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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.04.27 10:53:00 -
[1]
If I remember right, this was already raised and the conclusion was that CCP could add in onlining queues for POS modules, but anchoring queues would be hard to implement, and that's where it stopped?
how about this:
-decrease anchoring duration of POS modules to a few seconds long or so, so people can put things in place uninterrupted -increase the onlining time of each POS module equal to the amount of anchoring time that was just taken away -implement onlining queue
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1045803 VOTE FOR ME FOR CSM |

mazzilliu
Sniggerdly Pandemic Legion
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Posted - 2009.04.27 10:54:00 -
[2]
whee
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1045803 VOTE FOR ME FOR CSM |

LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.04.27 12:20:00 -
[3]
Why patch a broken system, when what it needs is a total overhaul?
Also, queues for POS stuff is bad in my opinion. The reason WHY there is an anchoring/online timer, is too increase the barrier to entry for putting up a POS.
Putting in a queue removes the majority of that barrier. Hence, it's no good.
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.04.27 13:18:00 -
[4]
Originally by: LaVista Vista Why patch a broken system, when what it needs is a total overhaul?
Also, queues for POS stuff is bad in my opinion. The reason WHY there is an anchoring/online timer, is too increase the barrier to entry for putting up a POS.
Putting in a queue removes the majority of that barrier. Hence, it's no good.
Tell that to the POS managers that have to tend to a stupid pos every ten minutes for five hours. People don't want the barrier to be how much boredom you have to put up with. The pos system has been overhauled enough, it doesn't need another complete overhaul.
the delay in time is still necessary to prevent people from putting up instant deathstars. This retains the time delay, without chaining a human being to it. there's already a hard 5-pos limit for alliances, and during pos wars large alliances usually max it out anyways- soul destroying has never been a real barrier to space video game players. stront timing, fueling, and defending still have to be done normally and they are still perfectly legitimate barriers to pos spammage.
if you don't take out the soul destroying aspect of POS managing people will keep doing it anyways because their CEOs push them to, and they'll stop when they quit the game. hating the game shouldnt be an element of the game.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1045803 VOTE FOR ME FOR CSM |

Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2009.04.27 13:21:00 -
[5]
Linkage
Already brought to CSM, passed the voting and forwarded to CCP.
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.04.27 13:49:00 -
[6]
Originally by: Vuk Lau Linkage
Already brought to CSM, passed the voting and forwarded to CCP.
Spiffy :3
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.04.27 15:44:00 -
[7]
Quote: The pos system has been overhauled enough, it doesn't need another complete overhaul.
I beg to differ.
Please tell me why that a POS overhaul is the SINGLE most requested feature towards the CSM for the last 12 months?
Quote: if you don't take out the soul destroying aspect of POS managing people will keep doing it anyways because their CEOs push them to, and they'll stop when they quit the game. hating the game shouldnt be an element of the game.
I agree. POSs are soul destroying. But that just goes to show that they basic concept is not well designed, seeing as a needed barrier to entry makes it want to stab yourself after just a small amount of time.
The POS system is a legacy system which was added very early on in the game. Anybody in the software business will know that legacy code is expensive to maintain.
As such, chances are that a complete overhaul is the answer in the long run.
And CCP having agreed to a complete overhaul of the sov system, I can't imagine POSs playing a large role in the future.
With POSs not going to be the method of claiming sov, onlining large amounts of POSs won't be required. That makes this issue rather redundant.
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.04.27 23:08:00 -
[8]
Originally by: LaVista Vista
Quote: The pos system has been overhauled enough, it doesn't need another complete overhaul.
I beg to differ.
Please tell me why that a POS overhaul is the SINGLE most requested feature towards the CSM for the last 12 months?
Quote: if you don't take out the soul destroying aspect of POS managing people will keep doing it anyways because their CEOs push them to, and they'll stop when they quit the game. hating the game shouldnt be an element of the game.
I agree. POSs are soul destroying. But that just goes to show that they basic concept is not well designed, seeing as a needed barrier to entry makes it want to stab yourself after just a small amount of time.
The POS system is a legacy system which was added very early on in the game. Anybody in the software business will know that legacy code is expensive to maintain.
As such, chances are that a complete overhaul is the answer in the long run.
And CCP having agreed to a complete overhaul of the sov system, I can't imagine POSs playing a large role in the future.
With POSs not going to be the method of claiming sov, onlining large amounts of POSs won't be required. That makes this issue rather redundant.
OK i should elaborate on what my intentions are. i am looking for the smallest possible changes one can make to the game, that produces the biggest return on investment, and i try to use that rule when i think of stuff to post here. i could say "overhaul poses" but unless i have an elaborate plan for a new game for EVE to play instead of poses online, then i need to come up with concrete solutions based on the current system or i am just wasting my time.
i do not think CCP are going to do a complete pos overhaul after putting so much work into our sov1,2,3,4 system, re-working the way pos modules can be manned and placed outside pos shields, and anything else they did to support those features.
honestly i really cant think of a less worse system for holding sov then poses. one of the big things about EVE is how players can take and hold space. markers need to determine who owns this piece of space, and it needs to be hard enough to remove so that you dont have wildly fluctuating tracts of space. if poses are replaced with something else that something else will take a long time to remove and replace as well.
i think this issue is really more a fundamental issue of the game, when opposing forces can assemble a huge force while the other is asleep, and different alliances can rule different timezones.
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Max Essen
Gallente Bison Industrial Inc
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Posted - 2009.06.01 23:06:00 -
[9]
I can see where the OP would be very usefull for POSs out in null-sec however, for those with a manufacture/R&D POS in Empire space, many times arrays sit offline until needed, quite often on a daily basis. Increasing the online times would be unnecissarily hurtful.
I do support the idea of an "onlining queue" for module already anchored.
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Zastrow J
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Posted - 2009.06.02 02:33:00 -
[10]
i just came here to type this thread and was like oh lol its already a thread
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.06.02 04:14:00 -
[11]
  
Wow, you apparently haven't read the past of CSM's meetings notes have you Mazzilliu....
If you had, you would know that a POS overhaul is incredibly needed and has been requested.
Now, quit posting crap threads.
Thanks
--Isaac Isaac's Haul*Mart - Closed
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Zastrow J
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Posted - 2009.06.02 04:57:00 -
[12]
Originally by: Isaac Starstriker
  
Wow, you apparently haven't read the past of CSM's meetings notes have you Mazzilliu....
If you had, you would know that a POS overhaul is incredibly needed and has been requested.
Now, quit posting crap threads.
Thanks
--Isaac
get. out.
              
  



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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.06.02 05:55:00 -
[13]
Edited by: Isaac Starstriker on 02/06/2009 06:05:24
Originally by: Zastrow J
Originally by: Isaac Starstriker
  
Wow, you apparently haven't read the past of CSM's meetings notes have you Mazzilliu....
If you had, you would know that a POS overhaul is incredibly needed and has been requested.
Now, quit posting crap threads.
Thanks
--Isaac
get. out.
              
  



Ya know what? Not worth it over a Goon...
--Isaac Isaac's Haul*Mart - Closed
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Shiztoe Makee
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Posted - 2009.06.02 06:26:00 -
[14]
Originally by: Isaac Starstriker
Ya know what? Not worth it over a Goon...
--Isaac
And you are?
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.06.02 06:38:00 -
[15]
If you remember right? Lady, you're not some idiot wandering onto the forums for the first time, you're a CSM member. If you don't know, elbow one of the incumbent or past members and ask them, or maybe go check the minutes. Don't post threads when you know it's been raised and haven't bothered to actually look up the outcome.
For what it's worth, I support the topic, however the change happens, and I hope it gets implemented soon. But seriously, be a bit less bush-league in your tactics - doing things like this make it less likely for you to actually get anywhere with your issues. Making yourself look lazy and/or foolish solves nothing, and devalues your opinions on topics where you actually do know what you're talking about.
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Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.02 07:08:00 -
[16]
I'm not sure if anyone read the op correctly and is just spamming the forums (yes I'm looking at you isaac) the OP suggest to remove the long anchoring delay and place this removed time in the onlining section.
Why? Well because CCP stated an anchoring queue would be too hard to implement while an onlining queue is a real possibility.
I support this idea so it can be made a reality, that is if the entire pos system doesn't get overhauled anymore.
BTW my original thread on the matter which did suggest both queue but which is frankly not possible can be found here
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111010110
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Posted - 2009.06.02 11:43:00 -
[17]
Originally by: Zastrow J
              
  



Let's not turn this place into CAOD alright?
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RedSplat
Heretic Army
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Posted - 2009.06.02 12:03:00 -
[18]
If there is a POS overhaul in the pipelines then i can understand why people would say 'no'.
However, if this is a relatively quick thing to implement then i'm all for it as a stopgap.
CCP definition of Soon or in the pipelines could be a long wait.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.06.02 12:07:00 -
[19]
Makes a lot of sense and it is good to see the CSM has passed the proposal.
Supported. Zos |

W3370Pi4
Caldari Lords Of Kaos
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Posted - 2009.06.03 03:51:00 -
[20]
NO to lazyness However i think it would be great if we could online + anchor two different modules at the same time. It seems so logical n it's very harassing _______ Join the "BULK ML" Mailing list For bulk deals *Scam free* |

zzCoins
Perkone
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Posted - 2009.06.03 10:13:00 -
[21]
Modules get onlined more frequently than anchored, this change would increases the time required to operate a POS
What is important is the reward/effort ratio, the tremendouns number of POS in the game shows that for POS this ratio is too high, POS should require more effort than they do now, or the benefits that they give should be reduced.
Do you support mining ships going into a belt an sucking all the minerals out with one click? Mining / operating POS / ratting are supposed to be time consuming, at the moment operating POS is the most efficient of these which is why I nolonger mine of rat.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.06.03 16:40:00 -
[22]
Edited by: Herschel Yamamoto on 03/06/2009 16:40:35
Originally by: zzCoins Modules get onlined more frequently than anchored, this change would increases the time required to operate a POS
What is important is the reward/effort ratio, the tremendouns number of POS in the game shows that for POS this ratio is too high, POS should require more effort than they do now, or the benefits that they give should be reduced.
Do you support mining ships going into a belt an sucking all the minerals out with one click? Mining / operating POS / ratting are supposed to be time consuming, at the moment operating POS is the most efficient of these which is why I nolonger mine of rat.
That first bit is accurate, but your last two points are borderline insane. Making the game intentionally less fun is not a way to balance it.
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