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Nozferato
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Posted - 2004.09.05 17:29:00 -
[1]
Hi Guys
How can I achive that. I guy, somehow, made it so I couldnt lock target on him.
What did he use and what can I do to protect myself in the future?
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Nozferato
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Posted - 2004.09.05 17:29:00 -
[2]
Hi Guys
How can I achive that. I guy, somehow, made it so I couldnt lock target on him.
What did he use and what can I do to protect myself in the future?
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AngelGrinder
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Posted - 2004.09.05 17:34:00 -
[3]
Target jamming works at any distance.
If you couldnt lock him at all, he was using multi spectrum ecm (these jam all races but not as strong as the race named jammers)
If your locking range was drastically cut, and your scan resolution lowered, he was using sensor dampeners
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AngelGrinder
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Posted - 2004.09.05 17:34:00 -
[4]
Target jamming works at any distance.
If you couldnt lock him at all, he was using multi spectrum ecm (these jam all races but not as strong as the race named jammers)
If your locking range was drastically cut, and your scan resolution lowered, he was using sensor dampeners
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Nozferato
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Posted - 2004.09.05 17:48:00 -
[5]
Which (excact) modules could he have been using?
Any defense? Or is the victorious part found from skill levels?
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Nozferato
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Posted - 2004.09.05 17:48:00 -
[6]
Which (excact) modules could he have been using?
Any defense? Or is the victorious part found from skill levels?
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Sollytear
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Posted - 2004.09.05 17:54:00 -
[7]
wat ship were U using?
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Sollytear
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Posted - 2004.09.05 17:54:00 -
[8]
wat ship were U using?
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Jogyn
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Posted - 2004.09.05 18:00:00 -
[9]
ECM does so you cant target, search on it on the market to learn moore about it.
"Tere is no spoone" -The Matricks |

Jogyn
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Posted - 2004.09.05 18:00:00 -
[10]
ECM does so you cant target, search on it on the market to learn moore about it.
"Tere is no spoone" -The Matricks |
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F4ze
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Posted - 2004.09.05 18:52:00 -
[11]
Edited by: F4ze on 05/09/2004 18:53:26 http://www.eve-i.com/home/dancer/page/page_article.php?id=32
The article is slightly outdated, but still very usefull.
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F4ze
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Posted - 2004.09.05 18:52:00 -
[12]
Edited by: F4ze on 05/09/2004 18:53:26 http://www.eve-i.com/home/dancer/page/page_article.php?id=32
The article is slightly outdated, but still very usefull.
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Krulla
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Posted - 2004.09.05 19:30:00 -
[13]
Originally by: F4ze Edited by: F4ze on 05/09/2004 18:53:26 http://www.eve-i.com/home/dancer/page/page_article.php?id=32
The article is slightly outdated, but still very usefull.
Slightly? It's more than a year old. 
Still, afaik, ecm hasnt changed since release, so it's up to date, except of course BSs aint on the list.
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Krulla
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Posted - 2004.09.05 19:30:00 -
[14]
Originally by: F4ze Edited by: F4ze on 05/09/2004 18:53:26 http://www.eve-i.com/home/dancer/page/page_article.php?id=32
The article is slightly outdated, but still very usefull.
Slightly? It's more than a year old. 
Still, afaik, ecm hasnt changed since release, so it's up to date, except of course BSs aint on the list.
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Nozferato
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Posted - 2004.09.06 05:25:00 -
[15]
If you will forgive me....
Im new to EW, so these might sound like stupid questions, but: What does ECM and ECCM stand for? How should I read the document?
I was flying a Tempest, but could use my BB instead. I got specificly to try EW, but iv just started.
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Nozferato
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Posted - 2004.09.06 05:25:00 -
[16]
If you will forgive me....
Im new to EW, so these might sound like stupid questions, but: What does ECM and ECCM stand for? How should I read the document?
I was flying a Tempest, but could use my BB instead. I got specificly to try EW, but iv just started.
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Acheman
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Posted - 2004.09.06 05:56:00 -
[17]
Edited by: Acheman on 06/09/2004 06:05:27 ECM are electronic counter-measures which decrease the abilities of your opponent.
ECCM are electronic counter-counter measures which reduce your susceptibility to ECM.
Acheman
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Acheman
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Posted - 2004.09.06 05:56:00 -
[18]
Edited by: Acheman on 06/09/2004 06:05:27 ECM are electronic counter-measures which decrease the abilities of your opponent.
ECCM are electronic counter-counter measures which reduce your susceptibility to ECM.
Acheman
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Watson
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Posted - 2004.09.06 06:29:00 -
[19]
Sounds like he was using a sensor damper on you... Sensor dampers cut your targeting range to less than half (and there's no log message about it either AFAIK).
It wouldn't take but maybe 2 of them to pretty much make a battleship unable to lock a target at 50km. |

Watson
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Posted - 2004.09.06 06:29:00 -
[20]
Sounds like he was using a sensor damper on you... Sensor dampers cut your targeting range to less than half (and there's no log message about it either AFAIK).
It wouldn't take but maybe 2 of them to pretty much make a battleship unable to lock a target at 50km. |
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Nerhtal Al'Thali
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Posted - 2004.09.06 08:55:00 -
[21]
Basic Tutorial in Electronic Warfare within the world of EVE
Each race's sensor use a different methods of obtaining the information which shows you everything you need to know and tells your modules where things are to operate on them properly.
You have the ability, assuming you train the right skills, to disrupt another ships sensors so that they are unable to aquire a lock on you.
A lot of popular equipment requires an active lock on a target to function properly.
There is Electronic Counter Measures (ECM) which you use to disrupt enemy sensors.
There are a multitude of different types of ECM modules in eve and you need to equip the right ones for the job.
The basic regular ECM modules are, and they do -6 strength to that respective sensor type and -2 to the other types: ECM - Spatial Destabilisation... disrupts ships whose sensor are Gravimetric based (all Caldari ships use this sensor type so this is a Anti-Caldari jammer)
ECM - Ion Field Projector... disrupts ships whose sensors are Magnetometric based (all Gallente ships use this sensor type so this is a Anti-Gallente jammer)
ECM - Phase Inverter...disrupts ships whose sensors are LADAR based (all Minmatar ships use this sensor type so this is a Anti-Minmatar jammer)
ECM - White Noise Generator...disrupts ships whose sensors are RADAR based (all Amarr ships use this sensor type so this is a Anti-Amarr jammer)
ECM - Multispectral - this module does -4 to ALLsensor types.
There is Electronic Counter-Counter Measure equipment which boosts a ships sensor strength which means the person jamming your sensors requires more disruption power to shut your sensors down.
The ECCM modules vary, there are a mass of them so just "show info" and make sure you equip the right one for your ship.
Remote Sensor Dampeners
These beautifull modules are wonderfull when it comes to causing havoc with the enemies sensors....
A Remote Sensor Dampener reduces the targeted enemy ships sensor range by 50% and increases their lock on time by 50%
So the average cruiser with skills has a lock on range of about 60km and a lock on time of about 6s (bit quicker then some cruisers and a lot quicker then most battleships, slow for frigates though)...when using Remote Sensor Dampeners you use multiple modules to succesfully incapacitate an opponents sensor capabilities. (without their sensor they cant do anything pretty much)
1st RSD = 30km / 9s 2nd RSD = 15km / 13.5s 3rd RSD = 7.5km / 20.25s 4th RSD = 3.75km / 30.375s
Basically you want to equip 4 RSD's as this allows you a lot of versatility in jamming multiple ships at multiple ranges if you are backed up by one or two more friends with the same ship setup. RSD's stack across ships unlike ECM modules which seem to have to originate from your own ship as far as ive determined so far (not had much testing done so volunteers please)
So a proper strike force requires a lot of fire power as well as a dedicated EW team coupled with a few people warp scrambling, and if manpower allows it stasis webifying, the jammed opponents so they cannot run away
Also when jamming people from multiple ships, those people need to be able to work together very efficiently to deal with uncertainties (such as ships warping in) and COMMUNICATION is the key...
PPS: Maths on the Remote Sensor Dampeners are PRE-Stacking Nerf
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.09.06 08:55:00 -
[22]
Basic Tutorial in Electronic Warfare within the world of EVE
Each race's sensor use a different methods of obtaining the information which shows you everything you need to know and tells your modules where things are to operate on them properly.
You have the ability, assuming you train the right skills, to disrupt another ships sensors so that they are unable to aquire a lock on you.
A lot of popular equipment requires an active lock on a target to function properly.
There is Electronic Counter Measures (ECM) which you use to disrupt enemy sensors.
There are a multitude of different types of ECM modules in eve and you need to equip the right ones for the job.
The basic regular ECM modules are, and they do -6 strength to that respective sensor type and -2 to the other types: ECM - Spatial Destabilisation... disrupts ships whose sensor are Gravimetric based (all Caldari ships use this sensor type so this is a Anti-Caldari jammer)
ECM - Ion Field Projector... disrupts ships whose sensors are Magnetometric based (all Gallente ships use this sensor type so this is a Anti-Gallente jammer)
ECM - Phase Inverter...disrupts ships whose sensors are LADAR based (all Minmatar ships use this sensor type so this is a Anti-Minmatar jammer)
ECM - White Noise Generator...disrupts ships whose sensors are RADAR based (all Amarr ships use this sensor type so this is a Anti-Amarr jammer)
ECM - Multispectral - this module does -4 to ALLsensor types.
There is Electronic Counter-Counter Measure equipment which boosts a ships sensor strength which means the person jamming your sensors requires more disruption power to shut your sensors down.
The ECCM modules vary, there are a mass of them so just "show info" and make sure you equip the right one for your ship.
Remote Sensor Dampeners
These beautifull modules are wonderfull when it comes to causing havoc with the enemies sensors....
A Remote Sensor Dampener reduces the targeted enemy ships sensor range by 50% and increases their lock on time by 50%
So the average cruiser with skills has a lock on range of about 60km and a lock on time of about 6s (bit quicker then some cruisers and a lot quicker then most battleships, slow for frigates though)...when using Remote Sensor Dampeners you use multiple modules to succesfully incapacitate an opponents sensor capabilities. (without their sensor they cant do anything pretty much)
1st RSD = 30km / 9s 2nd RSD = 15km / 13.5s 3rd RSD = 7.5km / 20.25s 4th RSD = 3.75km / 30.375s
Basically you want to equip 4 RSD's as this allows you a lot of versatility in jamming multiple ships at multiple ranges if you are backed up by one or two more friends with the same ship setup. RSD's stack across ships unlike ECM modules which seem to have to originate from your own ship as far as ive determined so far (not had much testing done so volunteers please)
So a proper strike force requires a lot of fire power as well as a dedicated EW team coupled with a few people warp scrambling, and if manpower allows it stasis webifying, the jammed opponents so they cannot run away
Also when jamming people from multiple ships, those people need to be able to work together very efficiently to deal with uncertainties (such as ships warping in) and COMMUNICATION is the key...
PPS: Maths on the Remote Sensor Dampeners are PRE-Stacking Nerf
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.09.06 08:58:00 -
[23]
Ok bloody old post from our corp forum there...
The basics of it is every ship in eve has a sensor strength.
Reduce that value to 0 or less and they cannot lock on to any target.
Each race uses a specific type of sensor listed in my above post.
To avoid getting "target jammed" you can use ECCM equipment to boost your sensor strength (if youre under 0 back up to positive numbers) and thus a normal ECM equipped ship wont target jam you hopefully.
A module that doesnt get used that often is the ECCM Projector - this module targets a ship and BOOSTS their sensor strength (like an ANTI-Multispectral as it gives +4)
Hope this info helps.
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Nerhtal Al'Thali
|
Posted - 2004.09.06 08:58:00 -
[24]
Ok bloody old post from our corp forum there...
The basics of it is every ship in eve has a sensor strength.
Reduce that value to 0 or less and they cannot lock on to any target.
Each race uses a specific type of sensor listed in my above post.
To avoid getting "target jammed" you can use ECCM equipment to boost your sensor strength (if youre under 0 back up to positive numbers) and thus a normal ECM equipped ship wont target jam you hopefully.
A module that doesnt get used that often is the ECCM Projector - this module targets a ship and BOOSTS their sensor strength (like an ANTI-Multispectral as it gives +4)
Hope this info helps.
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Jogyn
|
Posted - 2004.09.06 11:33:00 -
[25]
Remember that multi jammers only last for like 5 secs, and the race jammers last for 30, and they uses the same amount of cap. My bb setup is 1 of each race jammer, a multi, and a 20km warp scrambler. Or 4 sensor dampers, 20km scrambler and a web. 3 heavys and a 250mm on both of th setups.
"Tere is no spoone" -The Matricks |

Jogyn
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Posted - 2004.09.06 11:33:00 -
[26]
Remember that multi jammers only last for like 5 secs, and the race jammers last for 30, and they uses the same amount of cap. My bb setup is 1 of each race jammer, a multi, and a 20km warp scrambler. Or 4 sensor dampers, 20km scrambler and a web. 3 heavys and a 250mm on both of th setups.
"Tere is no spoone" -The Matricks |
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