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To mare
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Posted - 2009.05.15 09:03:00 -
[1]
since projectile weapon sux hard CCP should do something in the style of what they did to naglfar: change all bonus to projectile weapons of minmatar ship from 5% to 7,5% per level. yes minmatar ships will have high paper dps with that but cansidering the great amage reduction of falloff and the weakest overall tanks should be pretty well balanced.
tempest with double damage bonus will gain a +25% dps in number a standard tempest fit will recive a boost in gun dps from 650 to 800/850 dps + plus drones i thin a double damage bonused ship deserve to do some damage and even with this change it still be outdamaged by others BS at optimal range (go figure when you count falloff).
arties sadly need a deeper rework cause even with this boost they will be still unable to perform what they supposed to do, so boost the the damage mod by a great % and tweak rof to reduce dps (you can even reduce the of unbonused arty since it will be boosted by improved bonus on ships but give minmatar a respectable volley damage).
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To mare
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Posted - 2009.05.15 10:02:00 -
[2]
Originally by: Dart Sirius I always have to laugh when matars cry for more dps and tank.. have you ever tried to fit a shield extender or invu with matar T2 resists? tank is done with 1-2 module fitted lol... I agree with the large arty problem its low on tracking, range and maybe need some more dps but whats wrong with the 5200 alpha?? apoc fitted with tachyons do like 4500 and you dont want to know how sucks to fit it.. So i say give some love for large arty but leave the others its almost every decent pvper fly matar ships already.
vagabond isnt the only minmatar ship. and if you want to do a alpha comparison use the abadon and then come back
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To mare
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Posted - 2009.05.16 11:19:00 -
[3]
not only artillery and not only L size.
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To mare
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Posted - 2009.05.16 17:41:00 -
[4]
Originally by: Naomi Knight Edited by: Naomi Knight on 16/05/2009 17:27:14 Or maybe just rename amarr ships+weapons to minmatar, frankly this is what most matar want anyway. Just look at what they ask: -as much optimal as apoc has -as much dps as beams
cant you think out a change to projectiles which wont make it overpowered? just tell me who would use rails if these changes were implemented, or who would use gallente or caldari ships , possibly noone...
you are so wrong most matar people want arty to alphastrike things as you can see by most of the suggestions about arty regard a volley dmg boost not optimal. also AC should do more or at least comparable DPS of beams since they have crap range(see falloff).
oh and yes giving 25%rof bonus to AC is a lol idea.
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To mare
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Posted - 2009.05.16 18:40:00 -
[5]
Edited by: To mare on 16/05/2009 18:42:16
Originally by: Naomi Knight
Originally by: To mare
Originally by: Naomi Knight Edited by: Naomi Knight on 16/05/2009 17:27:14 Or maybe just rename amarr ships+weapons to minmatar, frankly this is what most matar want anyway. Just look at what they ask: -as much optimal as apoc has -as much dps as beams
cant you think out a change to projectiles which wont make it overpowered? just tell me who would use rails if these changes were implemented, or who would use gallente or caldari ships , possibly noone...
you are so wrong most matar people want arty to alphastrike things as you can see by most of the suggestions about arty regard a volley dmg boost not optimal. also AC should do more or at least comparable DPS of beams since they have crap range(see falloff).
oh and yes giving 25%rof bonus to AC is a lol idea.
I was talking about the 25% rof to weapon mainly, but there were other stupid ideas. Alpha strike ok , dps absolutly no , there are a lots of other advantaged of projectiles and matar ships , you should concider those before asking for any buff.
speaking of all those LOTS of advantage can you tell me some? cap usage and selectable damage(arguable advantage) arent alot to justify all the rest. oh if you gonna say tracking blaster track as well as AC and they still outdamage AC out to 24km, also as i said before yes laser have worst tracking but due to more base dmg they deal almost the same dps of AC that have more tracking, not to mention laser can switch charge almost istantly for short and long range while blaster and ACs need to waste 10 seconds worth of dps.
AC at optimal 6km with barrage should have a dps advantage over laser at 45km with scorch.
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To mare
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Posted - 2009.05.17 00:17:00 -
[6]
Originally by: WillageGirl If the biggest problem in balancing projectile weapons is other ships using then (as it seems to be for some people), then why cant CCP just slap static fitting bonus for intended systems on each ship and (for example) double all weapon system fitting requirements.
With this in place other races dont get free rides just because projectiles need balancing.
It could be as simple as this: "-50% to projectile weapon powergrid consumption." "-50% to launcher powergrid consumption." (on a minmatar ship)
this isnt a big problem rally, just change minmatar ship bonus to projectile to 7,5% (naglfar anyone) unbonused weapon still sux but on the ship it become kind of decent and this goes for AC. for what regard arty, boost their dmg mod and REDUCE their dps so on a ship with 7,5% bonus they still do the same dps they do now with a 5% bonus but with double the volley damage.
AC setups will do a decent damage (still less than blasterboat even with a 7.5%) arty setups will have a meaningful volley damage again, while unbonused AC stay the same failcrap as they are now and arty become even worse than now on unbonused ships
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