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Phasics
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Posted - 2004.09.02 03:50:00 -
[1]
Just a thought that mabe the way to drive some specialization would be to make it so if u you train a skill to lv5 you lose the ability to train the accosiated exclusive skill to lv5 also.
but you can still train all skills to lv4, so it wont be a huge limitation.
it will just means thoes that go crazy with say gunnery and get lots of lv5's wont be able to get lv5 in many of social and/or industrial skills.
thus people would still be able to train frig4, crusier 4 and get a battleship not matter what, but but getting frig5 might cut u from doing something else lv5.
call it a soft drive of specialzation
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Phasics
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Posted - 2004.09.02 03:50:00 -
[2]
Just a thought that mabe the way to drive some specialization would be to make it so if u you train a skill to lv5 you lose the ability to train the accosiated exclusive skill to lv5 also.
but you can still train all skills to lv4, so it wont be a huge limitation.
it will just means thoes that go crazy with say gunnery and get lots of lv5's wont be able to get lv5 in many of social and/or industrial skills.
thus people would still be able to train frig4, crusier 4 and get a battleship not matter what, but but getting frig5 might cut u from doing something else lv5.
call it a soft drive of specialzation
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Doc Brown
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Posted - 2004.09.02 04:02:00 -
[3]
novel idea..
I don't agree with it, but it's still a good idea. _________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
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Posted - 2004.09.02 04:02:00 -
[4]
novel idea..
I don't agree with it, but it's still a good idea. _________________________________________________
There are no bad ideas, only bad implementations. |

ActiveX
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Posted - 2004.09.02 04:13:00 -
[5]
Well, if you start limiting people, you need to let them unlearn skills and move the points around...otherwise you will just **** off the people who spent the time to train BS 5 etc. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.02 04:13:00 -
[6]
Well, if you start limiting people, you need to let them unlearn skills and move the points around...otherwise you will just **** off the people who spent the time to train BS 5 etc. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Phasics
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Posted - 2004.09.02 04:57:00 -
[7]
oh defeintly
everyone who has lv5 skills would lose thoes skills and get a skill point bank that they could then spend to buy back the lv5 skills after they know what it will limit them training
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Phasics
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Posted - 2004.09.02 04:57:00 -
[8]
oh defeintly
everyone who has lv5 skills would lose thoes skills and get a skill point bank that they could then spend to buy back the lv5 skills after they know what it will limit them training
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Ephemeron
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Posted - 2004.09.02 05:02:00 -
[9]
mutually exclusive skills would be 1 step forward to giving new players a real chance to compete with old players. Old players just learn every damn skill in the game and there's absolutely no way a new player will ever be in fair situation.
I like this idea
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Ephemeron
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Posted - 2004.09.02 05:02:00 -
[10]
mutually exclusive skills would be 1 step forward to giving new players a real chance to compete with old players. Old players just learn every damn skill in the game and there's absolutely no way a new player will ever be in fair situation.
I like this idea
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Avon
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Posted - 2004.09.02 06:51:00 -
[11]
Originally by: Ephemeron mutually exclusive skills would be 1 step forward to giving new players a real chance to compete with old players. Old players just learn every damn skill in the game and there's absolutely no way a new player will ever be in fair situation.
I like this idea
Why exactly should new players be on par with old players? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.09.02 06:51:00 -
[12]
Originally by: Ephemeron mutually exclusive skills would be 1 step forward to giving new players a real chance to compete with old players. Old players just learn every damn skill in the game and there's absolutely no way a new player will ever be in fair situation.
I like this idea
Why exactly should new players be on par with old players? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Claire Scott
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Posted - 2004.09.02 06:55:00 -
[13]
Skills are important but they're not the end all/be all of things. Most people don't exactly know how to use the ship components, know that system can give you a leg up or at least a better chance for survival.
-E
If you're not running with the pack, you're prey . . . |

Claire Scott
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Posted - 2004.09.02 06:55:00 -
[14]
Skills are important but they're not the end all/be all of things. Most people don't exactly know how to use the ship components, know that system can give you a leg up or at least a better chance for survival.
-E
If you're not running with the pack, you're prey . . . |

