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Thread Statistics | Show CCP posts - 0 post(s) |

Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.06.03 08:08:00 -
[31]
Sounds good.
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AncientLord
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Posted - 2009.06.03 08:51:00 -
[32]
Agreed.
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Tsubutai
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Posted - 2009.06.03 11:53:00 -
[33]
Sounds good...
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Zadook Nanoo
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Posted - 2009.06.07 08:09:00 -
[34]
yip, signed
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Relatyve Mynd
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Posted - 2009.06.08 20:16:00 -
[35]
boost piracy |

Twilight Magester
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Posted - 2009.06.17 07:26:00 -
[36]
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perix
Sane Industries Inc. Ethereal Dawn
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Posted - 2009.06.17 07:46:00 -
[37]
+1
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Fille Balle
Dissolution Of Eternity Event Horizon.
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Posted - 2009.06.17 07:51:00 -
[38]
Hehe, not that you need it, but you have my support.
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Venkul Mul
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Posted - 2009.06.17 11:17:00 -
[39]
Edited by: Venkul Mul on 17/06/2009 11:18:28 A thing to add for the cons:
- this change will make hauling missions very negative for new players. They will not have the collateral to lose and it will make suicide ganking more interesting in high sec too.
With the almost non-existent cost of a insured ship a new character doing a hauling mission in a untanked ship (and new players will do that) will lose a lot between ship, mission payout, collateral and standing while the ganker will get a consistent reward.
Especially if mission payout stay as low as today.
Rendering a whole class of missions not economically rewarding (remember that the auto balancing system for payouts use only the completion time and don't consider the failure rate) is equivalent to removing them from the game.
Still worth discussing, so supported. |

mazzilliu
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Posted - 2009.06.17 11:49:00 -
[40]
Originally by: Venkul Mul Edited by: Venkul Mul on 17/06/2009 11:18:28 A thing to add for the cons:
- this change will make hauling missions very negative for new players. They will not have the collateral to lose and it will make suicide ganking more interesting in high sec too.
With the almost non-existent cost of a insured ship a new character doing a hauling mission in a untanked ship (and new players will do that) will lose a lot between ship, mission payout, collateral and standing while the ganker will get a consistent reward.
Especially if mission payout stay as low as today.
Rendering a whole class of missions not economically rewarding (remember that the auto balancing system for payouts use only the completion time and don't consider the failure rate) is equivalent to removing them from the game.
Still worth discussing, so supported.
suicide ganking happens to ships that are untanked and carry hundreds of mil of stuff. to make hauler missions good for pirate to chase in lowsec you only need cargo values+collateral of 1-20 mil depending on the mission level and quality. i really dont think that it will be an issue for highsec newbies
that said, CCP adjusting the collaterals to make high level(or lv 4 storyline or whatever) high sec hauler missions a potential target for suicide ganking would be an interesting twist |

Valen Zalkos
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Posted - 2009.06.21 09:44:00 -
[41]
I came across a macro hauler hub the other day and all i got for my efforts was a bad sec status.
/supported |

Ankhesentapemkah
State Protectorate
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Posted - 2009.06.21 10:03:00 -
[42]
Catching macros and boosting piracy in an excellent package! Supported! |

van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.06.21 11:18:00 -
[43]
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sir gankalot
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Posted - 2009.06.21 17:59:00 -
[44]
Edited by: sir gankalot on 21/06/2009 17:58:47
Originally by: Valen Zalkos I came across a macro hauler hub the other day and all i got for my efforts was a bad sec status.
/supported
I just came back from one and my reward for shooting one of the *****s was the same  |

Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.06.21 18:01:00 -
[45]
I have tried shooting macrohaulers few times, killing maybe 100 or so in one day. It didn't really make them stop doing it. They flied t1 haulers worth of like 500.000 isk and had mods worth of maybe 100.000 isk. So losing one hauler was less than 1 mil isk worth of them. And practically nothing for me. Except that I went below -9.0 sec status pretty fast.
Afaik it should be very easy to increase worth of mission hauler loot and make them have a bit more collateral. Real haulers should be able to easily avoid camps with wcs, cloak, scouts etc. These guys are not even trying |

Xailz
Godless Horizon.
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Posted - 2009.06.21 19:09:00 -
[46]
What more needs to be said.
Supported
Xz ------ I came, i saw, i posted **** ITT.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.06.21 21:41:00 -
[47]
Supported. And maybe hopefully if all the pirates are off killing macroers, this will keep them from killing me?  
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Kralin Ignatov
Mentis Fidelis Aggression.
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Posted - 2009.06.21 23:08:00 -
[48]
supported b/c i hate macros with a passion |

Sir SmellyFart
State War Academy
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Posted - 2009.06.22 19:05:00 -
[49]
Arrrr, Sir Smelly supports macro gankage. 
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Syringe
Oedipus Complex
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Posted - 2009.06.22 19:43:00 -
[50]
Actually - this seems like a logical approach.
/signed
Also - Remove CVA, the great protectors of macro-haulers. I swear, ya kill a few of 'em and everyone over there starts screamin "PIE RAT!!" --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

Grarr Dexx
Corp 1 Allstars
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Posted - 2009.06.22 20:06:00 -
[51]
Supported. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.06.23 01:05:00 -
[52]
dont tempt me to go -10 again  |

Sasha Nakajima
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Posted - 2009.06.27 11:46:00 -
[53]
*thumbs up*
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wert668
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Posted - 2009.06.27 12:01:00 -
[54]
Originally by: mazzilliu In certain mission hubs in lowsec and nullsec, macro haulers have infested the area in such large numbers that even lowsec pirates cannot contain their numbers. here is my proposal to solve the problem:
for all hauling missions with a reward above a certain small amount(so this excludes low level highsec missions), increase the collateral to one million ISK or more, and increase the value of the hauled item to equal the increased collateral.
pros: -players are now more motivated to drastically reduce the volume of macro hauler abuse- rather then anti-macroers and people who do it for fun, now disrupting these missions will give you a profit. -Fewer petitions will waste GM's time -people who successfully complete the mission will not be adversely affected. -relatively easy to implement, rather then introducing new code, CCP just needs someone to go over the mission texts and change some numbers around -boost to piracy! seriously, piracy got hit pretty hard after the value of t2 modules plummeted and a lot of ship value blows up in rigs now. any sort of increasing the income from piracy is a good thing :D -macroers are forced to stick to low profit highsec issions
cons: -hauling missions in general will be harder to carry out in lowsec and 0.0. There may be issues with players not wanting to invest in a scout/some muscle/a jumpdrive capable ship in order to complete a mission. I think this issue can be resolved with an ongoing look at re balancing the reward system for hauler missions.
Yes, and give us lvl5 courier missions for Freighters.
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Solostrom
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Posted - 2009.06.28 17:41:00 -
[55]
sometimes this really brilliant ideas are the simple ones...
this is one of those times! |

Vrikshaka
Yawn Corp
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Posted - 2009.06.30 02:56:00 -
[56]
Do it CCP.
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Neti Keire
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.06.30 04:59:00 -
[57]
Logical, and a good idea overall.
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The Djego
Hellequin Inc.
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Posted - 2009.06.30 16:35:00 -
[58]
Supported, easy and efficent fix. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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