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Khanaver
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Posted - 2009.05.20 12:39:00 -
[1]
I'm trying to rebuild the Clear Skies for my collection of ships as I only watched Clear Skies 1 and 2 last week and I'm wondering what the exact setups in Clear Skies 1, Clear Skies 2 after the refit. Just looking for Ideas and if anyone knows the setups, reply here, or mail them to me.
Cheers Khan
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Sanctus Gabriel
Caldari Forsaken Industrys
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Posted - 2009.05.20 12:48:00 -
[2]
Well, clear skies 2 shows massive resists in one scene.... thats a shield tank.... Sensor booster in an earlier scene...
Lets not forget the whole rack of 1400's and that they are T2 (they fired Tremor ammo in part 1).
Oh, and dont forget the 100MN MWD (T2).
Hope you have amazing fitting skills and a magic ship with extra midslots 
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Snow Banshee
Amarr
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Posted - 2009.05.20 13:04:00 -
[3]
CLEAR SKIES 1 SETUP
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Khanaver
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Posted - 2009.05.20 13:16:00 -
[4]
I've got most of the skills and I knew about those but theres some fitting I'm not sure about because in the displays they change the fitting almost on the fly in film. Any help would be greatly appreciated.
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Khanaver
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Posted - 2009.05.20 13:17:00 -
[5]
Cheers for the screenie, I've got that one, but dont't tell you much apart from the picture, but thats a better quality one than mine so thank you so much for it, every little helps as they say
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Snow Banshee
Amarr
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Posted - 2009.05.20 13:31:00 -
[6]
Edited by: Snow Banshee on 20/05/2009 13:31:58
Originally by: Khanaver Cheers for the screenie, I've got that one, but dont't tell you much apart from the picture, but thats a better quality one than mine so thank you so much for it, every little helps as they say
well the high slots are: 6x 1400mm T2 ( because they use tremors ), 2x heavy launchers ( oddly you dont see them use it during combat).
Med slots are: 100mn AB, Shield booster ( L or XL .. who knows), 2x inv fields ( pure guess ), cap recharger ( pure crap choise)
Low slots are: coproc, overdrive, ?? ( some sort of sensor amplifier), 2x damage mod, 1x power diagnostic
keep in mind that in clear skies 2 they changes setup, as you see in first fight they learned to put an eccm mdule to avoid to be jammed. Later, after mr's Smiths changes ( when they put a cyno jammer) they show impressive resistances, god know what Mr. Smith put it, all is clear is: "microwarp drive? in a battleship? are you insane???" :)
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Khanaver
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Posted - 2009.05.20 13:55:00 -
[7]
Yeah Insane, but I'd like to have a canon clear skies, I'm going to mail John Rourke in game and ask what he used. Because Sol says they m=tinkered with the bits he didnt know existed, which might mean rigs as well to get resistances that high. But we're definately getting a clear picture of clear skies pre and post refit.
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Xanos Blackpaw
Amarr Inadeptus Mechanicus
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Posted - 2009.05.20 15:21:00 -
[8]
Originally by: Sanctus Gabriel Well, clear skies 2 shows massive resists in one scene.... thats a shield tank.... Sensor booster in an earlier scene...
Lets not forget the whole rack of 1400's and that they are T2 (they fired Tremor ammo in part 1).
Oh, and dont forget the 100MN MWD (T2).
Hope you have amazing fitting skills and a magic ship with extra midslots 
actualy...i think they changed the CS shield system in that scene to match that of a vargur... --------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
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