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lordsoto
Garoun Investment Bank
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Posted - 2009.04.28 19:16:00 -
[1]
Thulium and Neodymium pale in comparison to Promethium and Dysprosium. They are all R64 moons but there is such a large imbalance in necessity and cost. At this time Dysprosium nets somewhere around 12bil isk per month for a single moon. Thulium barely breaks 100mil and Neodymium 200mil.
Emphasis on 1-2 materials gives the majority owners the ability to remove competition from that area of the market and control prices. Alchemy was introduced to curb the demand of high end materials but has only caused lower end minerals to sky rocket in price. I used to be able to buy Cadmium at 1200isk/unit it now sits somewhere around 6000isk/unit.
I really don't care that corps/alliances own these isk generating behemoths. They worked for them, they deserve them. For me this all comes down to lack of balance and concern for the industrial aspects of the market.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.28 20:52:00 -
[2]
Edited by: Kahega Amielden on 28/04/2009 20:52:23 why should they be balanced? Some ores should be valuable, and some shouldn't be valuable. This encourages people fighting over the good stuff. I wouldn't see a huge issue with perhaps closing that gap VERY SLIGHTLY (if your figures are correct, maybe 10b for dyspro and 400ish mil for neodymium or something), but I don't see why Dyspro shouldn't remain the most valuable moon mineral.
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God GirlFriend
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Posted - 2009.04.28 23:19:00 -
[3]
Well the "ones shoudl be rarer than others"part shoudl be covered by beign a r64 moon. THe difference if its that huge is a bit out of proportion really... indicates somethign in the game design that likely didn't worked exaclty as expected...
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Washell Olivaw
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Posted - 2009.04.29 00:17:00 -
[4]
Originally by: God GirlFriend somethign in the game design that likely didn't worked exaclty as expected...
Maybe it did? Perhaps the design was to limit the supply of good moons beyond the RXX system to push more 0.0 contest over resources. And when population grows the use of the other types can be ramped up.
Or
Trying to balance A and B while CCP is balancing A and B together vs C, well, than billions(A) vs millions(B) would make perfect sense.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.04.29 00:58:00 -
[5]
The profitability of thulium and neodymium should be looked at.
Ideally I think there should be a rebalance of which materials are needed to make t2 stuff so that you need a greater proportion of thulium and neodymium. I've seen a fair few neo moons that are just left unharvested because there is so little profit in it. When you factor in fuel you net like 100 mil a month, and that blows. You can make more money with less risk doing just about ANYTHING else.
A days income for one person over the length of a month does not in any way make up for the kind of risk involved in putting up a POS in 0.0 if you're a small corp.
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Deva Blackfire
D00M.
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Posted - 2009.04.29 03:05:00 -
[6]
For me whole moon mining system should be looked at and rebalanced. And not saying about redistribution but rather making it active process (like mining) requiring people to actually spend some time at it. Atm its just isk printing machine same as it was with t2 BPOs before invention (and similiar work needed - move stuff once per 1-4 weeks and you are done).
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.04.29 11:14:00 -
[7]
Originally by: Deva Blackfire For me whole moon mining system should be looked at and rebalanced. And not saying about redistribution but rather making it active process (like mining) requiring people to actually spend some time at it. Atm its just isk printing machine same as it was with t2 BPOs before invention (and similiar work needed - move stuff once per 1-4 weeks and you are done).
Agreed, Dysp/Prom moons are basically what T2 BPOs used to be. Sure you can say that they can be lost, but in reality this is rarely the case. With the stability of most of 0.0 and the huge numbers of NAPs very few high value moons actually change hands on a regular basis. Either give medium sized gangs the ability to disrupt moon mining, make it require some actual effort to moon mine high ends, or reduce the amounts of dysp and prom needed to manufacture T2 (and boost the other R64s).
CEO, Agony Unleashed |

Slave 2739FKZ
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Posted - 2009.04.29 13:52:00 -
[8]
Totally agreed with two last posts, unfortunattly no one on Assembly hall seems to care or want to care (hidden agendas ftw):http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1058041
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ollobrains
Caldari State Inc. People for Organised Peace
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Posted - 2009.05.06 09:18:00 -
[9]
theres abotu 50 dpsyo moons around low sec i have a list of abotu 40 of them in any given month half are the scene of 40-50 cap ship battles. Losses can run up to 100b in a single hour. Trust me ultimate isk sink
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Leana Darkrider
Creatio -ex- nihilo
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Posted - 2009.05.06 09:58:00 -
[10]
All R64 moons should be even. The scarcity of the moons is already divided in R64, R32 R16 and R8 moons.
