| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Arnie Kurkashin
|
Posted - 2009.05.22 10:00:00 -
[1]
Hi there, i understood that CCP tried fixing some sound issues during the last 2 patches, but now i have the problem that the active shield hardener sound is so loud when activated that i cant barely hear the rest.This has worsened since the introduction of 1.2.2.
Also the computer voice e.g. "Warp activated" seems to come out of the right speaker mostly. Why wouldn't they just put it in the center like everyone else (movie industry for example).
Also turret firing sound design really needs an overhaul, i am a sound engineer myself and i am offering my help to CCP to improve that as those lasers really dont sound appropriate compared to the rest of sci-fi related stuff. In general, sound effects levels are quite unbalanced which starts getting on my nerves.
|

Sayaka
Amarr Angelic Industries Blue Sky Consortium
|
Posted - 2009.05.22 11:51:00 -
[2]
i too feel that CCP should accept development help from the community.
there are some AMAZINGLY smart people who subscribe to EVE. many would probably help for free. its a shame that CCP doesnt accept the help of this talent. (for example, things like texturing, modeling, and sound)
  
|

Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
|
Posted - 2009.05.24 02:25:00 -
[3]
Yeah, I'm dumbfounded as to why we are still having these sound issues. I have absolutely no sound at all in Eve right now. Restarting Eve may fix most of it, but don't want to right now, fleet and such. It's getting a bit ridiculous.
What also kinda irks me is some of the choices they've made so far. Before Apocrypha hit TQ, the stargates had a wicked jump sound. Then at the end of the sound, it made this strong UMMMPH TWANG noise, can't explain it, but it was removed. Now the gates sound too soft. I loved that sound, it sounded so awesome... Another thing is the warp tunnel effect that was on SiSi for a little while before the newer one got on TQ. It was like an electrical storm or something around the ship. I can't explain it, but if you saw it, you would know what I meant. Here's a screenshot I took of it. Once it made it to TQ, it got dumbed down and overlayed with that water crap.
Also, why are a lot of the previous kool things gone with crap in their places? Like the particle accelerators. The rings used to rotate with fire circling them and crap. Now that kinda do nothing... Don't get me wrong, there's a lot of kool new stuff that's much better than the old, but some of the old things were better before :/ --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Raindrop
Aliastra
|
Posted - 2009.05.24 13:55:00 -
[4]
They also removed the option to select which soundcard is being used by Eve. Causing a lot of problems on my rigs as i use different sound outputs for different things. Raindrop
It only takes a raindrop to cool the market.
100% Carebear and loving it. Trader. Hauler.
|

Lin Lei
L.E.G.A.C.Y The Ascendent Dominion
|
Posted - 2009.05.24 16:50:00 -
[5]
Originally by: Arnie Kurkashin Hi there, i understood that CCP tried fixing some sound issues during the last 2 patches, but now i have the problem that the active shield hardener sound is so loud when activated that i cant barely hear the rest.This has worsened since the introduction of 1.2.2.
Yes I've noticed exactly the same thing today; I hardly can hear anything else when the shield hardener sound is looping.
I would have hoped that by now most of the sound problems would have been fixed, but it only gets worse again. CCP, they are right, perhaps you should look for help outside your own company when it comes to sound engineering, because at the moment it's very annoying and to be honest you don't seem to be able to steer it in the right direction. |

SMX
|
Posted - 2009.05.24 16:55:00 -
[6]
Originally by: Arnie Kurkashin Hi there, i understood that CCP tried fixing some sound issues during the last 2 patches, but now i have the problem that the active shield hardener sound is so loud when activated that i cant barely hear the rest.This has worsened since the introduction of 1.2.2.
Also the computer voice e.g. "Warp activated" seems to come out of the right speaker mostly. Why wouldn't they just put it in the center like everyone else (movie industry for example).
Also turret firing sound design really needs an overhaul, i am a sound engineer myself and i am offering my help to CCP to improve that as those lasers really dont sound appropriate compared to the rest of sci-fi related stuff. In general, sound effects levels are quite unbalanced which starts getting on my nerves.
I'd say the sounds themselves are nice (Eve's lasers sound a lot better than other sci-fi related stuff if you ask me), its just that the engine is really buggy or something. I have a Creative X-Fi soundcard which has 128 voices but still I can very rarely hear my own guns shooting even if my camera is closer to them that it is to the sources of the other sounds.
|

