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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.05.14 20:18:00 -
[1]
As it is black ops battleships are still facing a very annoying problem, mainly that the fuel use for jump bridging around other ships is still very very high. This combined with the fact that Jump Portal Generation serves no use at all for black ops battleship pilots past level 1 means as a pilot there is nothing you can do to help with that. So all you have to do is making Jump Portal Generation affect the fuel consumption of Covert Jump Portals and you would have a lot of happy black ops/recon/cov ops pilots happy. Currently as far as I can tell (there is NO documentation) through recorded fuel use the formula for covert jump bridging people around is 43.35 x Lightyears x mass in Million KG, is for a falcon which has roughly 14mkg mass to go 4.5 ly (the maximum distance with jdc 5) it takes 2731 racial isotopes. This takes up 409m^3 of fuel which is aprox 80% of the free space of a black ops battleships cargohold. To go the same distance yourself is 1080 racial isotopes with jfc 4 (although they may have adjusted this in the last patch im not sure) However if you add a 5% or 10% reduction in racial isotopes needed for covert jump bridging for each level of jump portal generation (which is a really high rank skill 14) suddenly that becomes more manageable without just handing it to the player and the specialized black ops battleship pilot becomes better at what he has trained for months to do. With a 5% reduction per level and jpg 4, that becomes 2184 isotopes for that theoretical bridge. If you make it 10% which I recommend you make it, 1620. Suddenly recons can hold enough in their cargohold for a round trip which opens up more options for fast roaming gangs without dragging along a blockade runner.
In any case even if you don't decide to use this recommendation PLEASE change the description of the jump portal generation skill to be more specific. Right now it reads "Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. " Since its is covert JUMP PORTAL people think that the skill affects covert jump portal generations as well when it does not. My current understanding due to lack of documentation is that it only affects the strontium needed for titan to jump bridge. If you decide that you want to leave this skill alone for ease of progamming could you possible then introduce a skill "covert jump portal generation" which reduces the racial isotopes needed for covert jump bridging by 10% per level?
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.14 20:42:00 -
[2]
Not to be mean, but add a few more gaps to your text. Wall-of-text is not good for ze eyes. 
~ MED-SEC ~ AND The Blatantly Obvious |

silken mouth
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Posted - 2009.05.14 20:48:00 -
[3]
i have a better suggestion: make em cheaper!
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Pvt Public7
Amarr Imperial Academy
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Posted - 2009.05.14 22:49:00 -
[4]
Do want. --- SWA was here IAC is a loser |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.05.14 23:07:00 -
[5]
Originally by: ShadowDraqon Not to be mean, but add a few more gaps to your text. Wall-of-text is not good for ze eyes. 
it doesn't let me indent paragraphs easily but at least I separated the paragraphs. I wrote this then had to run out the door before I could proof check.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.05.14 23:10:00 -
[6]
Originally by: silken mouth i have a better suggestion: make em cheaper!
Why not have both? I just think this was overlooked when it was created and deserves a fresh look at. Also on the to do list why can't black ops battleships jump bridge to cyno beacons on poses? That too sounds to me like they just forgot it and haven't had a chance to look at it again.
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dankness420
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Posted - 2009.05.15 01:25:00 -
[7]
this is a good idea! I LEIK IT
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SauI Tigh
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Posted - 2009.05.15 15:48:00 -
[8]
I like this idea as well. Its pretty well thought out and I like how it just doesn't hand it to the player but the player earns it by training a whopping rank 14 skill.
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Lilla Kharn
Amarr
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Posted - 2009.05.15 19:14:00 -
[9]
Edited by: Lilla Kharn on 15/05/2009 19:17:01 Who says Jump Portal Generation doesn't affect black ops? I noticed quite a difference in my fuel consumption and it actually lines up with the equation when I jump ships. If you're saying that it doesn't affect fuel consumption you:
A. Haven't trained it yourself. B. Listened to someone who hasn't trained it themselves and are unwilling to test it out for yourself. C. Trained it to whatever level you wanted and didn't check each level.
The skill Jump Portal Generation DOES affect the covert portal. And this is confirmed by running the fuel equation per each level and jumping ships through to see if it actually does work.
*EDIT* Reposting the formula. [url=http://www.lmgtfy.com/?q=EVE+Online+black+ops+fuel+equation]Click me.[/url] ------------------------------- "Only the dead have seen the end of war" - Plato |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.15 20:46:00 -
[10]
Edited by: ShadowDraqon on 15/05/2009 20:48:18 Whoa...
Well, that's stating the obvious. Jump portal generation should certainly affect the related operation of covert jump portals. I mean, levels of electronic warfare drone interfacing affect the very unrelated max drone control range.
Some things just don't make sense unlike this post, which makes perfect.
PS: Disclaimer: I don't really know anything about this matter, so if it does affect it, then nvm me...
~ MED-SEC ~ AND The Blatantly Obvious |
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.15 23:22:00 -
[11]
Edited by: Blane Xero on 15/05/2009 23:23:08 Its really quite simple.
Give them 3ly base Jump Drive range.
Decrease the fuel it takes to bridge ships per ly.
Give them a Blackops cloak with the following pro's and cons;
Pro's;
Warp While Cloaked. Movement speed increased by 750% while cloaked. No Scan Resolution penalty.
Cons;
Warp speed cut by two thirds. Decloaking range is 5km rather than 2km. 15 seconds reactivation delay, regardless of how you were decloaked. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.05.15 23:51:00 -
[12]
Edited by: Pringlescan on 15/05/2009 23:51:49
Originally by: Lilla Kharn Edited by: Lilla Kharn on 15/05/2009 19:19:03 Who says Jump Portal Generation doesn't affect black ops? I noticed quite a difference in my fuel consumption and it actually lines up with the equation when I jump ships. If you're saying that it doesn't affect fuel consumption you:
A. Haven't trained it yourself. B. Listened to someone who hasn't trained it themselves and are unwilling to test it out for yourself. C. Trained it to whatever level you wanted and didn't check each level.
The skill Jump Portal Generation DOES affect the covert portal. And this is confirmed by running the fuel equation per each level and jumping ships through to see if it actually does work.
*EDIT* Reposting the formula. Click Me.
When I filed a bug report i said - "Attached to a defect" not working as intended so I guess that means that the devs agreed that I'm right and you are wrong? I did the testing myself at level 3 and 4 but it was a year and a half ago so its possible I made a mistake back then, however I have given that formula out a million times and you are the first person to say it is wrong. If I AM wrong I would appreciate a dev to step in and correct my mistake.
Also I do agree that it is a crime that after the huge payout and months of training time you are forced to suffer a cloak scan res penalty on this ship after started off with worse then average targeting stats in the first place.
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Lilla Kharn
Amarr
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Posted - 2009.05.16 09:56:00 -
[13]
Simple, it's not meant to be a combat ship. So the scan res shouldn't be much of an issue.
And you could always do the math yourself on jumping a ship through instead of waiting for a dev to respond. Not that difficult...
============================================= "Only the dead have seen the end of war" - Plato
Black Ops fuel equation
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.16 11:32:00 -
[14]
Originally by: Lilla Kharn Simple, it's not meant to be a combat ship. So the scan res shouldn't be much of an issue.
And you could always do the math yourself on jumping a ship through instead of waiting for a dev to respond. Not that difficult...
You might as well remove all damage bonuses, or weapon-related bonuses then  ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |

HoIIy Smoke
eXceed Inc. Minor Threat.
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Posted - 2009.05.16 13:51:00 -
[15]
Originally by: Pringlescan Edited by: Pringlescan on 14/05/2009 23:06:31 Edited by: Pringlescan on 14/05/2009 23:05:32 As it is black ops battleships are still facing a very annoying problem, mainly that the fuel use for jump bridging around other ships is still very very high. This combined with the fact that Jump Portal Generation serves no use at all for black ops battleship pilots past level 1 means as a pilot there is nothing you can do to help with that. So all you have to do is making Jump Portal Generation affect the fuel consumption of Covert Jump Portals and you would have a lot of happy black ops/recon/cov ops pilots happy.
Currently as far as I can tell (there is NO documentation) through recorded fuel use the formula for covert jump bridging people around is 43.35 x Lightyears x mass in Million KG, is for a falcon which has roughly 14mkg mass to go 4.5 ly (the maximum distance with jdc 5) it takes 2731 racial isotopes. This takes up 409m^3 of fuel which is aprox 80% of the free space of a black ops battleships cargohold. To go the same distance yourself is 1080 racial isotopes with jfc 4 (although they may have adjusted this in the last patch im not sure)
However if you add a 5% or 10% reduction in racial isotopes needed for covert jump bridging for each level of jump portal generation (which is a really high rank skill 14) suddenly that becomes more manageable without just handing it to the player and the specialized black ops battleship pilot becomes better at what he has trained for months to do.
With a 5% reduction per level and jpg 4, that becomes 2184 isotopes for that theoretical bridge. If you make it 10% which I recommend you make it, 1620. Suddenly recons can hold enough in their cargohold for a round trip which opens up more options for fast roaming gangs without dragging along a blockade runner.
In any case even if you don't decide to use this recommendation PLEASE change the description of the jump portal generation skill to be more specific. Right now it reads "Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. " Since its is covert JUMP PORTAL people think that the skill affects covert jump portal generations as well when it does not. My current understanding due to lack of documentation is that it only affects the strontium needed for titan to jump bridge.
If you decide that you want to leave this skill alone for ease of progamming could you possible then introduce a skill "covert jump portal generation" which reduces the racial isotopes needed for covert jump bridging by 10% per level?
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. <---applies to covert and normal. train it. it works.
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Mhaerdirne Solveig
Minmatar
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Posted - 2009.05.18 17:31:00 -
[16]
the blackops JB has no activation cost. Signature removed. Text is showing as "Signature no longer available" and filesize is well in excess of the allowed 400 x 120 pixels. Navigator |
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