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Janus Ovellian
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Posted - 2004.09.09 23:18:00 -
[1]
Quote: The heavy and cruise launchers dont show on the outside...
You mean they do on other ships? cool...
Hehe... anyway... The rupture is a fantastic ship... and I commend RabbidFerrets dedication to this superlative piece of engineering briliance. To all the boys over at Republic Fleet Construction... keep up the good work.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.09 23:18:00 -
[2]
Quote: The heavy and cruise launchers dont show on the outside...
You mean they do on other ships? cool...
Hehe... anyway... The rupture is a fantastic ship... and I commend RabbidFerrets dedication to this superlative piece of engineering briliance. To all the boys over at Republic Fleet Construction... keep up the good work.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.10 13:31:00 -
[3]
Also nice, is the 5% rof bonus... with minmater cruiser, rapid firing and gunery all on level 5 you get some seriously good refire rates on those 720's... 
If only 720's could hold more ammo... reloading is a pain.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.10 13:31:00 -
[4]
Also nice, is the 5% rof bonus... with minmater cruiser, rapid firing and gunery all on level 5 you get some seriously good refire rates on those 720's... 
If only 720's could hold more ammo... reloading is a pain.
Interesting times await... |

Janus Ovellian
|
Posted - 2004.09.15 11:03:00 -
[5]
Edited by: Janus Ovellian on 15/09/2004 11:05:16 I've always been a shield guy too... Not that I really tank... I just fit as many shield mods as the rupture has space for. Got it up to levels at which I barely even need to use my booster in lvl 3 missions anymore, and if I need to fit a warp core stab or something, I simply remove my shield booster.
The only problem I have with armor tanking is that although we have more low slots than med slots on the (lovely) rupture, I tend to like to fill those up with damage mods and grid upgrades to fit all the big weapons I have on board.
Although... recently, I have been thinking about training up my mechanic armor-related skills as the lure of more pvp combat beckons... and having the med slots freed from shield mods for ab's webs and warp disruptors would certainly be very handy. Maybe even worth the loss of an extra gun... (though that's a big maybe for me...)
Really though, if all you use your rupture for is fending off npc rats, having 3000 shield hp is more than enough... especially when 720's make such short work of most opponents.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.15 11:03:00 -
[6]
Edited by: Janus Ovellian on 15/09/2004 11:05:16 I've always been a shield guy too... Not that I really tank... I just fit as many shield mods as the rupture has space for. Got it up to levels at which I barely even need to use my booster in lvl 3 missions anymore, and if I need to fit a warp core stab or something, I simply remove my shield booster.
The only problem I have with armor tanking is that although we have more low slots than med slots on the (lovely) rupture, I tend to like to fill those up with damage mods and grid upgrades to fit all the big weapons I have on board.
Although... recently, I have been thinking about training up my mechanic armor-related skills as the lure of more pvp combat beckons... and having the med slots freed from shield mods for ab's webs and warp disruptors would certainly be very handy. Maybe even worth the loss of an extra gun... (though that's a big maybe for me...)
Really though, if all you use your rupture for is fending off npc rats, having 3000 shield hp is more than enough... especially when 720's make such short work of most opponents.
Interesting times await... |

Janus Ovellian
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Posted - 2004.10.01 02:12:00 -
[7]
Looking forward to getting my Munin now... fitted with 720 II's and my current skills, gives me an optimal range equal to the max targeting range of my Rupture atm. =)
How cool is that!? Being able to hit for more dmg over ~50 odd km optimal, RULES!!!
Apologies if this post makes little -> no sense. I am drunk beyohnd belief. And am finding it hard rto typ e at thenm oment. Soory.
Interesting times await... |

Janus Ovellian
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Posted - 2004.10.01 02:12:00 -
[8]
Looking forward to getting my Munin now... fitted with 720 II's and my current skills, gives me an optimal range equal to the max targeting range of my Rupture atm. =)
How cool is that!? Being able to hit for more dmg over ~50 odd km optimal, RULES!!!
Apologies if this post makes little -> no sense. I am drunk beyohnd belief. And am finding it hard rto typ e at thenm oment. Soory.
Interesting times await... |
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