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ActiveX
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Posted - 2004.09.07 01:20:00 -
[1]
Seems that most every debate about why things suck, has either to do with speed or firepower.
For some reason it appears that frigs must go 2 km/s to be PvP worthy.
What I don't get is why Cruise Missiles are so fast, and Light Missiles are so slow. Does anyone else?
Cruise and Torpedoes are listed as Anti-BS weaponry...so why do they need to be that fast?
Wouldn't it make more sense to have Light Missiles go 2000 m/s and Cruise 1000 m/s?
The devs seem to think missiles need accuracy, but that isn't what they need. They need common sense and a physics lesson.
It would make more sense to me if this is how it was:
Light: 1500 Heavy: 1000 Cruise: 1000 Torp: 750 (like now)
But the problem here is that all ships still need a speed mod to escape even Torps. But slowing down Torps to 250 would be a bit insane and would go against the Caldari range theme the devs are trying to trick us into believing.
So here is my idea to help combat this problem:
Battleship Top Speeds: Now Proposed Apocalypse 115 150 Raven 115 150 Scorpion 115 150 Dominix 120 160
Armageddon 125 170 Megathron 125 170 Tempest 140 200 Typhoon 150 220
I only sped up the BSes a little cause I'm not sure how CCP plans to fit Dreads, Mini Titans, and Titans under 115 m/s.
Cruiser Tops Speeds: Augoror 150 300 Osprey 150 300 Exequror 155 310 Arbitrator 155 310
Vexor 155 310 Maller 160 320 Moa 160 320 Thorax 165 330
Caracal 170 340 Omen 175 350 Blackbird 175 350 Celestis 175 350
Rupture 185 370 Scythe 195 390 Bellicose 195 390 Stabber 215 430
Cruisers are basically as fast as Frigates are now, significantly faster than BSes, rather than just a continuation.
Frigate Top Speeds: Merlin 230 500 Imicus 240 520 Inquisitor 240 520
Crucifier 245 530 Tristan 245 530 Griffin 250 540 Kestrel 250 540
Punisher 250 540 Bantam 260 560 Maulus 260 560 Navitas 265 570
Tormentor 265 570 Probe 270 580 Burst 280 600 Heron 285 610
Incursis 285 610 Breacher 300 640 Rifter 300 640 Vigil 310 660
Condor 320 680 Atron 325 690 Slasher 330 700 Executioner 350 740
As you see Frigates are significantly faster.At Navigation 5, the Executioner would hit 925. At Nav 5 and Frig 5, the Slasher will hit 1093.75.
Merlin is the slowest frig still at 500 (625 at Nav 5).
If anything this isn't fast enough. But with an AB adjustment it should work out.
Also, mwds would need to be adjusted too else the Executioner can hit 5 km/s with one mwd I and 3 nanofibers at Nav 5.
ABs should be the preferred combat speed mod, mwds were introduced entirely for noncombat use.
I also think the High Speed Maneuvering skill should be remade into Circumnavigation or something similar and sort of be an Advanced Nav skill rather than mwd skill. mwds could magically be changed to t2 ABs to compensate for the cost.
I did make the spread among each class bigger than between each class and that may be unnecessary.
Example:
Battleships 150 to 220 now, doubled the spread from slowest to fastest.
Did the same to Cruisers and Frigs, that may work counter in the long run though. Because the problem is more the lack of speed relative to each class not inside each class.
Thoughts? ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
|
Posted - 2004.09.07 01:20:00 -
[2]
Seems that most every debate about why things suck, has either to do with speed or firepower.
For some reason it appears that frigs must go 2 km/s to be PvP worthy.
What I don't get is why Cruise Missiles are so fast, and Light Missiles are so slow. Does anyone else?
Cruise and Torpedoes are listed as Anti-BS weaponry...so why do they need to be that fast?
Wouldn't it make more sense to have Light Missiles go 2000 m/s and Cruise 1000 m/s?
The devs seem to think missiles need accuracy, but that isn't what they need. They need common sense and a physics lesson.
