas
Caldari Pan Caldarian Ventures
|
Posted - 2009.04.23 17:02:00 -
[4]
Welcome to EVE Fevre Dream. These are the basic skills for all pilots.
Core skills for all pilots
Engineering 5 - to maximize the power core. Electronics 5 - to maximize the CPU. Energy Management 5 - to maximize the capacitor capacity. Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges. Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules. Mechanic 5 - To maximize hull strength. Shield Management 5 - to maximize shield capacity. Shield Operation 5 - to maximize the rate at which the shield recharges. Hull Upgrade 5 - To maximize armor strength. Repair Systems 4 - To be able to operate the best armor and hull repair modules
There are other basic skills you will needed depending on what you want to do in EVE. For all combat characters weapons upgrades and advanced weapon upgrades are a must have. ----------------- ôItÆs too late to work within the system, and too soon to shoot the bastards.ö |
Fevre Dream
|
Posted - 2009.04.23 17:03:00 -
[5]
Ok, that's what I was thinking. So an addendum:
With these skills, could I hop into a cruiser relatively soon and be effective?
Engineering Energy Grid Upgrades / Rank 2 / SP: 2829 of 16000 Rank 2 Energy Management / Rank 3 / SP: 4243 of 24000 Rank 2 Energy Systems Operation / Rank 1 / SP: 0 of 250Rank 0 Engineering / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Compensation / Rank 2 / SP: 0 of 500 Rank 0 Shield Management / Rank 3 / SP: 24000 of 135765 Rank 3 Shield Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Upgrades / Rank 2 / SP: 16000 of 90510 Rank 3
Missiles Missile Bombardment / Rank 2 / SP: 16000 of 90510 Rank 3 Missile Launcher Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Missile Projection / Rank 4 / SP: 32000 of 181020 Rank 3 Rapid Launch / Rank 2 / SP: 16000 of 90510 Rank 3 Standard Missiles / Rank 2 / SP: 16000 of 90510 Rank 3 Target Navigation Prediction / Rank 2 / SP: 16000 of 90510Rank 3
|
Perramas
Caldari Pan Caldarian Ventures
|
Posted - 2009.04.23 17:32:00 -
[6]
If you can replace a cruiser several times over, I would fly one. If you lost the cruiser and it would hurt your wallet badly I would stick with frigates. ----------------- ôItÆs too late to work within the system, and too soon to shoot the bastards.ö |
Billy Sastard
Amarr Life. Universe. Everything.
|
Posted - 2009.04.23 17:41:00 -
[7]
Originally by: Fevre Dream Ok, that's what I was thinking. So an addendum:
With these skills, could I hop into a cruiser relatively soon and be effective?
Engineering Energy Grid Upgrades / Rank 2 / SP: 2829 of 16000 Rank 2 Energy Management / Rank 3 / SP: 4243 of 24000 Rank 2 Energy Systems Operation / Rank 1 / SP: 0 of 250Rank 0 Engineering / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Compensation / Rank 2 / SP: 0 of 500 Rank 0 Shield Management / Rank 3 / SP: 24000 of 135765 Rank 3 Shield Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Upgrades / Rank 2 / SP: 16000 of 90510 Rank 3
Missiles Missile Bombardment / Rank 2 / SP: 16000 of 90510 Rank 3 Missile Launcher Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Missile Projection / Rank 4 / SP: 32000 of 181020 Rank 3 Rapid Launch / Rank 2 / SP: 16000 of 90510 Rank 3 Standard Missiles / Rank 2 / SP: 16000 of 90510 Rank 3 Target Navigation Prediction / Rank 2 / SP: 16000 of 90510Rank 3
Just a note here... The 'rank' of a skill is simply the training time modifier for that skill, so telling us that does not assist us. I am assuming that the other 'rank' on those skills is the actual level trained for that skill, and not a single one of those is trained to 4, and imo they all should be to 4 asap. <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |
Grista
|
Posted - 2009.04.23 18:02:00 -
[8]
Originally by: Fevre Dream Ok, that's what I was thinking. So an addendum:
With these skills, could I hop into a cruiser relatively soon and be effective?
Engineering Energy Grid Upgrades / Rank 2 / SP: 2829 of 16000 Rank 2 Energy Management / Rank 3 / SP: 4243 of 24000 Rank 2 Energy Systems Operation / Rank 1 / SP: 0 of 250Rank 0 Engineering / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Compensation / Rank 2 / SP: 0 of 500 Rank 0 Shield Management / Rank 3 / SP: 24000 of 135765 Rank 3 Shield Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Shield Upgrades / Rank 2 / SP: 16000 of 90510 Rank 3
Missiles Missile Bombardment / Rank 2 / SP: 16000 of 90510 Rank 3 Missile Launcher Operation / Rank 1 / SP: 8000 of 45255 Rank 3 Missile Projection / Rank 4 / SP: 32000 of 181020 Rank 3 Rapid Launch / Rank 2 / SP: 16000 of 90510 Rank 3 Standard Missiles / Rank 2 / SP: 16000 of 90510 Rank 3 Target Navigation Prediction / Rank 2 / SP: 16000 of 90510Rank 3
You should concentrate on getting Tactical Shield Manipulation to level I before doing level 2 missions, so you can fit active shield hardeners. This assumes you are Caldari and/or using a shield tanking ship like a Caracal. Get standard missiles and all missile support skills to level III as soon as possible.
Above, someone posted a list of many skills at level V. You don't need them at that level to fly a Cruiser, Battlecruiser, or ever a Battleship in some circumstances. Energy Management, in particular, is a skill I wouldn't train level V until much later. The first "support" skills you want to get to get level V are Electronics and Engineering. They will make fitting a ship much easier. Everything else can wait. If you're an armor tanker, you want Hull Upgrades and Mechanic V sooner rather than later. If you're a shield tanker, you want the shield skills sooner. Weapons Upgrades V, and Adv. Wpns. Upgrades to level III or IV are also good skills early (first 4 months) in your EVE career. The same can be said for Drones V (leading to Drone Interfacing), and the skills to use Tech 2 Minmatar and Gallente light and medium drones (Minmatar and Gallente Drone Specialization skills level II).
You can figure a lot of this out for yourself in EVEmon by browsing modules you want to fit - Large Shield Booster II, Large Shield Extender II, Damage Control II, Heavy Nosferatu, etc. You can use other programs like EFT to determine what and how you can fit a given ship. If you can't fill up the high slots with appropriate weapon systems as well as fitting an active tank with decent resists (on Cruiser hulls on up), then you probably shouldn't be flying that ship.
|
Eldern Minderhost
|
Posted - 2009.04.23 20:54:00 -
[9]
lies. Energy Management will provide an excellent boost to cap stability and cap longevity. It is one of the skills I would recommend maxing out first unless you plan on flying fully-passive ships forever.
|
Fevre Dream
|
Posted - 2009.04.23 21:45:00 -
[10]
Thanks for all the replies and insight. I'll stick with my Kestrel for now until I get the majority of those support skills leveled up to IV.
And in case you didn't notice, I'd written the level I had my skills at, but had improperly labeled them as "rank x" after each skill.
Thanks,
Fevre
|
|
Grista
|
Posted - 2009.04.24 00:07:00 -
[11]
Originally by: Fevre Dream Thanks for all the replies and insight. I'll stick with my Kestrel for now until I get the majority of those support skills leveled up to IV.
And in case you didn't notice, I'd written the level I had my skills at, but had improperly labeled them as "rank x" after each skill.
Thanks,
Fevre
I'd just get TSM (skill explained above) to I, standard missiles and missile support skills to III, and get in a Caracal. Use assault launchers for level 2 missions, and you'll breeze through them. Oh, be able to fit a Large Shield Extender (named have lower fitting reqs) too.
Train up Cruiser IV, some drone skills, then Battlecruiser to III, Heavy Missiles to III, and you'll be ready for level 3's in a Drake.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |