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Rudy Gnarl
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Posted - 2009.05.12 19:19:00 -
[1]
Edited by: Rudy Gnarl on 12/05/2009 19:23:19 For all of the marketeers who want to spend as little time changing market orders as possible - this is the post for you. I cannot wow you with how quickly I made my first billion, but I hope to provide you with some insights as to how to multiply your isk with as little effort as possible.
There are two kinds of slow sells I will explain here: A) The off-hub system slow sell and B) The high isk market hub slow sell. Each of these involves a 3-step process.
A) Off-Hub Slow Sell
1) First you have to find a named item that is a 2nd or 3rd tier named item and has a decent volume in trading (obviously we will not get the same volumes as T2 items, but thatÆs the whole point of the Slow Sell system, a little less volume for the pay off of less competition). I usually like items that are used in PvP as this means people will be buying them all of the time, since they are getting blown up all of the time. So this means weapon systems, weapon upgrades, some engineering equipment, propulsion systems (although these are a bit more competitive), and whatever else you think or know people might be using.
Now what you are looking for are named items that are the second and third best in attributes. For instance: with Heavy Assault Missiles (HAMs) 'Arbalest' is the 1st tier named item, it has the best attributes among all of the HAMs and it sells for very high prices, but has less volume and less of a profit margin. While the XT-2800s are the 2nd tier HAM, and 'Limos' the 3rd tier. Both of these sell in higher volumes and you will find that the profit margin between buy order and sell order is much higher than for the 'Arbalest'. Once you have chosen a few items to start with now you have to buy them.
2) You have two choices (IÆm sure there are more than two methods, these are the two that have been successful for me) - set up some buy orders in major hub stations and major regions, such as Heimatar or Essence or The Forge (Jita), or find a less populated region to buy in, such as Tash-Murkon, or Ammatar.
I find that with the less populated regions the trick is to find a decent missioning system and then set-up buy orders at about a 5 jump range. This will usually lead to me getting most of my goods in the system and some other goods spread out over the 5 jumps. It also helps because many times the competition will keep their buy orders limited to the system in question and even if they out bid me I will still get some buys filled in the outlying systems. Be careful though, if the region is too slow it will take forever to fill your buy orders.
The trick here is to decide how lazy you want to be. The major work that will put in here is either changing buy orders in major hubs (but buying for higher prices) and getting items more centralized OR filling orders on the edges of other regions and having to move more goods around. This is the main work that will be done with the slow sell system.
3) Now that you have your supply to sell it is time to find the right system to sell from. In Heimatar I have found great success in Lustrevik as an Off-Hub system. The idea here is this: In Rens you will sell more often, more volume, but for a lower price and there is tons of competition. You will have to check your orders all of the time, meaning at least everyday in order to compete (and multiple times a day if you really want to sell in volume, trust me I have done this).
Now in Lustrevik you will find that there is much less competition, and you can sell (usually) for higher prices. Here you can set-up a sell order for sometimes double what the Rens order is, check it a few times a week, and still sell from it. Now my rule of thumb with these orders is usually to stay within a 100% of the price at the closest major hub û this means I usually wonÆt price my order in Lustrevik more than twice the price at Rensàmost of the time I try to get another 50% out of my orders.
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Rudy Gnarl
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Posted - 2009.05.12 19:20:00 -
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Edited by: Rudy Gnarl on 12/05/2009 19:24:23 You have to play with it here to see how much people are willing to pay for not having to leave the station or go to Rens. The higher the price you set the less often it will sell, but the more profit you will make. The lower the price the more often it will sell, but less profit. ItÆs your choice here, which I think is the greatest part of this system. Sometimes you will get some real competition and this will set your price, but other times you will find yourself the only one selling this item at this particular station and that is when you really get to set your own price. Is this making sense? I hope so.
B) High Isk Market Hub Slow Sell
1) Step 1 and 2 are the same for this method.
2) Once you have your supply youÆre ready to rock ænÆ roll.
3) The idea here is to find things that have a tendency to sell-out even in the major hubs. This is where finding the right 2nd and 3rd tier item(s) is key. Do a little bit of work at first a little bit of research at the major hubs and it will pay-off.