It would make more sense to me if this is how it was:
Light: 1500 Heavy: 1000 Cruise: 1000 Torp: 750 (like now)
But the problem here is that all ships still need a speed mod to escape even Torps. But slowing down Torps to 250 would be a bit insane and would go against the Caldari range theme the devs are trying to trick us into believing.
So here is my idea to help combat this problem:
Battleship Top Speeds: Now Proposed Apocalypse 115 150 Raven 115 150 Scorpion 115 150 Dominix 120 160
Armageddon 125 170 Megathron 125 170 Tempest 140 200 Typhoon 150 220
I only sped up the BSes a little cause I'm not sure how CCP plans to fit Dreads, Mini Titans, and Titans under 115 m/s.
Cruiser Tops Speeds: Augoror 150 300 Osprey 150 300 Exequror 155 310 Arbitrator 155 310
Vexor 155 310 Maller 160 320 Moa 160 320 Thorax 165 330
Caracal 170 340 Omen 175 350 Blackbird 175 350 Celestis 175 350
Rupture 185 370 Scythe 195 390 Bellicose 195 390 Stabber 215 430
Cruisers are basically as fast as Frigates are now, significantly faster than BSes, rather than just a continuation.
Frigate Top Speeds: Merlin 230 500 Imicus 240 520 Inquisitor 240 520
Crucifier 245 530 Tristan 245 530 Griffin 250 540 Kestrel 250 540
Punisher 250 540 Bantam 260 560 Maulus 260 560 Navitas 265 570
Tormentor 265 570 Probe 270 580 Burst 280 600 Heron 285 610
Incursis 285 610 Breacher 300 640 Rifter 300 640 Vigil 310 660
Condor 320 680 Atron 325 690 Slasher 330 700 Executioner 350 740
As you see Frigates are significantly faster.At Navigation 5, the Executioner would hit 925. At Nav 5 and Frig 5, the Slasher will hit 1093.75.
Merlin is the slowest frig still at 500 (625 at Nav 5).
If anything this isn't fast enough. But with an AB adjustment it should work out.
Also, mwds would need to be adjusted too else the Executioner can hit 5 km/s with one mwd I and 3 nanofibers at Nav 5.
ABs should be the preferred combat speed mod, mwds were introduced entirely for noncombat use.
I also think the High Speed Maneuvering skill should be remade into Circumnavigation or something similar and sort of be an Advanced Nav skill rather than mwd skill. mwds could magically be changed to t2 ABs to compensate for the cost.
I did make the spread among each class bigger than between each class and that may be unnecessary.
Example:
Battleships 150 to 220 now, doubled the spread from slowest to fastest.
Did the same to Cruisers and Frigs, that may work counter in the long run though. Because the problem is more the lack of speed relative to each class not inside each class.
Thoughts? ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
|
Posted - 2004.09.07 02:58:00 -
[3]
If the Battlecruisers and Destroyers are really going to be new classes, than this might be a better:
Frigates: 800 - 1000 Destroyers: 700 - 800 Cruisers: 535 - 600 Battlecruisers: 350 - 400 Battleships: 165 - 200
The Frigs, Cruisers, and BSes would have the same speed spread within the class, while keeping the classes seperated.
We dunno how many Destroyers and Battlecruisers are planned, so I guessed for them. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
|
Posted - 2004.09.07 02:58:00 -
[4]
If the Battlecruisers and Destroyers are really going to be new classes, than this might be a better:
Frigates: 800 - 1000 Destroyers: 700 - 800 Cruisers: 535 - 600 Battlecruisers: 350 - 400 Battleships: 165 - 200
The Frigs, Cruisers, and BSes would have the same speed spread within the class, while keeping the classes seperated.
We dunno how many Destroyers and Battlecruisers are planned, so I guessed for them. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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SuperMarine
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Posted - 2004.09.07 06:06:00 -
[5]
good ideas on speed, im just worried about people not using MWD / AB's to reach those higher speeds, you'll end up having frigs going around 3km+ with mwd and 1km without?