Zezima Khalid
Amarr THORN Syndicate Mostly Harmless
|
Posted - 2009.05.26 09:13:00 -
[7]
Originally by: SMX
Originally by: Arnie Kurkashin Hi there, i understood that CCP tried fixing some sound issues during the last 2 patches, but now i have the problem that the active shield hardener sound is so loud when activated that i cant barely hear the rest.This has worsened since the introduction of 1.2.2.
Also the computer voice e.g. "Warp activated" seems to come out of the right speaker mostly. Why wouldn't they just put it in the center like everyone else (movie industry for example).
Also turret firing sound design really needs an overhaul, i am a sound engineer myself and i am offering my help to CCP to improve that as those lasers really dont sound appropriate compared to the rest of sci-fi related stuff. In general, sound effects levels are quite unbalanced which starts getting on my nerves.
I'd say the sounds themselves are nice (Eve's lasers sound a lot better than other sci-fi related stuff if you ask me), its just that the engine is really buggy or something. I have a Creative X-Fi soundcard which has 128 voices but still I can very rarely hear my own guns shooting even if my camera is closer to them that it is to the sources of the other sounds.
Yes this have been an issue for quite some time now and really destroys the feeling of the game. It seames like when you are close to the ship the turret sounds are almost non excistant and when zooming out a bit and put the camera in a certain angle you do get some of the sounds but most of the time it is only the other ships turret sound that you now can hear but not your own. The latest patches that was suppose to fix this issue has not fixed it at all only made the issue diffrent in character.
|

Calaniun
|
Posted - 2009.05.26 14:50:00 -
[8]
i have the same problems i zoom into my ship & the sound of the shield hardners is to load to hear the missiles going off or other ships firing at me... i zoom out & i can hear the missiles going off... then i can hear the other ships firing but no explosions!
The sound in this game was a huge part of the reality for me when playing missions... some of the best since they released apocrypha the sound has gone down the pan!
I would realy like to see a fix for this in the near future i dont think its much to ask for a happy medium with the sound effects were you can hear everything that you should as lets be honest ....we are paying for this & the service is not being deliverd!
yes some of you might think if your not happy get lost... well i shouldnt have to as its eve's job to deliver & they arnt! (rant over) 
|

Carl Mauser
Minmatar
|
Posted - 2009.06.06 12:48:00 -
[9]
I fully agree with Arnie Kurkashin and also in the German Forum this problem got adressed -> http://www.eveger.de/forum/showthread.php?p=334692#post334692 "Resischilder zu laut und werden immer lauter" meaning "Resistance shields beeing to loud and becoming even more louder".
Fitting sounds are a great part of good player experience, not just graphics. I feel that besides the engines the Weapons are the most dominant sound of any combat vehicle regardless of air/land/sea/space. Oftenly in a fight the only thing i heard was "vroom vroom vroom" from the shield hardener but neither firing sounds from my Artillery, nor launching sounds from my missiles.
Therefore I would like to ask CCP to give us a statment whether the problem is recognized as such and if they work on a solution or they don't have time for that. Many thanks for your support in advance.
|

Neovenator
Caldari
|
Posted - 2009.07.15 22:14:00 -
[10]
I filed a Bug Report and got the following response:
Quote: Hi there, I tested this out on SISI and unfortunately all the sounds were in proportion to each other and there were no overwhelming effects.
I have no words for this...
|

Nabarius Vulkine
|
Posted - 2009.07.18 14:51:00 -
[11]
Originally by: Neovenator I filed a Bug Report and got the following response:
Quote: Hi there, I tested this out on SISI and unfortunately all the sounds were in proportion to each other and there were no overwhelming effects.
I have no words for this...
Okay, I have a horrible, heavy-handed hack that has improved my (virtual) life considerably. I'm also guessing that it is against the EVE TOS. however, if you rename CCP\eve\res\audio\Modules.bnk to soemthing else (I picked modules.bnk_suck) it will stop the sound (and your ears bleading. I'll work on a more graceful hack, but I'm having trouble taking those files apart. Seriously, try it. You will feel so much better....
Clearly what is going on is that the Shield Hardner module sound is ticking every time the shield hardner ticks. It looks like it's adding another layer despite the fact that the sound is already running. This quickly subsumes all the audio layers until you hear nothing but the shield hardner as the other sounds are pushed out.
Just my $0.02. So CCP, if you care about our bleeding ears and want to fix it, play with the shield hardners on for 10-20 minutes zoomed in to your ship and see what we mean.
|

Arnie Kurkashin
|
Posted - 2009.07.31 10:53:00 -
[12]
Hi, thanks Nabarius, i followed your instructions and it works after restarting the client, it is a real blessing. No more earbleeding from those hardeners!
|

Chogor
|
Posted - 2009.08.27 14:54:00 -
[13]
Nabarius: thank you, you just made my day! After months of not hearing hits on me, or hearing my own missiles being fired, and hit, I can finally hear it again. tytytytytyty. :) |

Warscythe Prime
Amarr Onyx Scythe Enterprises
|
Posted - 2009.08.28 12:48:00 -
[14]
Does anyone get the gate sounds that also stick? the one when you are idle next to a jumpgate. That one will stick with me until I relog and it is also very loud.
|

Jin Turbo
|
Posted - 2009.09.22 23:58:00 -
[15]
Any word on this problem being addressed? I know I experience it still, I'll try renaming the sound file. If it helps the dev's, I use a Sound Blaster X-Fi sound card. I should be using the latest drivers but I'll check again tonight. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |