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Axon Cartego
Viziam
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Posted - 2009.05.19 16:24:00 -
[1]
Here's the setup I'll be running:
[Abaddon, Mission Tachy 1] Heat Sink II Heat Sink II Reactor Control Unit II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L
Ancillary Current Router I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
So down to the question - Cap is an issue. I'm used to running missions with a maelstrom/vargur, aba is a new concept for me, and I'm curious as to how well it performs, when with guns alone it is not cap stable (with multifreq). Is it better practice to break the guns into 3 groups, and run them based on the amount you need to tank, switch crystals for better efficiency, or should I drop a tachyon and put in a CPR for the RCU II?
Looking for some pointers from people who have flown the abaddon in missions - I can read what EFT says just fine :).
Thanks!
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Shemhamphorash
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Posted - 2009.05.19 16:39:00 -
[2]
Drop the tachyons, drop one hardener for an eanm and maybe you want an ab with that (or not). And then indeed you wont need the rcu II.
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Leopold Caine
Amarr Ordo Nigrorum Susurri Ordo Magna
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Posted - 2009.05.19 16:40:00 -
[3]
Drop a heatsink. Your guns will fire slower and consume less cap. I'd stick another hardener on it instead. ________________________________________

Please resize sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Numance
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Posted - 2009.05.19 16:41:00 -
[4]
Edited by: Numance on 19/05/2009 16:41:25 i use abaddon for lvl4 but my fitting goes with 3 capacitor control circuit and a capacitor power relay on the low slot and only 2 capacitor recharger and i snipe most of the ship with xray / standard and when only few bs left i rush with AB for final kill with multispectral, i rarely use drone , only to kill frig which come too close and i have no cap problems
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Leopold Caine
Amarr Ordo Nigrorum Susurri Ordo Magna
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Posted - 2009.05.19 16:44:00 -
[5]
Sounds like a pulse fitting. Also, considered placing another CCC instead of an ancilliary router? Maybe that would help with stability. ________________________________________

Please resize sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Coriander Rinne
Federal Navy Academy
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Posted - 2009.05.19 16:47:00 -
[6]
I flew one using cap recharge some time ago, couldn't make anything satisfying of it.
I've more recently toyed with the idea of a booster based tank that imo is the only real way to make the thing competitive with the paladin/nightmare.
Try a mix of ancillaries and algids in your rigs to meet your fitting requirements, three heatsinks, and at least one cap booster (can you fit two? :D) to get anything useful out of it as a mission boat. The remaining mids, see if you can get tracking computers on; I'd be shocked if you could though. I would consider stepping down to mega beams as well.
One more note, you'll be making heavy heavy use of drones here. it's not worth the cap you're spending to pop small things if your drones can work on them while you pew at battleships. It'll take some pretty careful planning to hold on to your boosters, especially in some of the longer missions, and a warp out kills your isk/hour. Maybe someone knows something I don't, but from my perspective you can't make this thing easy to fly while retaining its monster dps.
Otherwise you'd be better off with the apocalypse. Not as much potential in terms of isk/hour, but definitely a ton more suited to the cap recharge you want to get going. Kinda like the tortoise to the abaddon's hare, heheh.
---
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Axon Cartego
Viziam
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Posted - 2009.05.19 16:47:00 -
[7]
Meh, I have no real problems with lack of cap stability, I'm just curious if anyone has run a setup like this one, and how they coped with the cap issue (or if there is one, with this much DPS the mobs might just die :))
Looks like it'll be worth carrying around some gamma just for the cap stability.
And tbh the tank is fine, it's a 500 DPS perma-run (with 6/8 guns if you use standard crystal), which is overkill for most missions.
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Coriander Rinne
Federal Navy Academy
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Posted - 2009.05.19 16:54:00 -
[8]
Disregard my previous post if you're just looking to complete missions. I was under the assumption that you wanted something with more dps. ---
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Axon Cartego
Viziam
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Posted - 2009.05.19 16:56:00 -
[9]
No, I agree with your post. Cap boosters can make sense, and have many applications, that said until I become more familiar with running missions with the abaddon I'll stick to the more traditional cap recharger setups. I appreciate any knowledgeable feedback :)
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Shemhamphorash
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Posted - 2009.05.19 17:05:00 -
[10]
Ok then, my setup that I used foreva in missions and works perfectly well:
Amarr navy large rep amarr navy eanm 2x rat specific hardener cap power relay t2 2x heat sink t2
100mn ab t2 3x cap recharger t2
8x mega modulated energy beam
3x ccc
Needs awu4 +pg implant or awu 5
Works a charm, everytime.
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Demelain Malice
Gallente Incunabulum
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Posted - 2009.05.19 17:36:00 -
[11]
Your original setup will work in some missions, where the enemies are a large distance away, particularly where you can use the warp to trick. In fact you can even drop the tank almost comletely, and stick another heatsink on, even replacing 2 cap rechargers for a tracking comp/sensor booster, enabling lovely damage out to stupid distances. In this instance, nothing should get within 50k of you, and should never bother your tank. Some missions also don't require much of a tank, so the one repper should be good enough. And yes, tachyons with heat sinks, WILL put down things fast. It's a little of a scary experience when you rely on DPS for the first time in missions, but somewhat fun....
Some missions need a bigger tank though, and as previously mentioned, dropping down to megas or even t2 pulses will allow you to take a bigger tank, and be cap stable.
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Axon Cartego
Viziam
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Posted - 2009.05.19 17:38:00 -
[12]
Mmkay, good to know.
And yes, I have a similar fitting with mega pulses for up-close fun. AB, extra tanking mod, etc. ^_^
Thanks for the responses.
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