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SuperMarine
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Posted - 2004.09.07 06:06:00 -
[6]
good ideas on speed, im just worried about people not using MWD / AB's to reach those higher speeds, you'll end up having frigs going around 3km+ with mwd and 1km without?
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Sardau Kar
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Posted - 2004.09.07 08:47:00 -
[7]
Agree.Plus I like someones idea of doubling actual cruiser and BS default hitpoints,while making frigs slightly faster.
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Sardau Kar
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Posted - 2004.09.07 08:47:00 -
[8]
Agree.Plus I like someones idea of doubling actual cruiser and BS default hitpoints,while making frigs slightly faster.
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MalaMo
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Posted - 2004.09.07 09:12:00 -
[9]
A one stuped n00b question. And what about tracking guns ? Wouldn't they hit less with this high speeding frigates ? ------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
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MalaMo
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Posted - 2004.09.07 09:12:00 -
[10]
A one stuped n00b question. And what about tracking guns ? Wouldn't they hit less with this high speeding frigates ? ------------- Tanya Raskov > e stvarno minmatar zidaju brodove tako sto odlome deo fabrike i nakace motore
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Sardau Kar
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Posted - 2004.09.07 09:19:00 -
[11]
Quote: A one stuped n00b question. And what about tracking guns ? Wouldn't they hit less with this high speeding frigates ?
Thats the point 
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Sardau Kar
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Posted - 2004.09.07 09:19:00 -
[12]
Quote: A one stuped n00b question. And what about tracking guns ? Wouldn't they hit less with this high speeding frigates ?
Thats the point 
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Nafri
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Posted - 2004.09.07 10:10:00 -
[13]
bad ideas
slow missles = dead caldaris
missles are atm a bit to slow in my eyes
thy should have just implanted the missles changes
and give BS some new kind of anti frig weapons like low damage extreme high tracking guns Wanna fly with me?
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Nafri
|
Posted - 2004.09.07 10:10:00 -
[14]
bad ideas
slow missles = dead caldaris
missles are atm a bit to slow in my eyes
thy should have just implanted the missles changes
and give BS some new kind of anti frig weapons like low damage extreme high tracking guns Wanna fly with me?
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JoCool
|
Posted - 2004.09.07 14:10:00 -
[15]
Yup, bad ideas.
Missiles need to go faster and do less damage to targets of smaller size.
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JoCool
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Posted - 2004.09.07 14:10:00 -
[16]
Yup, bad ideas.
Missiles need to go faster and do less damage to targets of smaller size.
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AngelGrinder
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Posted - 2004.09.07 14:29:00 -
[17]
missiles need to be faster, cheaper, do more damage to bigger targets and do less damage to smaller targets
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AngelGrinder
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Posted - 2004.09.07 14:29:00 -
[18]
missiles need to be faster, cheaper, do more damage to bigger targets and do less damage to smaller targets
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Blood Redd
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Posted - 2004.09.07 14:40:00 -
[19]
You missed one ship:
Shuttle 500 2000
that would be sweet because they would be invulnerable
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Blood Redd
|
Posted - 2004.09.07 14:40:00 -
[20]
You missed one ship:
Shuttle 500 2000
that would be sweet because they would be invulnerable
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ActiveX
|
Posted - 2004.09.07 23:20:00 -
[21]
Missiles aren't sposed to be uber fast. And Light really should be the fasted aside from rockets.
Maybe Cruise could be 1500, Heavy 1750, and Light 2000.
With most of these changes the missiles will only hit the targets they are designed for.
PS: Cruise missiles are subsonic irl, not that that is a big deal in game balance. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
|
Posted - 2004.09.07 23:20:00 -
[22]
Missiles aren't sposed to be uber fast. And Light really should be the fasted aside from rockets.
Maybe Cruise could be 1500, Heavy 1750, and Light 2000.
With most of these changes the missiles will only hit the targets they are designed for.
PS: Cruise missiles are subsonic irl, not that that is a big deal in game balance. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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