Nicholas Marshal
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Posted - 2004.09.02 07:07:00 -
[15]
New players should never be on a par with older players.
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Nicholas Marshal
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Posted - 2004.09.02 07:07:00 -
[16]
New players should never be on a par with older players.
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Synex
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Posted - 2004.09.02 08:14:00 -
[17]
Exactly.. I've paid $150 more than a newb and put in lots of hard work and therefore... I am better than them.
They should bow before my massive skill point total and run in fear from my high standings. The should look in awe upon leet mining skills and be well impressed with that fact I can use Tech 2 Med Hyb turrets. They should be amazed that I can fly all the ships and use all the modules.
I am Synex. Fear ME newb and bend over before my majesty!
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Synex
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Posted - 2004.09.02 08:14:00 -
[18]
Exactly.. I've paid $150 more than a newb and put in lots of hard work and therefore... I am better than them.
They should bow before my massive skill point total and run in fear from my high standings. The should look in awe upon leet mining skills and be well impressed with that fact I can use Tech 2 Med Hyb turrets. They should be amazed that I can fly all the ships and use all the modules.
I am Synex. Fear ME newb and bend over before my majesty!
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meowcat
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Posted - 2004.09.02 08:17:00 -
[19]
i suggested something like this a couple of months ago, and got flamed into oblivion  |

meowcat
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Posted - 2004.09.02 08:17:00 -
[20]
i suggested something like this a couple of months ago, and got flamed into oblivion  |

Phasics
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Posted - 2004.09.02 08:44:00 -
[21]
sometiems takes people a while to get used to the idea.
but I'm not sure why people brought up the whole, I DONT WANT NO NEWB BEING AS GOOD AS ME ! I mean vets are still going to have a superior number of lv5 skills compared to a newb and with the new skills comming out, its not like the vets are ever going to run out of skills to train to lv5 , even being bared from some lv5 skills
NB some skills mutually exculsive partners may overlap, so that taking e.g. Lrg Hybrid V and Lrg Laser V only bars u from one social skill. its not a 1for1 basis.
so the most you'll ever be bared from is 1/4 give or take of all lv5 skills (do remember you can still train every skill to lv4)
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Phasics
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Posted - 2004.09.02 08:44:00 -
[22]
sometiems takes people a while to get used to the idea.
but I'm not sure why people brought up the whole, I DONT WANT NO NEWB BEING AS GOOD AS ME ! I mean vets are still going to have a superior number of lv5 skills compared to a newb and with the new skills comming out, its not like the vets are ever going to run out of skills to train to lv5 , even being bared from some lv5 skills
NB some skills mutually exculsive partners may overlap, so that taking e.g. Lrg Hybrid V and Lrg Laser V only bars u from one social skill. its not a 1for1 basis.
so the most you'll ever be bared from is 1/4 give or take of all lv5 skills (do remember you can still train every skill to lv4)
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hired goon
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Posted - 2004.09.02 09:11:00 -
[23]
I love this idea. I had this idea myself while on the bus about a month ago.
If you are one of these poor oldies that don't want newbs catching up to you, then put yourself in their shoes. What's the point playing if you know you'll never ever be as good as someone? Allah solved this problem in reality by putting a limiter on peoples lives so they don't go on aquiring knowledge and money for eternity. Unfortunately any campaign I make for 'character death', no matter how right, will never be passed. But I think this radical step towards specialization is excellent and should be implemented. ------------
We come in peace. And tanks. |

hired goon
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Posted - 2004.09.02 09:11:00 -
[24]
I love this idea. I had this idea myself while on the bus about a month ago.
If you are one of these poor oldies that don't want newbs catching up to you, then put yourself in their shoes. What's the point playing if you know you'll never ever be as good as someone? Allah solved this problem in reality by putting a limiter on peoples lives so they don't go on aquiring knowledge and money for eternity. Unfortunately any campaign I make for 'character death', no matter how right, will never be passed. But I think this radical step towards specialization is excellent and should be implemented. ------------
We come in peace. And tanks. |

Miso
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Posted - 2004.09.02 09:22:00 -
[25]
Originally by: hired goon
If you are one of these poor oldies that don't want newbs catching up to you, then put yourself in their shoes. What's the point playing if you know you'll never ever be as good as someone?
By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right? -------------------------------------------- Dead
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Miso
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Posted - 2004.09.02 09:22:00 -
[26]
Originally by: hired goon
If you are one of these poor oldies that don't want newbs catching up to you, then put yourself in their shoes. What's the point playing if you know you'll never ever be as good as someone?
By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right? -------------------------------------------- Dead
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hired goon
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Posted - 2004.09.02 13:48:00 -
[27]
Originally by: Miso By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Now you're getting the idea! Something similar was employed in the browser-based empire manegement game 'Planetarion' where the whole game would be reset something like three times a year. If they didn't do this, no new player would have joined, because the older ones would have exponentially increasing power. Plus those huge alliances. Was silly. But not with resets!
Of course there were loads of oldtimers on the boards with their 'goodbye' threads - leaving after the hassle of all the resets and seeing all their hard 'work' go down the drain. Of course the experience they'd gained in the game was not enough for their superiority. Newbs sung with happiness at their renewed chances at playing.
Originally by: Miso Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right?
Exactly! Experience is what matters. So then you have justified your own (excellent as well I might add) idea about yearly resets!  ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.09.02 13:48:00 -
[28]
Originally by: Miso By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Now you're getting the idea! Something similar was employed in the browser-based empire manegement game 'Planetarion' where the whole game would be reset something like three times a year. If they didn't do this, no new player would have joined, because the older ones would have exponentially increasing power. Plus those huge alliances. Was silly. But not with resets!
Of course there were loads of oldtimers on the boards with their 'goodbye' threads - leaving after the hassle of all the resets and seeing all their hard 'work' go down the drain. Of course the experience they'd gained in the game was not enough for their superiority. Newbs sung with happiness at their renewed chances at playing.
Originally by: Miso Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right?
Exactly! Experience is what matters. So then you have justified your own (excellent as well I might add) idea about yearly resets!  ------------
We come in peace. And tanks. |

Miso
|
Posted - 2004.09.02 13:53:00 -
[29]
Originally by: hired goon
Originally by: Miso By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Now you're getting the idea! Something similar was employed in the browser-based empire manegement game 'Planetarion' where the whole game would be reset something like three times a year. If they didn't do this, no new player would have joined, because the older ones would have exponentially increasing power. Plus those huge alliances. Was silly. But not with resets!
Of course there were loads of oldtimers on the boards with their 'goodbye' threads - leaving after the hassle of all the resets and seeing all their hard 'work' go down the drain. Of course the experience they'd gained in the game was not enough for their superiority. Newbs sung with happiness at their renewed chances at playing.
Originally by: Miso Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right?
Exactly! Experience is what matters. So then you have justified your own (excellent as well I might add) idea about yearly resets! 
lol, I get it know, you were joking...
you were joking, right? -------------------------------------------- Dead
|

Miso
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Posted - 2004.09.02 13:53:00 -
[30]
Originally by: hired goon
Originally by: Miso By your logic then, CCP should do a skillpoint reset every week so every has the same number of skillpoints. 
Now you're getting the idea! Something similar was employed in the browser-based empire manegement game 'Planetarion' where the whole game would be reset something like three times a year. If they didn't do this, no new player would have joined, because the older ones would have exponentially increasing power. Plus those huge alliances. Was silly. But not with resets!
Of course there were loads of oldtimers on the boards with their 'goodbye' threads - leaving after the hassle of all the resets and seeing all their hard 'work' go down the drain. Of course the experience they'd gained in the game was not enough for their superiority. Newbs sung with happiness at their renewed chances at playing.
Originally by: Miso Also, skill points dont mean better player. Experience is far more important. My alt has 350k skill points and flies frigates. Kills this week=10, losses 1. And that includes cruiser pilots. But with 350k skillpoints shouldn't be able to kill anything, right?
Exactly! Experience is what matters. So then you have justified your own (excellent as well I might add) idea about yearly resets! 
lol, I get it know, you were joking...
you were joking, right? -------------------------------------------- Dead
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