I will give away one gem here, only because it has dried up, well actually the river is overflowingà.for instance ôAdvanced 'Limos' Heavy Missile Bay Iö had a tendency to sell out in Amarr. I kept noticing every week or every other week that the supply would be completely gone. So I stocked up and was able to make a killing for a while by setting up my sell orders at much higher prices than the usual sell price. They usually sell for 700k-900k any given day. I would sell mine in Amarr for letÆs say 1.2 or 1.3 mil. It was nice for a while.
The idea here is to set-up some sell orders in major Market hubs at a significant mark-up from the usual selling price in the hub. Do not expect these to sell quickly, but whenever the supply is gone you will be the only one selling your goods at the hub, and trust me people will buy.
There are a few hiccups in this system: sometimes you will find that someone else has under-cut your high sell order by only a few cents. You will have to do a little work to compete with them and may have to even sell them at the usual prices for that system. Still though this system has and is working for me pretty well. Again you set-up the orders, check them periodically and they work on their ownàalmost like IÆve hired little market gnomes to sell my products for me.
So thatÆs it. I have found some good success with this system of selling items and youÆll find that usually you can make crazy amounts of profit, obviously just not as quickly as other market methods. I hope some of you out there in EVE can gain something from this, I gained a great deal from other market posts and I wanted to give a little bit backàpay it forward.
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Sep'Shoni
Gallente Carpe Diem inc.
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Posted - 2009.05.12 19:48:00 -
[3]
Interesting.
That would be the Eve version of the Mom and Pop hardware store in the small town center that charges more than the massive home improvement warehouse and doesn't do near that volume but is right there where you are so its handy.
Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |
Marko box
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Posted - 2009.05.12 22:29:00 -
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Nice post Rudy, i would like to add just one of the tactics i started using which would fit niceley in you slow sell system. For eg. when you try finding an item using your step one you also try to see if you can buy it in a hub or somewhere else for a price which is lower than all buyer prices in region. You buy enough of them to fill all those buy orders. You fill them and then you setup your buy orders which are lower then previous ones (waay lower). Trick is to setup more of them, from different stations and also to make them look like there is a lot of activity and undercuting on that item. If competition arrives they will just tray and match you new price. Problem is your buy orders will be filling out slowly because people will see that high red number when they click to sell an item You can also expand on this if you want higher movement of items. If you bought a lot more items than it was necessery to fill those buy orders you can put them on sale for price which is equal or lower of that of a hub (also target systems with higher ammount of items being sold). With some luck sellers will lower their price to match yours and that red number which people see when they try selling that item will drop and your buy orders will start filling up.
Hope you learned something new from my post |
Rudy Gnarl
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Posted - 2009.05.12 22:50:00 -
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Originally by: Marko box Nice post Rudy, i would like to add just one of the tactics i started using which would fit niceley in you slow sell system . . . [Check out his post above for the rest] . . . With some luck sellers will lower their price to match yours and that red number which people see when they try selling that item will drop and your buy orders will start filling up.
Hope you learned something new from my post
I definitely did! I have never really considered that people might pay attention to the red numbers and percentages when they sell their loot . . . funny though when I sell mine I pay attention. Yeah, this completely makes sense. I have wondered a lot about how much people look at the activity and perceived competition in a particular system or region based solely on the look of the sell and buy orders pricing. I have thrown in some low buy orders when there are hardly any in a region . . . but to fly around and create a bunch of them, I love the idea! Thanks for the addition to the system!
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Banana Torres
The Green Banana Corporation
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Posted - 2009.05.13 03:06:00 -
[6]
Ah, I got, I buy low and sell high. Seems fair, I must give that a go sometime.
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Confuzer
Volition Cult The Volition Cult
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Posted - 2009.05.13 12:04:00 -
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I am lazy too :)
I am in almost all markets except the 0.01 wars. And this one, although on a more luxurious level, I also pursue. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
Rudy Gnarl
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Posted - 2009.05.13 17:17:00 -
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Originally by: Banana Torres Ah, I got, I buy low and sell high. Seems fair, I must give that a go sometime.
Well I'm glad you learned something from my post. The main reason I wrote this post was to address the marketeer that doesn't have hours to change orders everyday. Most of the market stickies and really helpful posts present systems that require you to check your orders everyday. Where as with this system you can leave orders untouched for weeks at a time. Hope you fly well!
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inVictu5
Caldari Black Rise Insurgents
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Posted - 2009.05.13 18:29:00 -
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Your post is big and full of fail. Id rather grind murloc's
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Rudy Gnarl
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Posted - 2009.05.13 18:40:00 -
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Originally by: inVictu5 Your post is big and full of fail. Id rather grind murloc's
Really!?!? Full of fail, it's worked for me for well, let's see, a few months. I've turned 300mil into about 2 billion. For someone like myself who doesn't have rl time to grind missions or mine or do pretty much anything on a daily basis to make isk, this system has been wonderful. And I guess I'm out of the loop but what is grinding murlocs? Are those rats or something? Anyways . . .
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Kazzac Elentria
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Posted - 2009.05.13 18:42:00 -
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Originally by: inVictu5 Your post is big and full of fail. Id rather grind murloc's
There is actually quite a bit of wisdom in there since more or less this is how the big boys trade in minerals and mats. |
Samroski
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Posted - 2009.05.13 19:39:00 -
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Rudy thanks for the insight. Some may not appreciate your efforts, but you have the courage to detail the strategy that worked for you, and that is more than what can be said for many of us who do not like to share our market strategies.
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Ghengis Tia
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Posted - 2009.05.13 20:16:00 -
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I have perfected the slow-sell system in both hub and off-hub systems. Didn't plan it that way, it just happened.
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Samroski
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Posted - 2009.05.13 20:21:00 -
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Originally by: Ghengis Tia I have perfected the slow-sell system in both hub and off-hub systems. Didn't plan it that way, it just happened.
And I presume that your perfected method is similar to the one described above?
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Ripley13
Gallente Aliastra
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Posted - 2009.05.13 20:54:00 -
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Teras Menac
Gallente Action Inc.
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Posted - 2009.05.13 21:20:00 -
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I have used this to great effect but it's not good for making isk quick. It is slow, no doubt about it, but when you get into the half billion isk range of money to work with it's ideal. Stuff like this along with some major items in major hubs can get you a diversification of goods that will have you waking up to 100m isk more in your wallet than you went to sleep with.
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Corpia Sin
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Posted - 2009.05.13 22:13:00 -
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Rudy - I would check out the 3rd party program 'IskMedic'. After uploading market data from a particular item - IskMedic will show you how much of that item sells at each station. Handy tool in getting a snapshot of market activity per station/system. If you see an item in station 'X' hasn't sold in over a month you would want to steer clear of it opposed to station 'Y' that sells a few per day.
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Rudy Gnarl
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Posted - 2009.05.13 22:34:00 -
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Wow, thank you Corpia! I have always wanted market information based on station or system rather than simply always region. Thank You!
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Ghengis Tia
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Posted - 2009.05.14 15:34:00 -
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Originally by: Samroski
Originally by: Ghengis Tia I have perfected the slow-sell system in both hub and off-hub systems. Didn't plan it that way, it just happened.
And I presume that your perfected method is similar to the one described above?
Not sure. I just know that my stuff sells slow, so slow sometimes that it must be perfect.
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Rudy Gnarl
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Posted - 2009.05.14 16:46:00 -
[20]
Originally by: Ghengis Tia
Originally by: Samroski
Originally by: Ghengis Tia I have perfected the slow-sell system in both hub and off-hub systems. Didn't plan it that way, it just happened.
And I presume that your perfected method is similar to the one described above?
Not sure. I just know that my stuff sells slow, so slow sometimes that it must be perfect.
lol
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Rudy Gnarl
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Posted - 2009.05.19 19:48:00 -
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I made a new edit to this post regarding meta levels in the item info. I am very surprised that no one flamed me for not mentioning this sooner. I created some whole new way to describe and compare the named items when there was all ready a system in place.
Meta levels are simple to understand and for some reason it took me this long to figure it out . . . yes laugh at me now except that since no one really pointed it out, maybe no one is laughing. But if you are laugh away heartily, with gusto, and point your finger and call me all sorts of names, eh.
Tech I item - Meta Lvl 1 Named Item - Meta Lvl 1 (worst attributes of the named items) Named Item - Meta Lvl 2 (a little bit better) Named Item - Meta Lvl 3 (2nd best named item) Named Item - Meta Lvl 4 (Best Named Item) Tech II item - Meta Lvl 5
Okay, so there it is and I did not realize it until . . . TODAY!
Well I edited the main post to reflect this "new" knowledge of mine and I hope it makes it even easier to understand and use. Peace out
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