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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.10 17:37:00 -
[1]
Edited by: Zostera on 10/05/2009 17:39:19 One of the principal ways to recognise the weapons/modules being used offensively against you is sight. Far too often this visual recognition element is removed due the the need to reduce lag. Would it be possible to extend the range of graphics effects options allowing players to better balance system performance with graphical immersion in the game.
The current graphics options are:
Turret effects Effects Missile effects Camera shake Ship explosions Drone models
I propose that the following additions/changes be made.
Turret effects Doomsday devices be added to the "Turret effects" option. Turret effects are perhaps more likely to be used than module effects during a fleet fight (the more likely place a Titan will DD). Players can then enjoy the glory of a DD more often, and also judge more accurately when it has been fired.
Missile effects Split missiles in flight engine effects from explosions. This will allow players to see missiles in flight without the heavier graphical load of explosion effects on impact. Players with a higher performance machine can ofc enable both.
Effects Split the effects from modules into two groups. Local modules i.e. sensor boosters, armor hardeners, and offensive modules i.e. Nos, target painters. This would allow players to view effects for offensive modules and better respond to their affects based on a quick visual recognition, while at the same time remove the heavy work of rendering 30 or 40 sensor booster/hardener effects in a fleet.
Hopefully these changes would provide better visual stimuli for a combat pilot to respond to, increase the ability to manage graphics lag and generally improve the immersion and playing experience.
Zos
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Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.05.10 17:44:00 -
[2]
Supporting
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Gjs312
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.27 16:34:00 -
[3]
Edited by: Gjs312 on 27/05/2009 16:35:09 Supporting as well, I actually just made a post regarding this on SHC especially related to doomsdays.
The one change I would make to the proposal would be to add a few extra sub-groups within the "Effects" tree, so for instance you could allow the display of Doomsdays while not rendering things like sensor boosters to reduce lag, or disabling the hardener effects while preserving the booster/repper effects.
I think simply moving dds to turret effects wouldnt help quite as much since many players have these disabled in fleet fights as well to reduce lag.
That said, a good start as it is .
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Zadook Nanoo
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Posted - 2009.06.07 08:51:00 -
[4]
agreed, effects (and people with lower end pc's) need some love.
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Jigoku Shiya
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Posted - 2009.06.07 11:46:00 -
[5]
I support this.
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Deldrac
Ultrapolite Socialites GoonSwarm
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Posted - 2009.06.07 12:18:00 -
[6]
Specifically, can we at least get sensor boosters and targeting computers into a different group, because even after the change they look bloody awful.
I hate having to turn off logistics, ewar, and other effects just to stop targeting computers and sensor boosters giving me a ****ing migraine.
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Venomire
GoonFleet GoonSwarm
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Posted - 2009.06.07 15:10:00 -
[7]
Empty supportin'
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Slave 2739FKZ
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Posted - 2009.06.07 15:46:00 -
[8]
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Maxsim Goratiev
Imperial Tau Syndicate Underworld Excavators
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Posted - 2009.06.07 16:21:00 -
[9]
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Terig
Bene Gesserit ChapterHouse
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Posted - 2009.06.09 11:14:00 -
[10]
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Soldis
Privateers Privateer Alliance
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Posted - 2009.06.26 19:00:00 -
[11]
Edited by: Soldis on 26/06/2009 18:59:54 YES YES YES
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SupaKudoRio
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Posted - 2009.06.27 02:26:00 -
[12]
Moar options are always good.
-SIG- The true meaning of CCP; Completely Crap Patches. Truth. |
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