If it's a R64 moon, no matter if it's a dyspo moon or a promethium moon, it should give the same ammount of isk.
And that also counts for the R32, R16 and R8 moons.
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Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.05.06 12:30:00 -
[11]
Originally by: Leana Darkrider All R64 moons should be even. The scarcity of the moons is already divided in R64, R32 R16 and R8 moons.
If it's a R64 moon, no matter if it's a dyspo moon or a promethium moon, it should give the same ammount of isk.
And that also counts for the R32, R16 and R8 moons.
I dont think that¦s necessary. Let¦s wait if the new sovsystem (if it comes) also has the power to break up big napfests and then the problem will solve itself.
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Leana Darkrider
Creatio -ex- nihilo
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Posted - 2009.05.06 12:40:00 -
[12]
Originally by: Bonny Lee
Originally by: Leana Darkrider All R64 moons should be even. The scarcity of the moons is already divided in R64, R32 R16 and R8 moons.
If it's a R64 moon, no matter if it's a dyspo moon or a promethium moon, it should give the same ammount of isk.
And that also counts for the R32, R16 and R8 moons.
I dont think that¦s necessary. Let¦s wait if the new sovsystem (if it comes) also has the power to break up big napfests and then the problem will solve itself.
Where did you read there's a new sov system comming? Could you please post the link to it.
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Mr LaboratoryRat
Confederation of DuckTape Lovers
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Posted - 2009.05.06 14:38:00 -
[13]
maybe CCP should make it able too moon mine in w-space. not all moons should contain material like in k-space but let say only 10%. Of those are 10% dysp and prom moons. These minable moons should only be able too spawn in class 5 wh's (risk vs reward (mass ect)). These moons are not endless minable. They contain a XXX m3 and once its mined it despawns somewere else. These days small corps are not able too get into 0.0 and make isk by moonmining without the right standings. Big blobs (nap) controll everything. This solution would lower the dysp and prom prices without changing anything in k-space. And would make small corps more independent. And the t2 ship/mod prices will go down by this.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.05.06 16:49:00 -
[14]
Originally by: Mr LaboratoryRat maybe CCP should make it able too moon mine in w-space. not all moons should contain material like in k-space but let say only 10%. Of those are 10% dysp and prom moons. These minable moons should only be able too spawn in class 5 wh's (risk vs reward (mass ect)). These moons are not endless minable. They contain a XXX m3 and once its mined it despawns somewere else. These days small corps are not able too get into 0.0 and make isk by moonmining without the right standings. Big blobs (nap) controll everything. This solution would lower the dysp and prom prices without changing anything in k-space. And would make small corps more independent. And the t2 ship/mod prices will go down by this.
See now thats a great idea. Maybe not JUST the rarest wormhole systems, I'd say any system can spawn a dyspro moon. But thats not so much for us to decide :).
It would begin to redress the supply problems in t2 minis, and give another reason to go wormholing. Yeah. I think this makes sense.
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Ecky X
SniggWaffe
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Posted - 2009.05.06 18:08:00 -
[15]
Except that CCP does not want you setting up shop in WH systems, that's why the spawn rate is so low.
It would be fantastic if you could fit, say, a dyspro moon in a WH system, but have it harvest at half speed and maybe only 24 hours worth. It would still be well worth setting up a tower to take advantage of. |

Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.05.06 22:42:00 -
[16]
The problem with any idea involving mined-out moons and new spawn points for them is that then what would be "bad" space?
In EVE, there are parts of space more desirable that others, for example Delve, Fountain, Deklein, and Estoria have a very high amount of prom/dyspro. Other regions, such as Geminate, Etherium Reach (lol), or even Scalding Pass could be considered "bad" space just for simply not having a good number of R64s.
The current, stationary moon system is good because it separates bad space from good space. If all moons could be mined out, and new ones spawned ANYWHERE else, then every region would technically be "good" and thus much of the territorial warfare that is in EVE would stop. For example, if moons could be switched around, do you think Goons would have left the numerous regions it occupied into a single one? No, because having more regions = more chance of R64s.
If anything, best case scenario, it would increase very small territorial warfare, with alliances roaming EVE snatching every dyspro and prom that spawned, mining it out, and moving to the next one. No more reason to build outposts, setup space, anything.
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