| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Julius Perfecto
|
Posted - 2009.05.08 11:39:00 -
[1]
OK, so most will agree the current sov rules are out dated, cause lag blobs and mean that there is quite a lot of luck involved in pos warfare i.e. stronting to the right level, kiting pos's to try and get the end of RF in your alliances prime etc etc etc.
Therefore how about this as a proposal for candidates to mull over.
Have a game mechanic based upon the FPS domination game system. Where you have points in the system you have to capture but once to have captured them (through whatever the decided mechanic is) the sov begins to turn to you. Once you have Sov at level 1 then small gate guns are onlined automatically in your favour and small pos's can be placed, Sov 2 medium gate guns plus medium pos's can be placed, Sov 3 Large gate guns plus ewar and large towers can be placed plus the cyno jammers etc.etc.
I this way you need to conquer a system in order to benefit from it. You can't just kill an enemy R64 and place your own in their territory. However when you have conquered it you get greater benefit than now. It also mean to conquer a system you need to get past the border posts. But also if you have a system that an enemy can block off you need to defend to Sov 3 to get the ability to JF past the blockade.
Constructive comments please
|

Mrs Trzzbk
GoonFleet GoonSwarm
|
Posted - 2009.05.08 12:09:00 -
[2]
My opinion on these types of "fixes" to Sov has always been "If you want to play Factional Warfare, go play it."
And I don't see how this will cut down on "lag blobs" since it still behooves you to stack the system so you can defend the Control Point more easily. -------- Signature removed. Not suitable. Navigator
|

Garthran
Gallente CINDER INDUSTRIALS United Outworlders
|
Posted - 2009.05.08 16:16:00 -
[3]
I think Sov. needs fixing (from what I hear, anyway. Haven't experienced much of it myself) however, I don't think this is the way to do it. Sorry.
|

Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
|
Posted - 2009.05.08 21:52:00 -
[4]
To be honest, POS and sovreignity should be split.
|

Ammath
Amarr Mentis Fidelis Avarice.
|
Posted - 2009.05.08 23:29:00 -
[5]
Edited by: Ammath on 08/05/2009 23:29:01 The reality is moving to another model will be difficult without disrupting artificially what tens of thousands of pilots and years have built. Nothing should be done lightly or with a broad brush.
I am of the camp that the Sov-Model needs to be fixed with a scalpel not a battle-axe.
I do however think our current POS model lends itself far more to manufacturing and storage facilities than as the focus point for 0.0 warfare.
Something needs to be done but we have to be careful how it is handled. FW/occupancy rules could theoretically be blended with the Sov model (after all its that way in low-sec) and should be on the table, but not as an outright replacement.
Ammath for CSM http://www.mentis-fidelis.com/csm.html
|

Rachekrieg
GoonFleet GoonSwarm
|
Posted - 2009.05.09 18:22:00 -
[6]
The easiest and simplest "fix" would be to move sov from moons to planets. It's not that pos warfare is horrible, it's that there's so ****ing much of it required.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.05.09 19:19:00 -
[7]
Or do like CCP is planning to do:
Quote: The following discussion is performed on an idea level - all possible actions in regards to 0.0 stated here are subject to change and/or not be taken. CCP created the sov system in the Coldwar expansion to allow alliances to claim 0.0 and has been running for a while, but is in need of renovation and changes. The current system was given a brief summary. CCP feels the sov system should be more complex, more factors should weigh in, so CCP is thinking along the lines of 'the Pendulum' idea where sov can be determined by multiple forces, each force 'pushing' the pendulum to a desired state. The forces in question could be starbases, agent missions, deadspace complexes, agent bribes, and 'pillars of society' (still a concept). The idea is to bring more carebears into 0.0 to ally with alliances to effect sov. CCP wants to keep using the old systems to accomplish this, but wants sov to change things like exploration sites, what NPCs spawn, what moon materials are generated, output volumes, agents being available, and possibly NPC market seeding. CCP wants to bring in a system that brings life to 0.0 not just through conflict but market forces and 'seeding' 0.0 with logistics. Sov is currently pretty much all industry based, CCP wants to change that so it's more political and military based; i.e. kill the Amarrian priests to cause an Amarrian RP alliance grief and swing the pendulum.
|
|

CCP Mitnal
C C P

|
Posted - 2009.05.10 06:54:00 -
[8]
Moved to Assembly Hall.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
|

Simeon Whiteheaven
|
Posted - 2009.05.10 11:39:00 -
[9]
I also think that sov. system need some change, but not like this. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |